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* Implement OS.request_attention() for OSX (#5662)GungnirInd2016-07-212-1/+6
| | | | Keeps bouncing icon until user focuses window
* OSX export: Default to fat format, make it an enumRémi Verschelde2016-07-091-21/+27
| | | | | | Since we want to distribute only the fat binary in the official templates, this should make it work out of the box. 32 bits and 64 bits options are still available for people that want them, but will throw an error if the binaries are not in the template zip.
* Merge pull request #5362 from J08nY/pngRémi Verschelde2016-06-231-0/+0
|\ | | | | libpng: New version 1.6.27
| * Fixed iCCp chunk in pngsJ08nY2016-06-221-0/+0
| | | | | | | | neccesary for libpng 1.6.27 to work silently
* | Added alert() functionality for OS XKeyaku2016-06-222-0/+18
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* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-182-345/+6
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-184-4/+58
| | | Also removes a couple wrong Godot headers from third-party source files.
* -make freetype build for all platforms the same, default as builtin except ↵Juan Linietsky2016-06-091-7/+0
| | | | | | on x11. closes #5119
* GLEW: Define static + enabled and includes via SConsRémi Verschelde2016-06-082-7/+3
| | | | | | | | This allows us not to have to hack our definitions in the upstream files, making it easier to upgrade to newer versions in the future. For the include paths to work, the headers are moved to a GL subfolder to match their upstream location.
* Somewhat fixed Directory::get_space_left() return values.J08nY2016-06-061-2/+2
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* Right click->Quit on the godot icon will now close the application on OSX.marcelofg552016-06-041-5/+4
| | | | Fixed get_window_position that missed a return on OSX.
* Merge remote-tracking branch 'upstream/master'marcelofg552016-06-021-1/+38
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| * Implemented file drop support in OSXJuan Linietsky2016-05-311-1/+38
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* | Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSXmarcelofg552016-05-311-11/+39
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-302-25/+81
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Merge pull request #4810 from marcelofg55/masterRémi Verschelde2016-05-291-1/+8
|\ | | | | Added application/fat_bits property for EditorExportPlatformOSX::Edit…
| * Added application/fat_bits property for ↵marcelofg552016-05-251-1/+8
| | | | | | | | EditorExportPlatformOSX::EditorExportPlatformOSX
* | fix freetype paths on osx and mingwJuan Linietsky2016-05-291-2/+2
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* Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg552016-05-201-1/+4
| | | | binary that contains both 32 bits and 64 bits binaries
* OS.get_screen_size now returns the correct value on OSXmarcelofg552016-05-112-2/+2
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* rate url on iOS and properly launching from .app on OSXAriel Manzur2016-04-291-1/+9
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* I think this is ok, "resizable" property might changeAriel Manzur2016-04-291-1/+1
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* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
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* Remove trailing spacesRémi Verschelde2016-04-024-18/+18
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* remove trailing whitespaceHubert Jarosz2016-03-093-16/+16
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* osx: fix inverted horizontal scrollinghondres2016-03-071-1/+1
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* Added relative paths for DirAccess::remove()Zher Huei Lee2016-03-011-2/+5
| | | | Follows similar behaviour to DirAccess::rename()
* Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde2016-02-171-1/+1
| | | | | The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
* support horizontal mouse wheel, use in text editorhondres2016-02-041-0/+15
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* Update detect.pypunto-2016-01-291-1/+1
| | | removed -g from linkflags
* audio crashAriel Manzur2016-01-292-1/+4
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* Change default window size for desktopGeorge Marques2016-01-241-1/+1
| | | | Fix #3149
* Update copyright to 2016 in headersGeorge Marques2016-01-0114-14/+14
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* -Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky2015-12-311-0/+29
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* thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur2015-12-181-0/+1
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* utf stuff on osxsantiagopf2015-12-134-2/+451
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* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-1/+1
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-2/+2
| | | | -changed default windowed resolution to 1280x720
* Add way to look for templates at system wide level tooest312015-11-301-9/+12
| | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* 0theora compilation fixesJuan Linietsky2015-11-251-1/+1
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* Added specific get_locale to OSX platformDidier Vandekerckhove2015-10-162-0/+7
| | | | The default unix get_locale didn’t work. OS X requires a specific one.
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-132-1/+15
|\ | | | | | | | | Conflicts: platform/windows/detect.py
| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-4/+4
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| * | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-242-1/+15
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* | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-1/+0
| |/ |/| | | | | Still need to get proper audio output latency in some platforms.
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+4
|/ | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2015-09-101-0/+1
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* merged some stuff for okamJuan Linietsky2015-09-031-8/+29
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* new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-302-2/+2
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* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-4/+4
| | | | -It is now really easy to deploy an android build with debug, and debug it