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* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-223-5/+23
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* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-272-18/+18
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* 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-101-0/+9
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* Begining of GLES3 renderer:Juan Linietsky2016-10-0314-33/+41
| | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* Merge pull request #6501 from ↵Rémi Verschelde2016-10-031-9/+16
|\ | | | | | | | | SuperUserNameMan/windows_compile_with_standalone_msvc scons detects standalone MSVC on Windows
| * scons detects standalone MSVC on Windowsyg2f2016-09-161-9/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Under Windows, Scons is now capable of detecting and compiling with standalone MSVC compilers (aka "Visual C++ Build Tools"). http://landinghub.visualstudio.com/visual-cpp-build-tools Tried with version 2015, and native x86 and x64 compilers under Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK provided by the "Visual C++ Build Tools" web-installer. Follow the same compiling instructions than for compiling with Visual Studio, except that Visual Studio is no more required. KNOWN ISSUES : - ``methods.detect_visual_c_compiler_version()`` will emit a warning message on computers where the ``VSINSTALLDIR`` environement variable is not present. But it should compile just fine and still automatically detects the 32 or 64 bits according to the compiler you picked. TODO : - eventually, update ``platform/winrt/dectet.py`` with function ``methods.msvc_is_detected()`` and try to compile winrt/UWP with these standalone compilers (if you did not select Win10 SDK when installing the standalone tools, you can run it again). - update doc to make users aware of "Visual C++ Build Tools" aka "stadalone MSVC". - eventually, update ``methods.detect_visual_c_compiler_version()``
* | Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-032-1/+7
|\ \ | | | | | | Improve debug focus behavior
| * | Improve debug focus behaviorPedro J. Estébanez2016-09-142-1/+7
| | | | | | | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue
* | | Windows: prevent huge prints from crashing the engineMarc Gilleron2016-09-291-2/+5
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* | | removed confusing "if(true)" statement with empty "else" blocksyskrank2016-09-261-9/+4
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* | | Use pkgconfig to locate ALSA libs (#6119)romeojulietthotel2016-09-231-1/+1
| | | | | | | | | | | | | | | | | | * This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed. * The extra LIBS flag for alsa is not needed so removing.
* | | Merge pull request #6574 from RandomShaper/fix-android-exportRémi Verschelde2016-09-231-6/+4
|\ \ \ | | | | | | | | Fix manifest generation bug in Android export
| * | | Fix manifest generation bug in Android exportPedro J. Estébanez2016-09-211-6/+4
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* | | x11: Fix event.is_action() for release of modifier keysAndreas Haas2016-09-221-0/+13
| | | | | | | | | | | | | | | | | | | | | The bug was that the release events for these also had the modifier state set, so the event comparison failed. Fixes #5901
* | | Change winrt build to be less dependent on ANGLEGeorge Marques2016-09-202-7/+8
|/ / | | | | | | | | | | | | | | | | Now it does not try to build if the solution is not found. This way it's possible to provide a minimal package with includes and libs and make it build correctly. Also remove messages from detect.py since it is ran for every platform target.
* | Fix UWP gamepadGeorge Marques2016-09-121-1/+2
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* | Fix build error in WinRT exportGeorge Marques2016-09-101-10/+10
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* | Revert "Change Android float ABI to hard"Juan Linietsky2016-09-101-8/+5
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* | Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-102-18/+18
|\ \ | | | | | | Fix some more warnings
| * | Fix some comparisons between signed and unsigned integersJohan Manuel2016-08-131-11/+11
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| * | Remove some unused variablesJohan Manuel2016-08-132-7/+7
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* | | Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-1031-6244/+3895
|\ \ \ | | | | | | | | Fix the support for WinRT/UWP
| * | | Add Windows Universal export to editorGeorge Marques2016-09-062-0/+2420
| | | | | | | | | | | | | | | | | | | | | | | | - Use OPENSSL_ENABLED definition to the whole source to detect it anywhere. - Add WinRT/UWP template files with manifest and default images.
| * | | Remove embedded ANGLE headersGeorge Marques2016-09-0315-5943/+0
| | | | | | | | | | | | | | | | | | | | There's now a dependency on external ANGLE code, those are not needed anymore.
| * | | Implement missing WinRT functionsGeorge Marques2016-09-0314-301/+1475
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Fix buildsystem for WinRT/UWP platform. - Add audio driver and joystick mapping for WinRT. - Enable thread class for WinRT. - Refactor MSVC compiler architecture detection to methods.py, so it can be used by Windows and WinRT.
