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* OS.get_screen_size now returns the correct value on OSXmarcelofg552016-05-112-2/+2
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* rate url on iOS and properly launching from .app on OSXAriel Manzur2016-04-291-1/+9
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* I think this is ok, "resizable" property might changeAriel Manzur2016-04-291-1/+1
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* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
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* Remove trailing spacesRémi Verschelde2016-04-024-18/+18
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* remove trailing whitespaceHubert Jarosz2016-03-093-16/+16
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* osx: fix inverted horizontal scrollinghondres2016-03-071-1/+1
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* Added relative paths for DirAccess::remove()Zher Huei Lee2016-03-011-2/+5
| | | | Follows similar behaviour to DirAccess::rename()
* Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACTRémi Verschelde2016-02-171-1/+1
| | | | | The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626.
* support horizontal mouse wheel, use in text editorhondres2016-02-041-0/+15
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* Update detect.pypunto-2016-01-291-1/+1
| | | removed -g from linkflags
* audio crashAriel Manzur2016-01-292-1/+4
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* Change default window size for desktopGeorge Marques2016-01-241-1/+1
| | | | Fix #3149
* Update copyright to 2016 in headersGeorge Marques2016-01-0114-14/+14
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* -Fix parsing of comments in VariantParser, fixes #3175Juan Linietsky2015-12-311-0/+29
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* thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur2015-12-181-0/+1
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* utf stuff on osxsantiagopf2015-12-134-2/+451
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* added rotation and scale support to gui controlsJuan Linietsky2015-12-121-1/+1
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-2/+2
| | | | -changed default windowed resolution to 1280x720
* Add way to look for templates at system wide level tooest312015-11-301-9/+12
| | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* 0theora compilation fixesJuan Linietsky2015-11-251-1/+1
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* Added specific get_locale to OSX platformDidier Vandekerckhove2015-10-162-0/+7
| | | | The default unix get_locale didn’t work. OS X requires a specific one.
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-132-1/+15
|\ | | | | | | | | Conflicts: platform/windows/detect.py
| * Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-4/+4
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| * | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-242-1/+15
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* | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-1/+0
| |/ |/| | | | | Still need to get proper audio output latency in some platforms.
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+4
|/ | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2015-09-101-0/+1
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* merged some stuff for okamJuan Linietsky2015-09-031-8/+29
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* new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-302-2/+2
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* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-4/+4
| | | | -It is now really easy to deploy an android build with debug, and debug it
* Fixed compilation error on MacOS X.James McLean2015-06-221-1/+3
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* ability to run 2D physics in a threadJuan Linietsky2015-05-262-1/+3
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* Better OS X fullscreen support, without the nasty startup effectRicardo Pérez2015-05-061-3/+10
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* Really fixes fullscreen mode in OS X, even during startupRicardo Pérez2015-05-051-1/+9
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* Updated copyright year in all headersJuan Linietsky2015-04-1810-10/+10
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* Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur2015-04-021-1/+1
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| * solved color depth issues on osxJuan Linietsky2015-04-011-1/+1
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* | fullscreen thingAriel m2015-04-022-20/+168
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* fixed build error on OSX from new WM codesteve2015-03-232-0/+6
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* fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵greay2015-02-171-1/+1
| | | | 'CGPoint'” build error on OS X
* fixes to mouse warpJuan Linietsky2015-02-141-1/+12
| | | | | | | | | -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
* -try fixing LLVM color diagnostic on osxhurikhan2015-01-131-1/+1
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* osx support for llvm coloring addedhurikhan2015-01-121-0/+3
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* Create the test string to detect kb layouts directly from the unicode charsRhody Lugo2015-01-081-3/+1
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* OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-083-1/+99
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-2/+2
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* Bug FixesJuan Linietsky2014-11-022-5/+36
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* Build System ChangesJuan Linietsky2014-10-072-16/+4
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* warp_mouse_pos for osxmikica1986vee2014-09-251-1/+14
| | | | Just copied windows behavior.