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export
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export.cpp
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Author
Age
Files
Lines
*
Use binary names instead of absolute paths in calls to OS::execute.
fix/use-bin-name
J08nY
2017-10-13
1
-2
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+2
*
Merge pull request #11810 from marcelofg55/osx_export_improv
Rémi Verschelde
2017-10-09
1
-269
/
+177
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Improvements on the export code on OS X
Marcelo Fernandez
2017-10-03
1
-269
/
+177
*
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fixed the OS.has_feature() API, and added support for 32 and 64.
Juan Linietsky
2017-10-03
1
-0
/
+10
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*
Fixed loading package from resource folder, exporting textures to bundle and ...
BastiaanOlij
2017-09-08
1
-2
/
+13
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-7
/
+15
*
Fix errors with global config names no more sorrys please
geequlim
2017-07-19
1
-3
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+3
*
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-17
1
-4
/
+4
*
Fix typo in plist export
BastiaanOlij
2017-07-06
1
-2
/
+2
*
On OSX export to DMG and optionally code sign the app bundle
BastiaanOlij
2017-07-02
1
-38
/
+305
*
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-25
1
-1
/
+1
*
Reimplement export module for OSX
BastiaanOlij
2017-06-23
1
-311
/
+186
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-7
/
+4
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-3
/
+3
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-02-19
1
-5
/
+5
*
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-25
1
-1
/
+2
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-3
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+1
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
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/
*
Remove some unused variables
Johan Manuel
2016-08-13
1
-1
/
+1
*
OSX export: Default to fat format, make it an enum
Rémi Verschelde
2016-07-09
1
-21
/
+27
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
Added application/fat_bits property for EditorExportPlatformOSX::EditorExport...
marcelofg55
2016-05-25
1
-1
/
+8
*
Move export GUI debug toggle to export settings window
eska
2016-04-28
1
-1
/
+1
*
Add way to look for templates at system wide level too
est31
2015-11-30
1
-9
/
+12
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-4
/
+4
*
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-06
1
-4
/
+4
*
fix custom export packages for PC
Dana Olson
2014-08-25
1
-2
/
+2
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-4
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+504