| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
|
| |
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
|
| |
|
|
|
|
|
|
|
|
| |
Passed as a compiler define to be sure it is always define before windows.h
is loaded. This means that Godot officially requires Vista API or later, it will
not work on Windows XP or earlier.
Also fix a bogus check for Windows 7 API.
(cherry picked from commit 6323779596dea0db7f58afef7d3d3d5588ef20cb)
|
| |
|
|
|
|
|
|
|
|
| |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
|
| |
|
|
|
| |
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
|
| | |
|
| | |
|
| |
|