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2017-09-12Merged docs and small correction to lowdpi feature (it supports windows now)Juan Linietsky2-124/+180
2017-09-12HiDPI support on Windows.. yes this is all it took.Juan Linietsky1-0/+22
2017-09-12Fixed conflict in len() functionJuan Linietsky1-4/+0
2017-09-12Document AStar (#11056)Franco Falleti1-13/+58
Add code examples
2017-09-12Added descriptions to AudioEffect, AudioEffectAmplify, and AudioEffecChorusaarroz1-0/+54
2017-09-12Changed/Added descriptions in @GDScript. Added examples. Fixed return types ↵William Taylor2-36/+245
of two … (#11146) Doc: Improved descriptions in GDScript docs Added examples and fixed return types of two methods.
2017-09-12rewrite the methods and member variables for the Node2D classNathan1-34/+46
2017-09-12Added documentation for the ARVR server classesBastiaan Olij1-0/+119
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky7-134/+130
2017-09-12Added Mesh docsOliver Dressler1-3/+12
2017-09-12Donors: Change name as requestedRémi Verschelde1-1/+1
[ci skip]
2017-09-11Update TileMap class ref.Chris Bradfield1-4/+18
2017-09-12Rewrite the methods section of the IP classRoger Smith1-8/+12
Document methods for the BoneAttachment class Fix indentation issues present in IP and BoneAttachment class doc commits Further indentation corrections to the IP and BoneAttachment classes
2017-09-11Updated Area2D docs and added enum constants to scriptingWill Nations2-22/+50
2017-09-12Rewrite the methods section of the Thread classRoger Smith1-3/+3
2017-09-11Implemented DirAccess get_drive and get_drive_count for OS XMarcelo2-1/+20
2017-09-12Fixed clearing of an export preset's name when deleting the one above it.Mihaly Csonka1-1/+2
Deleting an export preset cleared the name of the item below it. This was caused by ProjectExportDialog::_edit_preset(-1) which sets the deleted preset's data to empty values. This on its turn called ProjectExportDialog::_name_changed() which operates on the new current preset (the one under the deleted item). Fixes issue #10842
2017-09-11Update RayCast class refChris Bradfield1-14/+35
2017-09-11Update RayCast2D class ref.Chris Bradfield1-14/+32
2017-09-11Documented 'resource_changed' for CollisionShapeNathan Warden1-0/+1
2017-09-11Documented Transform and Transform2D.Przemysław Gołąb (n-pigeon)1-14/+33
2017-09-11fix always updating +removed print +use EDITOR_DEFtoger51-12/+10
2017-09-11HTML5 start-up overhaulLeon Krause9-543/+778
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11Material: fix priority not intPoommetee Ketson1-4/+4
2017-09-11Fix duplication of nodes resulting in shared metadataBojidar Marinov2-3/+27
Fixes #9547
2017-09-11Allow animations to be saved to external files during scene import.SaracenOne2-8/+46
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne6-2/+49
2017-09-11Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez2-14/+31
2017-09-11Implement String len()Poommetee Ketson1-3/+11
2017-09-10Don't set editor_hint true for project managerHein-Pieter van Braam1-1/+1
Due to this setting several callbacks get initialized but never used. For instance void discoverer_callback(). This callback only initializes the GDNativeSingletonDiscover *discoverer when called. This doesn't happen in project manager and this in turn causes a call to memdelete(NULL) which is invalid. This also seems to speed up startup a little. This fixes #11043 and fixes #10992
2017-09-10Fixed attempt to delete NULL pointer errorbncastle1-1/+1
Fixed: Error cause by attemptng to delete a NULL pointer. unregister_gdnative_types() now checks discoverer to see if it is NULL before deleting. After selecting a godot project to edit (in Win10), the discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10Added documentation for some clasesDaniel J. Ramirez1-16/+39
Variant, ToolButton, Button, GradientTexture, BitMap Added documentation for CollisionShape(2D)
2017-09-10Document the Script and GDScript classesRyan Phillips1-7/+23
2017-09-10Added docs for PrimitiveMeshOliver Dressler1-0/+43
2017-09-10DirAccess constructor sets current_dir to an absolute pathsupagu1-14/+6
2017-09-10Add user data directory support for ProjectSettings::globalize_pathgeequlim1-1/+9
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij5-5/+46
2017-09-09Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.Nathan Warden1-0/+1
2017-09-09Hint the window manager to disable desktop compositing in fullscreen mode.Felix M. Cobos1-0/+11
2017-09-09Update Timer class ref.Chris Bradfield1-7/+11
2017-09-09Update LightOccluder2D class refChris Bradfield1-2/+4
2017-09-09Document Line2DHein-Pieter van Braam1-0/+4
2017-09-09Update TextureRect class refChris Bradfield1-2/+5
2017-09-09Use gdquest's suggestionsLikeLakers21-1/+1
2017-09-09Documented Spatial node.Przemysław Gołąb (n-pigeon)1-4/+45
2017-09-09Correct InputEvent documentationHein-Pieter van Braam1-5/+10
2017-09-09Correct the Pool*Array documentationHein-Pieter van Braam2-20/+22
2017-09-09Updated documentation for StaticBody.Nathan Warden1-0/+4
2017-09-09Updated the 'members' documentation for Rigidbody.Nathan Warden1-0/+17
2017-09-09improve some descriptions for the Control nodeNathan1-16/+16