| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix custom cursor when it's hidden | Guilherme Felipe | 2018-04-09 | 1 | -0/+5 |
| | | | | | | | | | | [Linux] Ensures that the custom cursor will be used when changing to MOUSE_MODE_VISIBLE. Fix #3086 [Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN. [Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN. | ||||
| * | Remove size restriction for mouse cursor | Guilherme Felipe | 2018-04-05 | 1 | -3/+1 |
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| * | Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fix | Rémi Verschelde | 2018-04-05 | 1 | -3/+106 |
| |\ | | | | | [macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. | ||||
| | * | [macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. | bruvzg | 2018-03-28 | 1 | -3/+106 |
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| * | | Merge pull request #17777 from bruvzg/macos_exit_code | Rémi Verschelde | 2018-04-04 | 1 | -1/+1 |
| |\ \ | | | | | | | [macOS] Return exit code specified by `OS.exit_code` parameter. | ||||
| | * | | [macOS] Return exit code specified by `OS.exit_code` parameter. | bruvzg | 2018-03-26 | 1 | -1/+1 |
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| * / | Fix IPhone and OSX cross compilation | Fabio Alessandrelli | 2018-03-28 | 1 | -0/+1 |
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| * | Revert "Implement OS_OSX::execute" | bruvzg | 2018-03-23 | 2 | -50/+0 |
| | | | | | This reverts commit e42576548f2c0ae2c6cb24ce2b0437ffb8978d65. | ||||
| * | Fix dragging window from non-retina to retina display. | bruvzg | 2018-03-22 | 1 | -0/+1 |
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| * | Fix several in-class initialization clang warning | Marcelo Fernandez | 2018-03-22 | 2 | -1/+2 |
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| * | Implement OS_OSX::execute | bruvzg | 2018-03-19 | 2 | -0/+50 |
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| * | Improved error checking at EditorExportPlatformPC::export_project | Marcelo Fernandez | 2018-03-06 | 1 | -4/+6 |
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| * | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | 2018-03-04 | 2 | -26/+2 |
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| * | Modify OSX can_export logic to match the logic from ↵ | Marcelo Fernandez | 2018-03-03 | 1 | -9/+15 |
| | | | | | EditorExportPlatformPC::can_export | ||||
| * | Hack to force macOS window activation for non-bundled app. | bruvzg | 2018-03-03 | 1 | -1/+35 |
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| * | Merge pull request #17158 from bruvzg/gles2_driver_select | Rémi Verschelde | 2018-03-02 | 1 | -2/+0 |
| |\ | | | | | [GLES2] Renderer selection improvement | ||||
| | * | Fix `--help` output, allow renderer override from command line ↵ | bruvzg | 2018-03-02 | 1 | -2/+0 |
| | | | | | | | | | (`--video-driver`). | ||||
| * | | GLES2 renderer support on macOS. | bruvzg | 2018-03-02 | 2 | -6/+28 |
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| * | Merge pull request #17133 from bruvzg/macos_fix_webm_optim | Rémi Verschelde | 2018-03-01 | 1 | -1/+1 |
| |\ | | | | | [Build] Fix WebM (libvpx) SIMD optimizations on macOS. | ||||
| | * | Fix WebM SIMD optimizations on macOS. | bruvzg | 2018-03-01 | 1 | -1/+1 |
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| * | | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 1 | -0/+1 |
| |/ | | | | | | | | This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. | ||||
| * | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | Fix previous commit, "bits" still needed for buildsystem | Rémi Verschelde | 2018-02-19 | 1 | -1/+4 |
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| * | OSX: Remove unnecessary bits assignment | Rémi Verschelde | 2018-02-19 | 1 | -4/+1 |
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| * | Merge pull request #16696 from BTaskaya/master | Rémi Verschelde | 2018-02-19 | 1 | -3/+3 |
| |\ | | | | | PEP3101 applied with changing old type string formatting as new ones | ||||
| | * | PEP3101 applied with changing old type string formatting as new ones | BTaskaya | 2018-02-14 | 1 | -3/+3 |
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| * | | OSX: Remove support for 32-bit and fat binaries | Rémi Verschelde | 2018-02-19 | 3 | -45/+9 |
