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* Small Issues & MaintenanceJuan Linietsky2014-08-012-11/+42
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Merge pull request #460 from marynate/PR-static-mingw-buildreduz2014-06-111-4/+6
|\ | | | | Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed.
| * Static mingw windows buildmarynate2014-05-261-4/+6
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* | Return an error code when address/port already in useTheo Hallenius2014-05-311-0/+3
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* Making Godot Easier to Use..Juan Linietsky2014-05-241-2/+2
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* -OpenSSL FixesJuan Linietsky2014-05-011-1/+1
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-1/+2
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* heckJuan Linietsky2014-04-191-1/+1
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* -Fixed viewport stretch bugsJuan Linietsky2014-04-182-0/+9
| | | | | -Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
* Add display/resizable to project setting to prevent windwo from resizingmarynate2014-03-271-0/+4
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* Merge pull request #187 from marynate/PR-fix-windows-utf8reduz2014-03-121-1/+29
|\ | | | | Fixed bug: Godot wont start in windows when inside non-ascii directory
| * remove unnecessary error check when converting ascii to unicodemarynate2014-03-111-5/+2
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| * Convert windows main entry arguments to UTF8; Set locale to system default ↵marynate2014-03-111-1/+32
| | | | | | | | | | | | for locale-awared console output; memery clearnup
* | fix-multi-char-ime-input-chinesesanikoyes2014-03-111-0/+22
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* Fix for 64Bit builds with VC from command lineVinzenz Feenstra2014-02-221-2/+2
| | | | | | | | | | | | Previously builds for 64 Bit targets on the x64 Native Tools Command Prompt failed while trying to link the 64Bit build godot objects with 32Bit vc libraries. This was due to wrong library directories. Since there are the environment variables INCLUDE and LIB which are containing the correct paths this patch uses those now to fix the linking issue. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
* Merge pull request #107 from bscranton/masterokamstudio2014-02-201-2/+3
|\ | | | | Windows StreamPeerWinsock::set_nodelay implementation
| * windows StreamPeerWinsock::set_nodelay implementationBenjamin Scranton2014-02-171-2/+3
| | | | | | | | | | | | StreamPeerWinsock::set_nodelay was a no-op. Copied the code from the POSIX implementation because it is also correct on Windows per http://msdn.microsoft.com/en-us/library/windows/desktop/ms740476%28v=vs.85%29.aspx.
* | wtfJuan Linietsky2014-02-191-1/+3
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* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-152-2/+16
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-131-3/+4
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| * Fixed build rule file for proper MSVC release buildmarynate2014-02-111-3/+4
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* | -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-2/+8
|/ | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* fixieJuan Linietsky2014-02-101-3/+2
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0920-0/+4163