aboutsummaryrefslogtreecommitdiff
path: root/platform/javascript (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-09-25Use BoolVariable in platform-specific options.Elliott Sales de Andrade8-47/+47
2017-09-25Use BoolVariable for module options.Elliott Sales de Andrade7-9/+9
2017-09-25Use BoolVariable for third-party options.Elliott Sales de Andrade19-91/+87
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade14-44/+44
2017-09-25Use EnumVariable for choice-based build options.Elliott Sales de Andrade6-10/+15
2017-09-26Enhance iOS exportRuslan Mustakov52-264/+588
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
2017-09-25Make variant_op jumptable constHein-Pieter van Braam1-26/+26
Not doing this was a bit of an oversight
2017-09-25Allow inlining of all parts of safe_refcountHein-Pieter van Braam2-304/+210
Differences with this aren't huge but the effort is minimal, in some workloads gain a couple of percent of performance.
2017-09-25Remove several checks on DEBUG_RELEASEHein-Pieter van Braam1-4/+13
These errors shouldn't be possible on a tested game. Remove the checks on release. Shaves about 10% off of tight loops.
2017-09-25Use computed goto to dispatch next opcodeHein-Pieter van Braam1-109/+183
On compulers that define __GNUC__ use computed goto to directly dispatch the next instruction rather than going through another switch statement. This saves a jump and some comparisons. In tight loops this is is roughly 10% faster than the switch() method.
2017-09-252DEditor: fix duplicated 'id_pressed' connectionPoommetee Ketson1-2/+0
2017-09-25Add font size setting for output panelvolzhs3-7/+20
2017-09-25Fixed Voice_Count issues in AudioEffectChorus:Indah Sylvia1-2/+1
- Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value
2017-09-25AudioEffectLimiter: fix wrong soft_clip_ratio getterPoommetee Ketson1-1/+1
2017-09-25Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia1-3/+0
2017-09-25Fixed tooltip font colorDaniel J. Ramirez1-1/+2
2017-09-25Improved audio buses editorDaniel J. Ramirez2-22/+34
2017-09-24Added the ability to revert to initial value in editor settings.Daniel J. Ramirez4-157/+200
2017-09-24Bump required scons version to 0.98.1.Elliott Sales de Andrade1-1/+1
* Environment.AddPostAction() and the global AlwaysBuild() were added in 0.93, so requiring 0.14 is broken. * Environment.Decider and Glob were added in some intermediate 0.97 release. * The Variables object was added in 0.98.1.
2017-09-24[DOCS] Update SpriteFrames class refChris Bradfield1-1/+17
2017-09-24Add a missing constant binding in SceenTreeTetane1-0/+1
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24Fix typo in fixed-fps help lineHein-Pieter van Braam1-1/+1
2017-09-24Fix Variant::get_named return when p_index is invalidMarcelo Fernandez1-0/+1
2017-09-24Fix Dictionary set_namedHein-Pieter van Braam1-1/+1
Reduz optimized field indexing in 3c85703 but the changes didn't apply to dictionary so this code remained untouched. However, the logic for validity checking was changed but not updated for the dictionary case.
2017-09-24Dist: Fix typos in manpageRémi Verschelde1-2/+2
[ci skip]
2017-09-24Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde2-5/+5
[ci skip]
2017-09-24Fixed caret blink and speed resetting in scenes, issue 10764Paulb232-2/+2
2017-09-24Fixed scrollbar jitter when clickingPaulb231-1/+1
2017-09-24Bucket fill will now incrementally process the queue on preview modeMarcelo Fernandez2-11/+32
2017-09-24Goto to parent on left arrow in tree with single columnPaulb231-2/+10