| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | OS.get_screen_size now returns the correct value on OSX | marcelofg55 | 2016-05-11 | 2 | -2/+2 |
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| * | rate url on iOS and properly launching from .app on OSX | Ariel Manzur | 2016-04-29 | 1 | -1/+9 |
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| * | I think this is ok, "resizable" property might change | Ariel Manzur | 2016-04-29 | 1 | -1/+1 |
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| * | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -1/+1 |
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| * | Remove trailing spaces | Rémi Verschelde | 2016-04-02 | 4 | -18/+18 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 3 | -16/+16 |
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| * | osx: fix inverted horizontal scrolling | hondres | 2016-03-07 | 1 | -1/+1 |
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| * | Added relative paths for DirAccess::remove() | Zher Huei Lee | 2016-03-01 | 1 | -2/+5 |
| | | | | | Follows similar behaviour to DirAccess::rename() | ||||
| * | Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT | Rémi Verschelde | 2016-02-17 | 1 | -1/+1 |
| | | | | | | The former name was incorrect in English, though for us latin lovers it's an understandable mistake. Second part of and closes #3626. | ||||
| * | support horizontal mouse wheel, use in text editor | hondres | 2016-02-04 | 1 | -0/+15 |
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| * | Update detect.py | punto- | 2016-01-29 | 1 | -1/+1 |
| | | | | removed -g from linkflags | ||||
| * | audio crash | Ariel Manzur | 2016-01-29 | 2 | -1/+4 |
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| * | Change default window size for desktop | George Marques | 2016-01-24 | 1 | -1/+1 |
| | | | | | Fix #3149 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 14 | -14/+14 |
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| * | -Fix parsing of comments in VariantParser, fixes #3175 | Juan Linietsky | 2015-12-31 | 1 | -0/+29 |
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| * | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | 2015-12-18 | 1 | -0/+1 |
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| * | utf stuff on osx | santiagopf | 2015-12-13 | 4 | -2/+451 |
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| * | added rotation and scale support to gui controls | Juan Linietsky | 2015-12-12 | 1 | -1/+1 |
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| * | -added windowed mode with -w, fixes #3020 | Juan Linietsky | 2015-12-12 | 1 | -2/+2 |
| | | | | | -changed default windowed resolution to 1280x720 | ||||
| * | Add way to look for templates at system wide level too | est31 | 2015-11-30 | 1 | -9/+12 |
| | | | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | ||||
| * | 0theora compilation fixes | Juan Linietsky | 2015-11-25 | 1 | -1/+1 |
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| * | Added specific get_locale to OSX platform | Didier Vandekerckhove | 2015-10-16 | 2 | -0/+7 |
| | | | | | The default unix get_locale didn’t work. OS X requires a specific one. | ||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-13 | 2 | -1/+15 |
| |\ | | | | | | | | | Conflicts: platform/windows/detect.py | ||||
| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-24 | 1 | -4/+4 |
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| | * | | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 2 | -1/+15 |
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| * | | | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | 2015-09-26 | 1 | -1/+0 |
| | |/ |/| | | | | | Still need to get proper audio output latency in some platforms. | ||||
| * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -4/+4 |
| |/ | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | ||||
| * | disabling theora for now (will be re-written, re-enabled later) | Juan Linietsky | 2015-09-10 | 1 | -0/+1 |
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| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -8/+29 |
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| * | new editor settings customization of where to run the game from the editor | Juan Linietsky | 2015-08-30 | 2 | -2/+2 |
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| * | -Merged the file server with the live editing and remote debug | Juan Linietsky | 2015-08-06 | 1 | -4/+4 |
| | | | | | -It is now really easy to deploy an android build with debug, and debug it | ||||
| * | Fixed compilation error on MacOS X. | James McLean | 2015-06-22 | 1 | -1/+3 |
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| * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 2 | -1/+3 |
| | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model | ||||
| * | Better OS X fullscreen support, without the nasty startup effect | Ricardo Pérez | 2015-05-06 | 1 | -3/+10 |
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| * | Really fixes fullscreen mode in OS X, even during startup | Ricardo Pérez | 2015-05-05 | 1 | -1/+9 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 10 | -10/+10 |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Ariel Manzur | 2015-04-02 | 1 | -1/+1 |
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| | * | solved color depth issues on osx | Juan Linietsky | 2015-04-01 | 1 | -1/+1 |
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| * | | fullscreen thing | Ariel m | 2015-04-02 | 2 | -20/+168 |
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| * | fixed build error on OSX from new WM code | steve | 2015-03-23 | 2 | -0/+6 |
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| * | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | 2015-02-17 | 1 | -1/+1 |
| | | | | | 'CGPoint'” build error on OS X | ||||
| * | fixes to mouse warp | Juan Linietsky | 2015-02-14 | 1 | -1/+12 |
| | | | | | | | | | | -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | ||||
| * | -try fixing LLVM color diagnostic on osx | hurikhan | 2015-01-13 | 1 | -1/+1 |
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| * | osx support for llvm coloring added | hurikhan | 2015-01-12 | 1 | -0/+3 |
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| * | Create the test string to detect kb layouts directly from the unicode chars | Rhody Lugo | 2015-01-08 | 1 | -3/+1 |
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| * | OS X: Add keyboard layout detection and fix build | Rhody Lugo | 2015-01-08 | 3 | -1/+99 |
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| * | -attempt to be friendlier on non english keyboards | Juan Linietsky | 2015-01-04 | 1 | -2/+2 |
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| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 2 | -5/+36 |
| | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) | ||||
| * | Build System Changes | Juan Linietsky | 2014-10-07 | 2 | -16/+4 |
| | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types. | ||||
| * | warp_mouse_pos for osx | mikica1986vee | 2014-09-25 | 1 | -1/+14 |
| | | | | | Just copied windows behavior. | ||||
