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* having active items is pointless in input mapJuan Linietsky2016-01-031-1/+11
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky2015-12-311-1/+2
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* Check pkg-config for libudev and enable gamepad code only if found. Linux ↵hondres2015-12-211-3/+3
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* Better gamepad supporthondres2015-12-181-193/+9
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-1/+1
| | | | -changed default windowed resolution to 1280x720
* Disable X11 joystick functions also for OpenBSDAnton Yabchinskiy2015-11-201-2/+2
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* Include string.h for memset() on OpenBSDAnton Yabchinskiy2015-11-201-0/+1
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* compile fixesJuan Linietsky2015-11-191-1/+1
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* Revert "libao audio driver"Juan Linietsky2015-11-191-7/+2
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* Merge pull request #903 from a12n/libaoJuan Linietsky2015-11-191-2/+7
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| * Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-11-021-45/+122
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| * \ Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-07-291-5/+25
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| * \ \ Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-04-041-46/+437
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| * \ \ \ Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy2015-02-171-1/+5
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| * \ \ \ \ Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2015-01-141-5/+4
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: platform/x11/detect.py
| * \ \ \ \ \ Merge branch 'master' of github.com:okamstudio/godotAnton Yabchinskiy2014-12-231-0/+16
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: drivers/SCsub platform/x11/detect.py platform/x11/os_x11.h
| * \ \ \ \ \ \ Merge branch 'master' of https://github.com/okamstudio/godotAnton Yabchinskiy2014-12-041-1/+67
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| * \ \ \ \ \ \ \ Merge branch 'libao'Anton Yabchinskiy2014-11-221-0/+4
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| | * | | | | | | | Use libao driver on X11 platformAnton Yabchinskiy2014-11-221-0/+4
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| * | | | | | | | | Disable X11 joystick functions also for OpenBSDAnton Yabchinskiy2014-11-221-2/+2
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| * | | | | | | | | Include string.h for memset() on OpenBSDAnton Yabchinskiy2014-11-221-0/+1
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* | | | | | | | / Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen2015-11-021-1/+2
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* | | | | | | | Made the Atom net_wm_icon localPhobos Tro2015-10-261-24/+5
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* | | | | | | | Fixing memory leaksPhobos Tro2015-10-251-15/+24
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* | | | | | | | fixes broken 3D in editorJuan Linietsky2015-10-171-7/+3
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* | | | | | | | Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splashJuan Linietsky2015-10-171-0/+6
|\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Fix X11 Editor Boot Splash (Maximized Boot Splash)
| * | | | | | | | Fix X11 Editor Boot Splashmasoud bh2015-09-171-0/+6
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* | | | | | | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+10
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| * | | | | | | | | Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky2015-09-211-0/+10
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* / / / / / / / / Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-1/+15
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* | | | | | | | new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-2/+14
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* | | | | | | | -fixes to capture modeJuan Linietsky2015-08-291-2/+51
| |_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | -ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
* | | | | | | Use tabs instead of spaces.Jari Ronkainen2015-07-231-1/+1
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* | | | | | | Fix audio driver setup if the first driver fails.Jari Ronkainen2015-07-231-0/+1
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* | | | | | | ability to run 2D physics in a threadJuan Linietsky2015-05-261-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* | | | | | | optional formal changesehriche2015-05-061-2/+2
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* | | | | | | -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* | | | | | | Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* | | | | | | improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky2015-04-121-0/+1
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* | | | | | | Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵Juan Linietsky2015-04-121-1/+14
| |_|_|_|_|/ |/| | | | | | | | | | | | | | | | | or user dislikes lennart potering , fixes #1511
* | | | | | New API: build fixes for x11rollenrolm2015-03-231-6/+6
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* | | | | | Merge pull request #1542 from jotson/wmclassJuan Linietsky2015-03-221-3/+2
|\ \ \ \ \ \ | | | | | | | | | | | | | | Reverted change to classHint
| * | | | | | Reverted change to classHintJohn Watson2015-03-221-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher.
* | | | | | | fixes to new window management APIJuan Linietsky2015-03-221-15/+16
|/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* | | | | | fix introduced bughurikhan2015-03-081-1/+1
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* | | | | | Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan2015-02-151-6/+6
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* | | | | | Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-02-151-1/+5
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| * | | | | fixes to mouse warpJuan Linietsky2015-02-141-1/+5
| | |_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
* | | | | cleanup + MouseGrabhurikhan2015-02-121-47/+32
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