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* Merge pull request #10487 from marcelofg55/curscr_as_defaultRémi Verschelde2017-08-221-3/+3
|\ | | | | p_screen param from get_screen_* funcs now default to the current screen
| * p_screen param from get_screen_* funcs now default to the current screenMarcelo Fernandez2017-08-211-3/+3
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* | Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-2/+1
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* Workaround missing WM_TOUCH on mingw-w64 < 4.0Rémi Verschelde2017-08-181-4/+3
| | | | Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
* Removed unused variableWilson E. Alvarez2017-08-171-1/+0
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* Fix get_screen_* funcs returning old values after resolution changes on WindowsMarcelo Fernandez2017-08-141-38/+96
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* Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-071-1/+1
|\ | | | | Makes all Godot API's Methods lower_case
| * Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
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* | Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde2017-08-071-4/+0
|\ \ | |/ |/| Fix double finalisation of audio drivers
| * Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-4/+0
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* | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov2017-08-061-1/+1
|/ | | | Closes #7695
* Merge pull request #9886 from bruvzg/3.0-win-num-enter-fixRémi Verschelde2017-07-311-1/+6
|\ | | | | Fix Numpad Enter key on Windows (3.0)
| * Fix Numpad Enter key on Windowsbruvzg2017-07-261-1/+6
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* | added an optional parameter to OS symbol lookupKarroffel2017-07-271-3/+7
|/ | | | | | | | When looking up a symbol from a library, previously an error was shown when the symbol did not exist. That caused confusion when the lookup was completely optional. This adds a new parameter to that method so that those errors can be handled manually if needed.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-5/+5
| | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Fixed issues with borderless windows on WindowsMarcelo Fernandez2017-07-091-72/+42
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* Fix MouseWheel position on WindowsGeorge Marques2017-06-151-2/+2
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* Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky2017-06-101-8/+6
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-3/+3
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-17/+17
| | | | Make the naming consistent with other classes.
* Fix a few issues compiling windows and using VS2015 and earlierBastiaanOlij2017-05-231-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-130/+129
| | | | this might cause bugs I haven't found yet..
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-7/+8
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* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-2/+5
| | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* Drop EXEC PATHP?? super verbose info messageRémi Verschelde2017-04-171-1/+0
| | | | It seems to give nightmares to Windows users.
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-2/+2
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Revert "8145 - Mouse Position is unknown until first mouse event on X11"Juan Linietsky2017-04-061-3/+0
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* Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde2017-04-041-0/+26
|\ | | | | DLScript module
| * added dlscript moduleKarroffel2017-04-031-6/+6
| | | | | | | | | | | | | | | | | | This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
| * Added methods for opening dynamic libraries to OSKarroffel2017-03-291-0/+26
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* | 8145 - Mouse Position is unknown until first mouse event on X11 & WinSergey Pusnei2017-03-281-0/+3
|/ | | | | - X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization
* Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-261-9/+1
| | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-776/+647
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add API to access battery power stateJulian Murgia2017-03-041-0/+14
| | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* Merge pull request #7854 from neikeq/pr-execute-iterRémi Verschelde2017-02-261-3/+3
|\ | | | | Replace misuse of list iteration
| * Replace misuse of list iterationIgnacio Etcheverry2017-02-201-3/+3
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* | Merge pull request #7848 from hpvb/fix-7839Rémi Verschelde2017-02-261-6/+5
|\ \ | | | | | | Windows: Close audiodriver sooner on exit
| * | Windows: Close audiodriver sooner on exitHein-Pieter van Braam2017-02-191-6/+5
| |/ | | | | | | | | | | | | | | In #7839 I see the same error that was fixed in #7833 occuring on the Windows platform. This moves the audio driver closing to the same place in OS_Windows::finalize() as it is in OS_X11::finalize() This fixes #7839
* / -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
|/ | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Merge pull request #7782 from SaracenOne/windows_relative_cursor_fixRémi Verschelde2017-02-121-2/+3
|\ | | | | Fix relative cursor data in CAPTURED mouse mode on Windows.
| * Fix glitches when sampling relative cursor data in CAPTURED mouse mode on ↵Saracen2017-02-111-2/+3
| | | | | | | | Windows.
* | Merge pull request #7771 from Limb/winaudiodriverRémi Verschelde2017-02-121-0/+5
|\ \ | | | | | | Close out audio drivers when exiting on Windows.
| * | Close out audio drivers when exiting.Kenneth Lorthioir2017-02-091-0/+5
| |/ | | | | | | Prevents a crash when closing the project manager.
* | Merge pull request #7770 from Limb/removedx9Rémi Verschelde2017-02-121-7/+0
|\ \ | | | | | | Removed DX9 Rasterizer in windows
| * | Removed DX9 Rasterizer in windows.Kenneth Lorthioir2017-02-091-7/+0
| |/ | | | | | | | | | | This doesn't seem to be needed anymore and the code to free the unused rasterizer was throwing a memory violation since it was getting set to a value somehow.
* / Fixed compilation issues with Visual StudioKenneth Lorthioir2017-02-081-0/+5
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* Added focus tracking in X11 and Windows classes, added new confined mouse ↵Ilija Boshkov2017-01-251-11/+30
| | | | mode (#7162)
* Merge pull request #7558 from Faless/fix_windows_outputRémi Verschelde2017-01-161-10/+2
|\ | | | | Fix gibberish output for windows/mingw.