| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
| | | |||||
| * | Update HTML5 platform for new InputEvents | L. Krause | 2017-06-19 | 1 | -95/+96 |
| | | |||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 2 | -61/+61 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+1 |
| | | |||||
| * | Merge pull request #8625 from eska014/html5-cursorshape | Rémi Verschelde | 2017-05-05 | 2 | -3/+33 |
| |\ | | | | | HTML5: Cursor style control | ||||
| | * | Implement cursor style control in HTML5 platform | L. Krause | 2017-05-02 | 2 | -3/+33 |
| | | | |||||
| * | | Merge pull request #8574 from eska014/html5-noglut | Rémi Verschelde | 2017-05-02 | 3 | -75/+27 |
| |\ \ | |/ |/| | Remove GLUT usage in HTML5 platform | ||||
| | * | Remove GLUT usage in HTML5 platform | L. Krause | 2017-04-28 | 3 | -75/+27 |
| | | | |||||
| * | | Implement mouse capture and hiding in HTML5 export | L. Krause | 2017-05-02 | 2 | -10/+54 |
| | | | | | | | | | MOUSE_MODE_CONFINED cannot be implemented. | ||||
| * | | Fix HTML5 key events | L. Krause | 2017-04-29 | 1 | -3/+3 |
| |/ | | | | Regression from 86f5ac3 | ||||
| * | Implement HTML5 touch events | L. Krause | 2017-04-26 | 2 | -206/+109 |
| | | |||||
| * | Reimplement HTML5 mouse input without GLUT | L. Krause | 2017-04-25 | 3 | -93/+113 |
| | | | | | Fixes inverted scrolling on Chromium | ||||
| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 2 | -5/+5 |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 15 | -0/+15 |
| | | |||||
| * | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | 2017-03-29 | 6 | -426/+243 |
| |\ | | | | | WebGL 2 export per WebAssembly or asm.js | ||||
| | * | WebGL 2 export per WebAssembly or asm.js | eska | 2017-03-29 | 6 | -426/+243 |
| | | | |||||
| * | | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | 2017-03-27 | 2 | -16/+3 |
| |\ \ | | | | | | | Input: Remove usage of platform dependent event IDs. | ||||
| | * | | Input: Remove usage of platform dependent event IDs. | Andreas Haas | 2017-03-26 | 2 | -16/+3 |
| | |/ | | | | | | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | ||||
| * / | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | 2017-03-26 | 1 | -1/+1 |
| |/ | | | | | | | | All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | ||||
| * | Some WebGL 2 and build fixes/clean-up | eska | 2017-03-17 | 1 | -16/+13 |
| | | |||||
| * | more html5 fixes | Juan Linietsky | 2017-03-14 | 1 | -2/+3 |
| | | |||||
| * | Fix web export build | eska | 2017-03-10 | 4 | -7/+6 |
| | | |||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 12 | -393/+326 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 2 | -4/+4 |
| | | |||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -3/+3 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Add API to access battery power state | Julian Murgia | 2017-03-04 | 4 | -1/+148 |
| | | | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | ||||
| * | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ↵ | Juan Linietsky | 2017-02-22 | 5 | -4/+7 |
| | | | | | work though | ||||
| * | Fix WebAssembly builds on Windows | eska | 2017-02-21 | 2 | -13/+29 |
| | | |||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 3 | -5/+4 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Automatically zip web export templates | eska | 2017-02-20 | 2 | -30/+30 |
| | | | | | Also fix web builds on Windows and clean up | ||||
| * | Fix parallel asm.js/WebAssembly builds | eska | 2017-02-20 | 1 | -1/+1 |
| | | |||||
| * | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -5/+5 |
| | | |||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -1/+1 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Merge pull request #7689 from eska014/webgl2 | Rémi Verschelde | 2017-02-02 | 7 | -56/+23 |
| |\ | | | | | Enable WebGL2 in web export, start fixing build | ||||
| | * | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 7 | -56/+23 |
| | | | | | | | | | Will not yet compile | ||||
| * | | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -0/+4 |
| |/ | |||||
| * | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 5 | -45/+19 |
| | | | | | | | Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | ||||
| * | Style: Prevent clang-format on JS code | Rémi Verschelde | 2017-01-16 | 4 | -89/+122 |
| | | |||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| | | |||||
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 3 | -3/+3 |
| | | |||||
| * | Merge pull request #7519 from eska014/web-presentation | Rémi Verschelde | 2017-01-15 | 6 | -184/+245 |
| |\ | | | | | Improve Web export presentation | ||||
| | * | Improve usability and style in web export presentation | eska | 2017-01-14 | 4 | -183/+244 |
| | | | | | | | | | | | | | | | | | | | | | | | | | - Check for WebGL support, don't load if unsupported - Check for IndexedDB support - Make canvas support check message visible - Colored debug output for warnings and errors - Make it obvious status can be closed by clicking - Don't use status to display non-critical errors - Limit output message count - Add clear output button - Fix setting total memory | ||||
| | * | Relink web build when HTML shell changes | eska | 2017-01-12 | 2 | -1/+1 |
| | | | | | | | | | | | | | | | | | Emscripten injects its loader script when linking, so force relinking whenever the HTML shell changes. Also remove useless FULL_ES2 flag, which should be a linker flag, but would impact performance too much. | ||||
| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 4 | -13/+21 |
| | | | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | 2017-01-14 | 1 | -7/+7 |
| | | | | | | | | | String.get_basename() | ||||
| * | | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
| | | | |||||
| * | | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 2 | -3/+3 |
| | | | |||||
| * | | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 2 | -6/+6 |
| | | | | | | | | | renamed to PoolVector | ||||
| * | | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 2 | -5/+5 |
| | | | | | | | | | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 3 | -3/+3 |
| | | | | | | | | | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
