| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
| |
(cherry picked from commit 0c56e011adf4de59848d8fb801e8741119548543)
|
| |
|
|
| |
(cherry picked from commit 9080e96bc81328e658a03e2cd248c06ddbf9f2ec)
|
| |
|
|
| |
(cherry picked from commit d78b10313b78e56a65ef4fdfeef6d85ae8ad5311)
|
| |\
| |
| | |
Implement universal translation of touch to mouse (3.0)
|
| | |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)
The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.
Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.
*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.
On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.
Plus: Improve/fix tracking of current mouse position.
|
| | |
| |
| |
| |
| |
| | |
The messages generated by some assertions can be confusing to users.
(cherry picked from commit d6c9d8d778954c65d69d1af04a9921d8887dec9f)
|
| | |
| |
| |
| |
| |
| |
| | |
The URL parameter already has a slash, adding an extra one results in
an invalid resource path
(cherry picked from commit b8c73b195fe2a5df407a5ef3423b182a6c19a93c)
|
| | |
| |
| |
| | |
(cherry picked from commit 3014e48ec5a985b9d143ba27b91e32b933dcfdad)
|
| | |
| |
| |
| | |
(cherry picked from commit d373029382208226a55ddfc028a3261e0dc8279b)
|
| | |
| |
| |
| | |
(cherry picked from commit 6f1bddf4b5e6716f59bcbd9a7587b6d556251ef9)
|
| |/
|
|
| |
(cherry picked from commit 63c7fc6358343c3de6cfaa40436063646eb8b7a1)
|
| |
|
|
| |
(cherry picked from commit 98039909f202aac2795ead44104b56f7609059d8)
|
| |
|
|
| |
(cherry picked from commit ca9fa9cca8a27f14a7b0178d6abf573815722996)
|
| |
|
|
| |
(cherry picked from commit 2cd7bc04ea9a99510c26113a81f8371be5b1f49f)
|
| |
|
|
| |
(cherry picked from commit 8a21f27f540750a76f19fcfb7d7a9d5e7f03f771)
|
| |
|
|
| |
(cherry picked from commit 9ea4452d2118fb071066cce1e2e2525bc4e29841)
|
| |\
| |
| | |
Disable OpenSSL module in HTML5 platform by default
|
| | | |
|
| |/ |
|
| | |
|
| |
|
|
|
| |
Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to
keep using --pre-js for this
|
| |
|
|
|
|
|
| |
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.
Also report texture compression support.
|
| |\
| |
| | |
Build WebAssembly release module with -Os to decrease file size
|
| | | |
|
| | | |
|
| |\ \
| | |
| | | |
Print without color control sequences in HTML5 platform
|
| | |/ |
|
| |/
|
|
| |
Emscripten 1.37.24 no longer exports these by default
|
| | |
|
| |
|
|
|
|
| |
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
|
| |
|
|
| |
Commit ammended by @akien-mga to fix more platforms.
|
| | |
|
| |
|
|
| |
Also remove newlines from translated strings.
|
| | |
|
| |
|
|
| |
Happy new year to the wonderful Godot community!
|
| |\
| |
| | |
Updated Linux template extensions to match architecture.
|
| | | |
|
| | | |
|
| |/ |
|
| | |
|
| |\
| |
| | |
Add target helper functions and refactor (master)
|
| | | |
|
| |/ |
|
| |\
| |
| | |
Remove contrived JavaScript.eval() return types
|
| | | |
|
| | |
| |
| |
| |
| |
| | |
wrong function,
leading to unnecesary copy on writes and reduced performance.
|
| | |
| |
| |
| | |
And make it configurable, too.
|
| |/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
|
| |\
| |
| | |
Export boot splash image and add option for custom HTML shell file in HTML5 export
|
| | | |
|