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* | support for 2D shadow castersJuan Linietsky2015-03-021-2/+2
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* begin new serialization frameworkJuan Linietsky2015-02-151-1/+0
* fixes to mouse warpJuan Linietsky2015-02-141-1/+6
* fix get_joy_name() on windowsHinsbart2015-02-122-1/+52
* Merge pull request #1259 from laganojunior/feature/fix_modifier_key_unpressJuan Linietsky2015-02-091-3/+4
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| * Fix whitespace on previous commitManuel Lagang2015-01-171-1/+1
| * Modifiers are unset on events for the modifier key itselfManuel Lagang2015-01-171-3/+4
* | Fix mingw windows build errormarynate2015-01-181-0/+4
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* added nvidia optimus enablementthe_mech2015-01-171-0/+3
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-1/+1
* 2D Rewrite Step [1]Juan Linietsky2015-01-103-6/+6
* -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-0/+21
* New Code CompletionJuan Linietsky2014-12-161-1/+2
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-022-0/+44
* missing navmesh demo and small fixesJuan Linietsky2014-11-191-1/+1
* NavMeshJuan Linietsky2014-11-171-0/+2
* UDP FixesJuan Linietsky2014-11-132-6/+44
* 3D Import Import & UDPJuan Linietsky2014-11-124-0/+221
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Bug FixesJuan Linietsky2014-11-021-0/+10
* - On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller2014-10-281-2/+5
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+1
* -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-091-0/+3
* Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove re...marynate2014-10-082-2/+3
* Build System ChangesJuan Linietsky2014-10-072-49/+54
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-222-23/+51
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
* - more fixes on #672 on windowsJuan Linietsky2014-09-192-1/+16
* Fixing Issues...Juan Linietsky2014-09-191-1/+5
* Merge pull request #573 from marynate/PR-fix-get-data-dirJuan Linietsky2014-09-171-1/+1
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| * Make OS_Windows::get_data_dir return unix path to be consistent with get_reso...marynate2014-07-061-1/+1
* | 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+1
* | 3D Physics and Other StuffJuan Linietsky2014-09-023-16/+93
* | Small Issues & MaintenanceJuan Linietsky2014-08-012-11/+42
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* Merge pull request #460 from marynate/PR-static-mingw-buildreduz2014-06-111-4/+6
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| * Static mingw windows buildmarynate2014-05-261-4/+6
* | Return an error code when address/port already in useTheo Hallenius2014-05-311-0/+3
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* Making Godot Easier to Use..Juan Linietsky2014-05-241-2/+2
* -OpenSSL FixesJuan Linietsky2014-05-011-1/+1
* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-1/+2
* heckJuan Linietsky2014-04-191-1/+1
* -Fixed viewport stretch bugsJuan Linietsky2014-04-182-0/+9
* Add display/resizable to project setting to prevent windwo from resizingmarynate2014-03-271-0/+4
* Merge pull request #187 from marynate/PR-fix-windows-utf8reduz2014-03-121-1/+29
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| * remove unnecessary error check when converting ascii to unicodemarynate2014-03-111-5/+2
| * Convert windows main entry arguments to UTF8; Set locale to system default fo...marynate2014-03-111-1/+32
* | fix-multi-char-ime-input-chinesesanikoyes2014-03-111-0/+22
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* Fix for 64Bit builds with VC from command lineVinzenz Feenstra2014-02-221-2/+2
* Merge pull request #107 from bscranton/masterokamstudio2014-02-201-2/+3
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| * windows StreamPeerWinsock::set_nodelay implementationBenjamin Scranton2014-02-171-2/+3