| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use BoolVariable in platform-specific options. | Elliott Sales de Andrade | 2017-09-25 | 2 | -6/+6 |
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| * | Use BoolVariable for module options. | Elliott Sales de Andrade | 2017-09-25 | 1 | -2/+2 |
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| * | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | 2017-09-25 | 1 | -1/+1 |
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| * | Fix mouse button state in HTML5 platform | Leon Krause | 2017-09-19 | 1 | -8/+8 |
| | | | | | Regression from 844c5e12e664e3212feacc9ee3200e116556fbc7 | ||||
| * | Merge pull request #11252 from marcelofg55/fix_noaudio_crash | Rémi Verschelde | 2017-09-17 | 1 | -5/+1 |
| |\ | | | | | Fix crash when no audio driver is available | ||||
| | * | Fix crash when no audio driver is available | Marcelo Fernandez | 2017-09-13 | 1 | -5/+1 |
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| * | | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 4 | -8/+8 |
| |/ | | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json | ||||
| * | Merge pull request #11154 from eska014/html5-startup-revamp | Poommetee Ketson | 2017-09-12 | 7 | -392/+392 |
| |\ | | | | | HTML5 start-up overhaul with download progress display | ||||
| | * | HTML5 start-up overhaul | Leon Krause | 2017-09-11 | 7 | -392/+392 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global) | ||||
| * | | Merge pull request #10914 from eska014/html5-main-notif | Rémi Verschelde | 2017-09-03 | 1 | -15/+16 |
| |\ \ | | | | | | | Prevent sending MainLoop notifications before initialized | ||||
| | * | | HTML5: Prevent sending MainLoop notifications before initialized | Leon Krause | 2017-09-03 | 1 | -15/+16 |
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| * | | Make build scripts Python3 compatible | Matthias Hoelzl | 2017-08-27 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | ||||
| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 2 | -0/+4 |
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| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 15 | -15/+15 |
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| * | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | 2017-08-21 | 2 | -3/+1 |
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| * | removed calls to cursor_set_visible on all platforms fixes #10167 | toger5 | 2017-08-08 | 1 | -1/+1 |
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| * | Merge pull request #10105 from eska014/html5-touch-hint | Rémi Verschelde | 2017-08-07 | 1 | -1/+5 |
| |\ | | | | | Implement OS.has_touchscreen_ui_hint() in HTML5 platform | ||||
| | * | Implement touch-screen check in HTML5 platform | L. Krause | 2017-07-28 | 1 | -1/+5 |
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| * | | Merge pull request #10104 from eska014/canvas-mgmt | Rémi Verschelde | 2017-08-07 | 2 | -48/+70 |
| |\ \ | | | | | | | Improve HTML5 canvas management | ||||
| | * | | Improve HTML5 canvas management | L. Krause | 2017-08-05 | 2 | -48/+70 |
| | |/ | | | | | | | | | | | - set_window_maximized hides page content - Fix sporadic full-screen render-size bug in Chromium - Smoother resizing for maximized canvas | ||||
| * / | Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER | Bojidar Marinov | 2017-08-06 | 1 | -1/+1 |
| |/ | | | | Closes #7695 | ||||
| * | Merge pull request #9770 from eska014/html5-focus | Rémi Verschelde | 2017-07-23 | 3 | -31/+94 |
| |\ | | | | | Implement input focus behavior in HTML5 | ||||
| | * | Implement input focus behavior in HTML5 | L. Krause | 2017-07-22 | 3 | -31/+94 |
| | | | | | | | | | | | | | - Key and mouse events are only consumed if canvas is focused - NOTIFICATION_WM_MOUSE_ENTER, _MOUSE_EXIT, _FOCUS_IN and _FOCUS_OUT are emitted | ||||
| * | | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 3 | -3/+22 |
| |/ | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Fix zipping HTML5 templates when using implicit cache | L. Krause | 2017-07-17 | 1 | -17/+22 |
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| * | Buildsystem: Improve detect.py readability and fix issues | Rémi Verschelde | 2017-07-01 | 1 | -26/+36 |
| | | | | | | | | | | | | | | | | | | | | Tried to organize the configure(env) calls in sections, using the same order for all platforms whenever possible. Apart from cosmetic changes, the following issues were fixed: - Android: cleanup linkage, remove GLESv1_CM and GLESv2 - iPhone: Remove obsolete "ios_gles22_override" option - OSX: * Fix bits detection (default to 64) and remove obsolete "force_64_bits" option (closes #9449) * Make "fat" bits argument explicit - Server: sync with X11 - Windows: clean up old DirectX 9 stuff - X11: * Do not require system OpenSSL for building (closes #9443) * Fix typo'ed use_leak_sanitizer option * Fix .llvm suffix overriding custom extra_suffix | ||||
| * | Hide HTML5 native-run icon without runnable preset | L. Krause | 2017-06-27 | 1 | -1/+28 |
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| * | Use custom native-run icons for Android and HTML5 | L. Krause | 2017-06-27 | 2 | -0/+12 |
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| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
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| * | Update HTML5 platform for new InputEvents | L. Krause | 2017-06-19 | 1 | -95/+96 |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 2 | -61/+61 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+1 |
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| * | Merge pull request #8625 from eska014/html5-cursorshape | Rémi Verschelde | 2017-05-05 | 2 | -3/+33 |
| |\ | | | | | HTML5: Cursor style control | ||||
| | * | Implement cursor style control in HTML5 platform | L. Krause | 2017-05-02 | 2 | -3/+33 |
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| * | | Merge pull request #8574 from eska014/html5-noglut | Rémi Verschelde | 2017-05-02 | 3 | -75/+27 |
| |\ \ | |/ |/| | Remove GLUT usage in HTML5 platform | ||||
| | * | Remove GLUT usage in HTML5 platform | L. Krause | 2017-04-28 | 3 | -75/+27 |
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| * | | Implement mouse capture and hiding in HTML5 export | L. Krause | 2017-05-02 | 2 | -10/+54 |
| | | | | | | | | | MOUSE_MODE_CONFINED cannot be implemented. | ||||
| * | | Fix HTML5 key events | L. Krause | 2017-04-29 | 1 | -3/+3 |
| |/ | | | | Regression from 86f5ac3 | ||||
| * | Implement HTML5 touch events | L. Krause | 2017-04-26 | 2 | -206/+109 |
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| * | Reimplement HTML5 mouse input without GLUT | L. Krause | 2017-04-25 | 3 | -93/+113 |
| | | | | | Fixes inverted scrolling on Chromium | ||||
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 2 | -5/+5 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 15 | -0/+15 |
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| * | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | 2017-03-29 | 6 | -426/+243 |
| |\ | | | | | WebGL 2 export per WebAssembly or asm.js | ||||
| | * | WebGL 2 export per WebAssembly or asm.js | eska | 2017-03-29 | 6 | -426/+243 |
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| * | | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | 2017-03-27 | 2 | -16/+3 |
| |\ \ | | | | | | | Input: Remove usage of platform dependent event IDs. | ||||
| | * | | Input: Remove usage of platform dependent event IDs. | Andreas Haas | 2017-03-26 | 2 | -16/+3 |
| | |/ | | | | | | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | ||||
| * / | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | 2017-03-26 | 1 | -1/+1 |
| |/ | | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | ||||
| * | Some WebGL 2 and build fixes/clean-up | eska | 2017-03-17 | 1 | -16/+13 |
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| * | more html5 fixes | Juan Linietsky | 2017-03-14 | 1 | -2/+3 |
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| * | Fix web export build | eska | 2017-03-10 | 4 | -7/+6 |
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