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* vsync supportJuan Linietsky2016-06-054-1/+42
| | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+1
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* change invalid characters when get user data dir on Windows & Unixvolzhs2016-06-031-1/+1
| | | | | | | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
* removed dependency on shcore.dll to get DPIJuan Linietsky2016-06-012-15/+75
| | | | fixes #4973
* Icon: Remove more grey capsules behind official logoRémi Verschelde2016-05-301-0/+0
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* hidpi for now not available on mingw, sorryJuan Linietsky2016-05-291-1/+1
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* DPI Detection supportJuan Linietsky2016-05-293-3/+27
| | | | | Windows only for now. Many builds may break (older visual studio, mingw32)
* fix freetype paths on osx and mingwJuan Linietsky2016-05-291-2/+3
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* Finalized DynamicFont implementationJuan Linietsky2016-05-291-2/+2
| | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
* Changed import workflowJuan Linietsky2016-05-271-0/+28
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* Working even when re-entering window.Mattias Cibien2016-05-091-0/+2
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* Cursor hides only in client areaMattias Cibien2016-05-092-1/+19
| | | At the moment is however restored when going out and then in again.
* Fix windows 64-bits build.George Marques2016-05-031-0/+2
| | | | | | | The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
* Fixed behavior of OS.set_window_resizableMattias Cibien2016-05-031-1/+1
| | | | Should fix #4428. * Minimize button is not hidden anymore
* Merge pull request #4274 from Griefchief/masterRémi Verschelde2016-05-021-0/+89
|\ | | | | Fixes 64 bit MSVC builds, disables bits parameter
| * Fixes 64 bit MSVC builds, disables bits parameterAleksandar Danilovic2016-04-101-0/+89
| | | | | | | | | | | | | | | | Also Enables automatic detection of architecture for the MSVC compilers. Builds without assembly optimisations for x64 Closes issue #3098 Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
* | Implement OS.get_process_ID for WindowsGeorge Marques2016-04-292-0/+6
|/ | | | | Based on code by @ratsdiov. Closes #1733
* Remove trailing spacesRémi Verschelde2016-04-021-29/+29
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* Borderless window support for the Win32 build. Default window position is ↵Saracen2016-03-122-2/+15
| | | | now also centred.
* remove trailing whitespaceHubert Jarosz2016-03-095-56/+56
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* Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde2016-02-171-1/+1
| | | | | The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
* win: fix xinput triggers not resetting correctlyHondres2016-02-121-1/+1
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* Added constant to retrieve Windows' Documents pathFranco Eusébio Garcia2016-02-071-1/+1
| | | | | | | | | | | | | | According to MSDN's documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx), CSIDL_PERSONAL represents the default path to Windows Document's folder: "Previous to Version 6.0. The file system directory used to physically store a user's common repository of documents. A typical path is C:\Documents and Settings\username\My Documents. This should be distinguished from the virtual My Documents folder in the namespace. To access that virtual folder, use SHGetFolderLocation, which returns the ITEMIDLIST for the virtual location, or refer to the technique described in Managing the File System."
* Removed PE-bliss, win32 binares so far remain without icon, had many issues ↵Juan Linietsky2016-02-042-374/+2
| | | | | | | | with it: -corrupted 32 binaries without reason -does not support upx binaries -forces dependency o libstdc++
* -removed buggy flags, makes mingw+32 bits+optimized work again,Juan Linietsky2016-02-041-1/+1
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* support horizontal mouse wheel, use in text editorhondres2016-02-042-3/+20
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* remove pc_joystick_map.hhondres2016-02-011-1/+0
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* Revert "make msvc 64bits build again, fixes #3098"George Marques2016-01-261-1/+1
| | | | This reverts commit b21ce6cecbd75ae3281177c4890902586ca710f7.
* -Many fixes to windows build system with Mingw on Windows. Fixes #2690Juan Linietsky2016-01-251-35/+1
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* Change default window size for desktopGeorge Marques2016-01-241-1/+1
| | | | Fix #3149
* Fix 32 bit windows export crashmrezai2016-01-161-2/+8
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* Merge pull request #3272 from Hinsbart/joy-bindingpunto-2016-01-122-0/+10
|\ | | | | Add some joystick functions to input. Enables manipulation of mapping…
| * Add some joystick functions to input. Enables manipulation of mappings at ↵hondres2016-01-082-0/+10
| | | | | | | | runtime
* | Merge pull request #3230 from touilleMan/issue-55Rémi Verschelde2016-01-111-2/+1
|\ \ | | | | | | Remove unnecessary null pointer checks
| * | Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-2/+1
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* | | make msvc 64bits build again, fixes #3098Juan Linietsky2016-01-101-1/+1
| | | | | | | | | | | | disabled assembly for msvc 64 bits, as it is not supported
* | | -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky2016-01-102-3/+9
| |/ |/| | | | | | | | | unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
* | Better fix for visual studio project generation.Peace Sells2016-01-061-1/+1
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* | define XUSER_MAX_COUNT if not presenthondres2016-01-051-0/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-0118-18/+18
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* Fix joystick hotplugging on windows, using right indices nowHondres2015-12-261-8/+16
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* windows resource version thingAriel Manzur2015-12-201-2/+2
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* this failed on mingw on linux (but not on msvc) with 2 problems:Ariel Manzur2015-12-201-3/+3
| | | | | | | | | | | | | | | 1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
* Use tabs instead of spaces for new gamepad codehondres2015-12-182-384/+384
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* Better gamepad supporthondres2015-12-186-299/+682
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* added binary API to StreamPeer, fixes #2863Juan Linietsky2015-12-132-0/+10
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-1/+1
| | | | -changed default windowed resolution to 1280x720
* some fixesJuan Linietsky2015-12-061-1/+0
| | | | | -fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
* Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde2015-11-272-2/+2
| | | | | Since the engine development is now independent. Fixes #2836.