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* | Fix the hiding of mouse cursor before interactionGeorge Marques2016-10-201-2/+5
| | | | | | | | Fix part of #6633
* | Isolate XAudio2 driverGeorge Marques2016-10-171-0/+3
| | | | | | | | | | Now it's possible to compile for Windows platform if wanted. It's supported only for Windows 8 or later, so it's not enabled by default.
* | Drop nedmalloc which is apparently not used anymoreRémi Verschelde2016-10-141-1/+0
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* Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-1/+6
|\ | | | | Improve debug focus behavior
| * Improve debug focus behaviorPedro J. Estébanez2016-09-141-1/+6
| | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue
* | Windows: prevent huge prints from crashing the engineMarc Gilleron2016-09-291-2/+5
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* Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.Mario Schlack2016-08-291-0/+2
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* Windows: Make alert message box use MB_TASKMODALRémi Verschelde2016-07-261-1/+1
| | | | | | | This flag pauses the current running thread, allowing for the user to see the alert and acknowledge it before the thread continues (and e.g. crashes :)). Thanks to @SuperUserNameMan for finding it. Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx
* Avoid changing position when the window is fullscreenGeorge Marques2016-07-241-0/+1
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* Merge pull request #5841 from vnen/fix-windows-wheelRémi Verschelde2016-07-211-4/+7
|\ | | | | Fix mouse wheel event position on Windows
| * Fix mouse wheel event position on WindowsGeorge Marques2016-07-211-4/+7
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* | Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde2016-07-211-0/+11
|\ \ | |/ |/| Add OS.request_attention() for Windows
| * Add OS.request_attention() for WindowsGeorge Marques2016-07-051-0/+11
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* | Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variantJuan Linietsky2016-07-101-0/+62
|\ \ | |/ |/| windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
| * windows get_latin_keyboard_variant() implementation and gdscript bindingSuperUserNameMan2016-07-031-0/+62
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* | Windows: prevent freeze while moving or resizing the game window.Andreas Haas2016-07-011-1/+15
|/ | | | | | | When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one. To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running. fixes #4695
* Fix visual server error when minimizing the windowGeorge Marques2016-06-261-2/+6
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* property output unix seconds since epoch in windows get_system_time_secs, ↵Juan Linietsky2016-06-111-1/+7
| | | | fixes #5155
* Windows: Hide mouse on MOUSE_MODE_CAPTUREDJ08nY2016-06-071-1/+1
| | | | Fixes #5051
* vsync supportJuan Linietsky2016-06-051-0/+15
| | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+1
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* change invalid characters when get user data dir on Windows & Unixvolzhs2016-06-031-1/+1
| | | | | | | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
* removed dependency on shcore.dll to get DPIJuan Linietsky2016-06-011-14/+74
| | | | fixes #4973
* DPI Detection supportJuan Linietsky2016-05-291-1/+22
| | | | | Windows only for now. Many builds may break (older visual studio, mingw32)
* Changed import workflowJuan Linietsky2016-05-271-0/+28
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* Working even when re-entering window.Mattias Cibien2016-05-091-0/+2
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* Cursor hides only in client areaMattias Cibien2016-05-091-1/+17
| | | At the moment is however restored when going out and then in again.
* Fixed behavior of OS.set_window_resizableMattias Cibien2016-05-031-1/+1
| | | | Should fix #4428. * Minimize button is not hidden anymore
* Implement OS.get_process_ID for WindowsGeorge Marques2016-04-291-0/+5
| | | | | Based on code by @ratsdiov. Closes #1733
* Borderless window support for the Win32 build. Default window position is ↵Saracen2016-03-121-2/+11
| | | | now also centred.
* remove trailing whitespaceHubert Jarosz2016-03-091-32/+32
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* Added constant to retrieve Windows' Documents pathFranco Eusébio Garcia2016-02-071-1/+1
| | | | | | | | | | | | | | According to MSDN's documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx), CSIDL_PERSONAL represents the default path to Windows Document's folder: "Previous to Version 6.0. The file system directory used to physically store a user's common repository of documents. A typical path is C:\Documents and Settings\username\My Documents. This should be distinguished from the virtual My Documents folder in the namespace. To access that virtual folder, use SHGetFolderLocation, which returns the ITEMIDLIST for the virtual location, or refer to the technique described in Managing the File System."
* support horizontal mouse wheel, use in text editorhondres2016-02-041-2/+19
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* remove pc_joystick_map.hhondres2016-02-011-1/+0
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* Change default window size for desktopGeorge Marques2016-01-241-1/+1
| | | | Fix #3149
* Merge pull request #3272 from Hinsbart/joy-bindingpunto-2016-01-121-0/+7
|\ | | | | Add some joystick functions to input. Enables manipulation of mapping…
| * Add some joystick functions to input. Enables manipulation of mappings at ↵hondres2016-01-081-0/+7
| | | | | | | | runtime
* | Merge pull request #3230 from touilleMan/issue-55Rémi Verschelde2016-01-111-2/+1
|\ \ | | | | | | Remove unnecessary null pointer checks
| * | Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-2/+1
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* / -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky2016-01-101-2/+8
|/ | | | | | unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Better gamepad supporthondres2015-12-181-260/+8
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-1/+1
| | | | -changed default windowed resolution to 1280x720
* Added missing \n in script error output.ZuBsPaCe2015-11-191-1/+1
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* Nice error output padding. Code location behind " At: " is now aligned with ↵ZuBsPaCe2015-11-191-9/+17
| | | | the error message above. Also removed the dot after the file location.
* Set console background color on windows in SetConsoleTextAttribute, ↵ZuBsPaCe2015-11-191-5/+8
| | | | otherwise text background will be black, which looks strange if the terminal color is not black.
* Set output color of ERR_SCRIPT messages to purple. Same as on linux.ZuBsPaCe2015-11-191-1/+1
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* Removed ANSI error codes from windows terminal error output. Windows does ↵ZuBsPaCe2015-11-191-6/+6
| | | | | | | not support them. See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
* Inconsistent code formatting in print_error (Newlines and spaces)ZuBsPaCe2015-11-191-36/+37
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* Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky2015-11-181-1/+2
|\ | | | | Fixed Audio System Crash