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path: root/platform/osx/export/export.cpp
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* Use binary names instead of absolute paths in calls to OS::execute.fix/use-bin-nameJ08nY2017-10-131-2/+2
* Merge pull request #11810 from marcelofg55/osx_export_improvRémi Verschelde2017-10-091-269/+177
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| * Improvements on the export code on OS XMarcelo Fernandez2017-10-031-269/+177
* | fixed the OS.has_feature() API, and added support for 32 and 64.Juan Linietsky2017-10-031-0/+10
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* Fixed loading package from resource folder, exporting textures to bundle and ...BastiaanOlij2017-09-081-2/+13
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-7/+15
* Fix errors with global config names no more sorrys pleasegeequlim2017-07-191-3/+3
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-4/+4
* Fix typo in plist exportBastiaanOlij2017-07-061-2/+2
* On OSX export to DMG and optionally code sign the app bundleBastiaanOlij2017-07-021-38/+305
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Reimplement export module for OSXBastiaanOlij2017-06-231-311/+186
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-7/+4
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-3/+3
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-5/+5
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-1/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Remove some unused variablesJohan Manuel2016-08-131-1/+1
* OSX export: Default to fat format, make it an enumRémi Verschelde2016-07-091-21/+27
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* Added application/fat_bits property for EditorExportPlatformOSX::EditorExport...marcelofg552016-05-251-1/+8
* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
* Add way to look for templates at system wide level tooest312015-11-301-9/+12
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+4
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-4/+4
* fix custom export packages for PCDana Olson2014-08-251-2/+2
* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+504