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* Added missing \n in script error output.ZuBsPaCe2015-11-191-1/+1
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* Nice error output padding. Code location behind " At: " is now aligned with ↵ZuBsPaCe2015-11-191-3/+3
| | | | the error message above. Also removed the dot after the file location.
* Removed ANSI error codes from windows terminal error output. Windows does ↵ZuBsPaCe2015-11-191-6/+6
| | | | | | | not support them. See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
* Inconsistent code formatting in print_error (Newlines and spaces)ZuBsPaCe2015-11-191-9/+9
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* Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky2015-11-181-1/+2
|\ | | | | Fixed Audio System Crash
| * Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen2015-11-021-1/+2
| | | | | | | | server to prevent crash when exiting.
* | Fix error messages forcing a white font for subsequent messagesRémi Verschelde2015-11-101-6/+6
| | | | | | | | | | | | | | | | This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour.
* | Display error type (error, warning, script error) in OS::print_errorRémi Verschelde2015-11-101-8/+18
|/ | | | | | Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
* Complete fix for windows compilabilityest312015-06-071-1/+2
| | | | Thanks @volzhs for testing :)
* Fix windows compilabilityest312015-06-071-7/+8
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* Add OS.get_time_zone_info functionest312015-06-061-0/+16
| | | | | | The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes.
* Add utc param to get_time and get_date methodsest312015-06-061-4/+10
| | | | | | If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour.
* Use local time for both time and date on winest312015-06-061-2/+2
| | | | On unix and nacl, both date and time are expressed in local time.
* support for light and normal mapping in 2DJuan Linietsky2015-02-181-3/+2
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* FixesJuan Linietsky2014-12-201-0/+9
| | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
* Small batch of fixesJuan Linietsky2014-12-151-3/+19
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* Huge Amount of BugFixJuan Linietsky2014-10-031-153/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+756
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.