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(cherry picked from commit b697de92efab8ddd9796a1f396cebfb159be11b0)
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The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.
Fix #4113
(cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
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Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098
Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
(cherry picked from commit 7762e1afe60d6cf3ae310a4cf0af0e25ae5d18c6)
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Should fix #4428.
* Minimize button is not hidden anymore
(cherry picked from commit 8fb7280f39600b1fec6f5a88fba29aecb0caa9b4)
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Fixes #1452.
(cherry picked from commit 94274b9ab517aac175d205636f8561ff76d45eda)
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Based on code by @ratsdiov.
Closes #1733
(cherry picked from commit 2cd8e86aa016fe8c61a48889529aa81284f6d889)
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(cherry picked from commit 6962fd91c6c03ceec91e8f25242ca5c638dfea03)
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(cherry picked from commit ab4caa79538750d7557308dd4f83d6b17d9bdd22)
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It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
(cherry picked from commit ec606f94dc259cd4d22b11e9147789b87ed73738)
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It was apparently never fully functional and has not been maintained.
Flash itself is nowadays clearly a deprecated technology, so there will
not be further work on it. platform/javascript and the upcoming
WebAssembly technologies should have a brighter future.
(cherry picked from commit f368d380e708bd39589a309e2611b55306b78b3a)
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Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
(cherry picked from commit 45b90f16ca080c601e6bf7038979eabb6b7eaa3e)
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Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
(cherry picked from commit 0e9eefb7d4d3d3b10558ade0fea5ea9656a7cace)
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- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
(cherry picked from commit e94e710893960d9b6581c0c669a436173185d596)
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(cherry picked from commit 5907a007dc2e9dd7c89649cfed42dbc0239e4b42)
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(cherry picked from commit 391095e0efe075268b892ff47a5885f5a6e2706f)
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The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
(cherry picked from commit a0fb5b5f95f0d4ce90766301ddce4e5f199fb125)
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(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
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It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.
Fixes #4073.
(cherry picked from commit c58494038702876403687e5b76a100f077b8d9b3)
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(cherry picked from commit 9e026fecef94c5bc52ecddf6db5ec60c76b2e3be)
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
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(cherry picked from commit 02eddbf7dae761c7763119271bb5cca5c0059c03)
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Follows similar behaviour to DirAccess::rename()
(cherry picked from commit d7052ddba334de3df1190837c6d8589b48799965)
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(cherry picked from commit 352db6b17eaed84fef930723a67c6fba40a4b099)
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(cherry picked from commit d6cc887627de8868d88fe93968978a90f243c8e1)
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(cherry picked from commit 30d0ca97664a7645ce8b2af7d169f0cee3248953)
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dpad on x360 pads with kernel < 4.3 is working now
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archives.
Fix the paths for both res:// and user:// specified video files.
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The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
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X11: include libudev only on udev builds
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support gamepad remapping on android
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According to MSDN's
documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx),
CSIDL_PERSONAL represents the default path to Windows Document's folder:
"Previous to Version 6.0. The file system directory used to physically
store a user's common repository of documents. A typical path is
C:\Documents and Settings\username\My Documents. This should be
distinguished from the virtual My Documents folder in the namespace. To
access that virtual folder, use SHGetFolderLocation, which returns the
ITEMIDLIST for the virtual location, or refer to the technique described
in Managing the File System."
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x11: more verbose checking for joystick capabilities
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with it:
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
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x11: set _net_wm_name property
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x11: use different strings for WM_CLASS depending on context
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