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2017-09-22Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez4-11/+11
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky8-2/+185
2017-09-22Fixes the rulers text drawn outside the viewport_baseGilles Roudiere1-0/+1
2017-09-22freelook_base_speed calibrationUnknown1-2/+2
2017-09-21Fixed a bunch of typos, including an error code.Ross Hadden9-19/+19
2017-09-21UWP: Fix build issue about Object ambiguityGeorge Marques1-16/+16
2017-09-21RichTextLabel: Added get_visible_line_count method.Ferenc Arn2-16/+54
2017-09-21Add inversesqrt to shader language.Ferenc Arn1-0/+4
2017-09-21Ensure pressed is set to false in BaseButton::_unpress_group.Ferenc Arn1-1/+1
2017-09-21Improved a lot of icons, and some style fixesDaniel J. Ramirez29-41/+69
2017-09-21Fix godot spraying errors about a null checkGilles Roudiere1-1/+2
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky7-1/+151
2017-09-21Implement Linux-style likely()/unlikely() macrosHein-Pieter van Braam4-15/+24
2017-09-21rotation orbit modifier defaults to noneUnknown1-1/+1
2017-09-21Fix TrustManager for Androidvolzhs1-16/+4
2017-09-21Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause1-3/+3
2017-09-20Visual tweaks.Daniel J. Ramirez210-1497/+293
2017-09-20Fix import order, so scenes are imported after textures.Juan Linietsky10-12/+104
2017-09-20Allow equality checks between null and arbitrary typesHein-Pieter van Braam1-156/+201
2017-09-20Let queue_free() work on nodes which are not in the scene treeRémi Verschelde1-2/+5
2017-09-20Add missing NULL checks on CanvasItemEditorMarcelo Fernandez1-0/+6
2017-09-20Box selection for MeshInstances and subscene nodes.SaracenOne3-10/+42
2017-09-20Rename pos to position in user facing methods and variablesletheed247-832/+823
2017-09-20Show button name always in main toolbarvolzhs2-19/+0
2017-09-20Do not compile Recast for AndroidRuslan Mustakov1-1/+1
2017-09-20Set Android minSdkVersion to 18Ruslan Mustakov2-9/+9
2017-09-20Return player ID after connecting to Game CenterRuslan Mustakov1-0/+1
2017-09-20Fix duplication of node with scriptEvgeny Zuev1-1/+12
2017-09-20verbose and platform specific implementation for is_nanABU MD. MARUF SARKER1-2/+38
2017-09-19better script code font size rescaling on retina displayspoke10241-7/+6
2017-09-19Fix mouse button state in HTML5 platformLeon Krause1-8/+8
2017-09-19Allow booleanization of all typesHein-Pieter van Braam6-105/+20
2017-09-19added OAHashMap typeKarroffel6-33/+770
2017-09-19Fix crash handler not including stdlib.hMarcelo Fernandez2-0/+2
2017-09-19Be type-strict checking on equality checksHein-Pieter van Braam1-67/+63
2017-09-19Don't call Variant::reference() unnecessarilyHein-Pieter van Braam1-30/+131
2017-09-19Fix accidental cast to Vector3 for Vector2 iterHein-Pieter van Braam1-1/+1
2017-09-19Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia3-11/+11
2017-09-19Added support for FT_PIXEL_MODE_MONO in FreeTypeZher Huei Lee1-2/+17
2017-09-19Change structure order for godot nim compatibilityKonstantin Zaitsev1-1/+1
2017-09-19Fix MSVC compilation errorsKonstantin Zaitsev2-3/+3
2017-09-19settings 'editors/3d' organized, sorted, new_defaultstoger52-56/+56
2017-09-19update inertia/freelook settings values + renamed free_orbit... totoger52-13/+22
2017-09-19added precision scrolling to spatial editor zoomtoger51-3/+3
2017-09-19Remove more GDScript runtime checks on releaseHein-Pieter van Braam1-33/+54
2017-09-19zoom inertia uses its own setting (not the same then translation)toger52-1/+6
2017-09-19 added editor spacingtoger52-9/+20
2017-09-18Drag and drop for meshes directly and fix drop restriction for non-Texture ob...SaracenOne2-12/+59
2017-09-18Add some options and reorganize the 2D editor menus. Makes available forced s...Gilles Roudiere9-98/+383
2017-09-18Fixed a lot of HiDPI metrics.Daniel J. Ramirez6-19/+23