| |/ | | | | | | Mac OS X is 64-bit only since 10.7 (Lion), which has reached End-Of-Life in October 2014. Therefore it no longer makes sense to support exporting 32-bit binaries for Mac OS X, and we can now default to 64-bit instead of bigger "fat" binaries. | ||||
| * | Merge pull request #15564 from RandomShaper/adpod-topmost | Rémi Verschelde | 2018-02-14 | 2 | -0/+16 |
| |\ | | | | | Add new window setting: always on top | ||||
| | * | Implement always-on-top for MacOS | Pedro J. Estébanez | 2018-01-30 | 2 | -0/+16 |
| | | | | | | | | | Courtesy of @bruvzg. | ||||
| * | | Merge pull request #15864 from GodotExplorer/pr-get_unique_id-desktop-impl | Rémi Verschelde | 2018-02-14 | 2 | -0/+26 |
| |\ \ | | | | | | | Implement more methods for OS on Desktop platforms | ||||
| | * | | OSX: implement OS.get_unique_id | geequlim | 2018-02-01 | 2 | -0/+26 |
| | | | | | | | | | | | | | Update the documentations for OS.get_unique_id() | ||||
| * | | | Added OS::center_window to center the window precisely on desktop platforms | Marcelo Fernandez | 2018-02-12 | 2 | -0/+7 |
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| * | | [macOS] Strip executable when `separate_debug_symbols` is set to yes | bruvzg | 2018-01-30 | 1 | -0/+1 |
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| * | | Fix macOS build after #16092 | bruvzg | 2018-01-26 | 1 | -1/+1 |
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| * | | Make separate debug symbols opt-in | Hein-Pieter van Braam | 2018-01-26 | 2 | -1/+2 |
| | | | | | | | | | | | | | | | This adds a separate_debug_symbols option to the x11, windows, and osx targets. This will default to adding normal debugging symbols to the artifacts and only splits them when separate_debug_symbols=yes on the Scons command line. | ||||
| * | | On macOS, prevent key_event_buffer overflows | Bernhard Liebl | 2018-01-19 | 2 | -9/+14 |
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| * | | [macOS] Adds ability to open files with "Open With" or double-click from Finder | bruvzg | 2018-01-12 | 3 | -1/+33 |
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| * | | Fix IME producing multiple events per key press. | bruvzg | 2018-01-10 | 2 | -63/+125 |
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| * | | Merge pull request #15344 from bruvzg/osx_dylib_export | Rémi Verschelde | 2018-01-08 | 3 | -2/+47 |
| |\ \ | | | | | | | [GDnative] macOS `dylib` export fixes | ||||
| | * | | Adds dylib export for "dmg" export mode and change dylib path to ↵ | bruvzg | 2018-01-04 | 3 | -2/+47 |
| | | | | | | | | | | | | | "/Contents/Frameworks" | ||||
| * | | | Remove 10.6+ runtime version checks, add 10.12+ runtime version checks | bruvzg | 2018-01-07 | 1 | -31/+34 |
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| * | | | Fix build on macOS pre 10.12, fix deprecation warnings on 10.12+ | bruvzg | 2018-01-06 | 1 | -45/+39 |
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| * | | SCons: Fix usage of LD when we meant LINK | Rémi Verschelde | 2018-01-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | Also made LINK and CXXFLAGS configurable as command line options. Note that LINK currently expects the *compiler* that will be used for linking and will call its configured linker behind the scenes (so g++, clang++, etc., not ld.gold). See #15364 for details. | ||||
| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 13 | -0/+13 |
| |/ | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Fix macOS and other builds after #15299 | Duy-Nguyen TA | 2018-01-04 | 1 | -3/+3 |
| | | | | | Commit ammended by @akien-mga to fix more platforms. | ||||
| * | Add support from properly exporting shared objects, needed for GDNative export | Juan Linietsky | 2018-01-04 | 1 | -1/+24 |
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| * | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | 2018-01-04 | 2 | -5/+7 |
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| * | Merge pull request #15033 from poke1024/shortcuts-mac | Rémi Verschelde | 2018-01-04 | 1 | -3/+21 |
| |\ | | | | | Alternative keyboard shortcuts for macOS | ||||
| | * | On macOS, change some default editor shortcuts | Bernhard Liebl | 2017-12-26 | 1 | -3/+21 |
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| * | | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | 2018-01-03 | 2 | -20/+80 |
| |\ \ | | | | | | | Custom hardware-accelerated mouse cursor | ||||
