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2015-12-12Drop MSVC 12.0-specific build batch scriptRémi Verschelde1-1/+0
2015-12-12Move doxygen config to doc folderRémi Verschelde2-3/+3
Also removed logo_small.png and used logo.png instead
2015-12-12Remove outdated documentationRémi Verschelde45-26907/+3
2015-12-12-force exporting of original script exported variables on overriden scriptsJuan Linietsky1-0/+13
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958
2015-12-12better support for broken collada, fixes #2959Juan Linietsky1-1/+5
2015-12-12added rotation and scale support to gui controlsJuan Linietsky6-15/+73
2015-12-12-added windowed mode with -w, fixes #3020Juan Linietsky5-11/+16
-changed default windowed resolution to 1280x720
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky2-0/+32
2015-12-12fix broken mergeJuan Linietsky2-15/+0
2015-12-12-added option to keep debugger open, fixes #3031Juan Linietsky4-14/+33
2015-12-12Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho3-13/+20
2015-12-12added proper functions to ColorRamp, fixes #3034Juan Linietsky2-0/+37
2015-12-12-make smoothing respect camera limits, fixes #3037Juan Linietsky2-4/+41
2015-12-12make popup emit index when id is not definedJuan Linietsky3-12/+12
2015-12-12add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky3-1/+29
to doc, fixes #3040
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky3-6/+29
2015-12-11Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho1-1/+1
2015-12-11-remove (can be added back in editor settings) icons from property editorJuan Linietsky3-26/+55
-remove ".." from file dialog when opening res://, fixes #2994
2015-12-11remove editor driver splitJuan Linietsky1-30/+33
fixes #3001
2015-12-11Fix error message when using is_connected with a script signalFranklin Sobrinho1-0/+4
2015-12-10added fallbacks proprty to fontsJuan Linietsky2-23/+32
2015-12-10Spinbox: increase/decrease with mouse heldneikeq4-2/+102
2015-12-09TextEdit: Scroll while selecting with mouse idleneikeq2-3/+40
2015-12-09Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho1-0/+4
2015-12-09Fix project manager not picking custom fontFranklin Sobrinho1-4/+13
2015-12-09Fix windows buildest311-5/+7
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky7-19/+117
reloaded in godot UI, fixes #3003
2015-12-09Use get_current_scene() instead of hackRémi Verschelde1-6/+2
2015-12-09Move polygon_path_finder demo to demos/3d since it uses 3D nodesRémi Verschelde4-0/+0
Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
2015-12-09Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde39-39/+0
2015-12-09Improve code formattingRémi Verschelde40-1100/+840
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
2015-12-09Update 2D demos scenes for 2.0 formatRémi Verschelde69-2839/+2683
2015-12-09Use upper-cased first letter at the start of comment sentencesRémi Verschelde30-164/+150
2015-12-09Improve code formatting and update to 2.0Rémi Verschelde95-5631/+499
The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
2015-12-08updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x1-65/+105
faster lookup table implemetation.
2015-12-08changed a bit to use system()Juan Linietsky1-1/+1
2015-12-08improve detection of linux, fixes #3201Juan Linietsky1-1/+1
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky8-18/+71
2015-12-08-made it add the node name from the file, closes #3010Juan Linietsky1-8/+21
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky4-5/+70
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos4-20/+31
2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky1-5/+1
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky3-19/+22
the editor, closes #3017
2015-12-07Fix LineEdit cursorneikeq1-1/+1
2015-12-07-Webp include paths are broken, hacked them to work, fixes #2995Juan Linietsky39-57/+57
2015-12-07Extended clipping fix to missing clipping-related features.Saracen1-8/+34
2015-12-06some fixesJuan Linietsky4-6/+5
-fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
2015-12-06Fix shader editor focus when switching tabsFranklin Sobrinho1-0/+5
2015-12-06Better hidden folders display preferences for editor file dialogsFranklin Sobrinho4-8/+13
2015-12-06Script Editor: maintain cursor column after duplicate a lineFranklin Sobrinho1-1/+3