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* Return and repair file loggingRuslan Mustakov2017-11-212-11/+3
| | | | And make it configurable, too.
* Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde2017-11-203-6/+7
|\ | | | | Add support for XDG Base Directory spec
| * Use new XDG folders to dehardcode pathsRémi Verschelde2017-11-191-3/+3
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| * EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-3/+3
| | | | | | | | Also to prepare for upcoming refactoring for XDG support.
| * Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde2017-11-172-3/+4
| | | | | | | | | | Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
* | Cleanup old references to GLES2 rendererRémi Verschelde2017-11-193-2/+3
|/ | | | | | | | | There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
* Remove get_default_video_mode definition on OSX/iOSRémi Verschelde2017-11-091-18/+17
| | | | | | | | It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
* UWP: Update to build with Windows SDK 10.16229.0George Marques2017-11-091-1/+1
| | | | | - Update the OpenSSL shim to work with the new SDK - Change the ARM platform detection to work with VS2017
* Make video mode initialization more intuitive, fixes #12022Juan Linietsky2017-11-092-7/+0
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* Merge pull request #12262 from AndreaCatania/pplugJuan Linietsky2017-11-032-17/+0
|\ | | | | Physics server plug
| * Implemented physics plugAndreaCatania2017-11-042-17/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization
* | Disable logging until the logs location is sorted outRémi Verschelde2017-10-291-1/+3
| | | | | | | | Temporary workaround for #12277.
* | Add WindowsTerminalLogger to UWP buildGeorge Marques2017-10-221-0/+1
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* OS::execute can now read from stderr too when executing with a pipeMarcelo Fernandez2017-10-032-2/+2
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* Merge pull request #11568 from endragor/loggersAndreas Haas2017-10-022-53/+11
|\ | | | | Extract logging logic
| * Extract logging logicRuslan Mustakov2017-09-252-53/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.
* | Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade2017-09-251-2/+2
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* UWP: Fix build issue about Object ambiguityGeorge Marques2017-09-211-16/+16
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde2017-09-171-6/+1
|\ | | | | Fix crash when no audio driver is available
| * Fix crash when no audio driver is availableMarcelo Fernandez2017-09-131-6/+1
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* | Fix enums bindingsMaxim Sheronov2017-09-134-8/+8
|/ | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-2/+0
| | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+3
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-4/+4
| | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* Make build scripts Python3 compatibleMatthias Hoelzl2017-08-271-2/+2
| | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2715-15/+15
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* Re-apply clang-format to all filesRémi Verschelde2017-08-271-3/+3
| | | | Some badly formatted code has managed to pass through our CI...
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-14/+14
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-212-2/+2
| | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
* Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky2017-08-192-2/+2
| | | | main.cpp and help cleanup"
* Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-192-2/+2
| | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
* Use const reference where favorableWilson E. Alvarez2017-08-141-2/+2
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* Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-072-5/+5
|\ | | | | Makes all Godot API's Methods lower_case
| * Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-072-5/+5
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* | UWP: Add Gamepad vibration supportGeorge Marques2017-08-072-10/+63
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* | UWP: Fix Gamepad removal logicGeorge Marques2017-08-071-9/+1
|/ | | | Fix #9209
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-193-7/+16
| | | | -Added system for feature overrides, it's pretty cool :)
* Fix errors with global config names no more sorrys pleasegeequlim2017-07-191-1/+1
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Bring back the UWP exporterGeorge Marques2017-07-121-1571/+558
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* UWP: Fix problem with Cert Kit validationGeorge Marques2017-07-121-2/+1
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* Buildsystem: Improve detect.py readability and fix issuesRémi Verschelde2017-07-011-53/+53
| | | | | | | | | | | | | | | | | | | Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix
* UWP: InputEvent: Renamed "pos" property to "position"George Marques2017-06-121-9/+9
| | | | To comply with the changes from #9031.
* Fix UWP compilation issuesGeorge Marques2017-05-235-87/+74
| | | | Also fix VS2017 compilation problems.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-203-28/+28
| | | | this might cause bugs I haven't found yet..
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-172-2/+2
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* Improve documentation of thirdparty code snippetsRémi Verschelde2017-05-072-2/+4
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* Merge pull request #8586 from vnen/uwp-3Rémi Verschelde2017-05-016-48/+160
|\ | | | | Fix compilation for UWP
| * Fix compilation for UWPGeorge Marques2017-04-296-48/+160
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