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* Better fix for visual studio project generation.Peace Sells2016-01-061-1/+1
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* Better gamepad supporthondres2015-12-181-0/+1
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* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-5/+5
| | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Add icon to exe file in windows exportmasoud bh2015-11-091-1/+7
| | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵Antony Jones2015-05-031-0/+6
| | | | This does not set up NMAKE properly.
* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove ↵marynate2014-10-081-1/+1
| | | | redundant .exe surfix on windows
* Build System ChangesJuan Linietsky2014-10-071-1/+1
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+13