| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit e5d63aaece5310aee39ba1da9a595fc7a8410a50.
Same reasoning as #8291.
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- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization
(cherry picked from commit c79e998d1f12b281530b15d3015e7128418c8a60)
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
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(cherry picked from commit 0cd309c5c7b75c9414902aa1fe057c894d6d3f42)
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Windows.
(cherry picked from commit 523b69771b16cddc4635aa4a5c2d56cefec1d394)
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%ls should be used instead of %s or %S to speficy narrow/wide charstring
in wprintf fwprintf
Fixes #6252
(cherry picked from commit 3df934acadeadaf7b2f2920411016dcb3bde7d99)
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Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
(cherry picked from commit 6323779596dea0db7f58afef7d3d3d5588ef20cb)
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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Reworked patch from @jay3d (#7116).
(cherry picked from commit f28ff8a20888f49cc744d0cc3b8455cfb1cf6874)
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(cherry picked from commit b5c383fd61d554fa02c3e231dd1f92145d90e04e)
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Fix part of #6633
(cherry picked from commit 414d58e6c0ab8d3a75206127fac8e2b80cc67f29)
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(cherry picked from commit f63bf12193deaf9cae5b1d6c7289afc17a7de946)
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
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(cherry picked from commit 0c09de3ef175b52937ffa2bba89a328cb282ad65)
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(cherry picked from commit f0b6a242cc1934fb15c53e3e1724451c397bcb8b)
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This flag pauses the current running thread, allowing for the user to see the
alert and acknowledge it before the thread continues (and e.g. crashes :)).
Thanks to @SuperUserNameMan for finding it.
Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505(v=vs.85).aspx
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Fix mouse wheel event position on Windows
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Add OS.request_attention() for Windows
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windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
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When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one.
To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running.
fixes #4695
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fixes #5155
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Fixes #5051
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
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Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986.
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fixes #4973
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Windows only for now.
Many builds may break (older visual studio, mingw32)
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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At the moment is however restored when going out and then in again.
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Should fix #4428.
* Minimize button is not hidden anymore
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Based on code by @ratsdiov.
Closes #1733
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now also centred.
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According to MSDN's
documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx),
CSIDL_PERSONAL represents the default path to Windows Document's folder:
"Previous to Version 6.0. The file system directory used to physically
store a user's common repository of documents. A typical path is
C:\Documents and Settings\username\My Documents. This should be
distinguished from the virtual My Documents folder in the namespace. To
access that virtual folder, use SHGetFolderLocation, which returns the
ITEMIDLIST for the virtual location, or refer to the technique described
in Managing the File System."
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Fix #3149
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Add some joystick functions to input. Enables manipulation of mapping…
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runtime
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Remove unnecessary null pointer checks
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unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
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