* | | | Merge pull request #6438 from RandomShaper/android-hard-float-abiJuan Linietsky2016-09-101-5/+8
|\ \ \ \ | | | | | | | | | | Change Android float ABI to hard
| * | | | Change Android float ABI to hardPedro J. Estébanez2016-09-091-5/+8
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* | | | Merge pull request #6409 from Hinsbart/osx_gamepadRémi Verschelde2016-09-086-3/+760
|\ \ \ \ | | | | | | | | | | osx: Support gamepad input.
| * | | | osx: Support gamepad input.Andreas Haas2016-09-066-3/+760
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain.
* | | | Merge pull request #6415 from RandomShaper/fix-android-buildRémi Verschelde2016-09-071-1/+0
|\ \ \ \ | | | | | | | | | | Fix Android build (#5645)
| * | | | Fix (potentially) Android libs packaging issue (#5645)Pedro J. Estébanez2016-09-071-1/+0
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* / / / Move templates and distribution stuff to tools/distRémi Verschelde2016-09-0539-613/+0
|/ / / | | | | | | | | | Also removed the obsolete iOS xcode template.
* | | Merge pull request #6321 from hurikhan/fix_windows_mousemodeRémi Verschelde2016-08-311-0/+2
|\ \ \ | |/ / |/| | Windows: Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.
| * | Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.Mario Schlack2016-08-291-0/+2
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* | | Merge pull request #4376 from eska014/js-evalRémi Verschelde2016-08-306-2/+242
|\ \ \ | | | | | | | | Add JavaScript eval interface to web export
| * | | Add JavaScript eval interfaceeska2016-06-306-2/+242
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* | | | Merge pull request #6116 from Hinsbart/xrandr_soRémi Verschelde2016-08-291-3/+3
|\ \ \ \ | |_|/ / |/| | | x11: Use proper sonames for loading libXrandr.
| * | | x11: Use proper sonames for loading libXrandr.Andreas Haas2016-08-111-3/+3
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* | | | fix to mingw buildJuan Linietsky2016-08-201-1/+1
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* | | | ENet windows compilation fixes.Juan Linietsky2016-08-201-3/+2
|/ / / | | | | | | | | | | | | For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot.
* | | Crashfix for OSX on Sierra betamarcelofg552016-08-091-3/+3
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* | | Android: Rename values-zh to values-zh-rCN (#6063)Skyfrit2016-08-081-1/+1
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* | | Android: Add support for Traditional Chinese (HK) (#6061)Skyfrit2016-08-081-0/+4
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* | | Android: Add support for Traditional Chinese (TW) (#6061)Skyfrit2016-08-081-0/+4
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* | | Fix set_window_size not setting the correct size on OSXmarcelofg552016-08-021-0/+10
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* | | Fix Windows resource scriptGeorge Marques2016-07-271-2/+2
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* | | Improve Windows application detailsGeorge Marques2016-07-271-4/+10
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* | | Windows: Make alert message box use MB_TASKMODALRémi Verschelde2016-07-261-1/+1
| |/ |/| | | | | | | | | | | This flag pauses the current running thread, allowing for the user to see the alert and acknowledge it before the thread continues (and e.g. crashes :)). Thanks to @SuperUserNameMan for finding it. Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx
* | Merge pull request #5894 from vnen/windows-set-positionRémi Verschelde2016-07-241-0/+1
|\ \ | | | | | | Avoid changing position when the window is fullscreen
| * | Avoid changing position when the window is fullscreenGeorge Marques2016-07-241-0/+1
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