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* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-0/+42
| | | | | -Fixes to animationplayer -fixes to collada importer
* missing navmesh demo and small fixesJuan Linietsky2014-11-191-1/+1
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* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+2
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* - On Windows, Godot now goes fullscreen without video mode change.Guy Rabiller2014-10-281-2/+5
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* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-20/+49
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+1
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* - more fixes on #672 on windowsJuan Linietsky2014-09-191-1/+15
| | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* Fixing Issues...Juan Linietsky2014-09-191-1/+5
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* Merge pull request #573 from marynate/PR-fix-get-data-dirJuan Linietsky2014-09-171-1/+1
|\ | | | | Make OS_Windows::get_data_dir return unix path
| * Make OS_Windows::get_data_dir return unix path to be consistent with ↵marynate2014-07-061-1/+1
| | | | | | | | get_resource_path
* | 3D Physics and Other StuffJuan Linietsky2014-09-021-15/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* | Small Issues & MaintenanceJuan Linietsky2014-08-011-11/+38
|/ | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* -Fixed viewport stretch bugsJuan Linietsky2014-04-181-0/+7
| | | | | -Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
* Add display/resizable to project setting to prevent windwo from resizingmarynate2014-03-271-0/+4
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* fix-multi-char-ime-input-chinesesanikoyes2014-03-111-0/+22
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* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-2/+15
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-2/+8
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1732