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2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵Juan Linietsky3-7/+10
compatibility.
2017-10-01Fix bones draw on viewportGabriel1-0/+1
2017-10-01Replace a OPCODE_BREAK with break in opcode 31Hein-Pieter van Braam1-1/+1
This was a mistake made in 520d84e. There are no more other looping structures left in this function.
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn1-1/+1
2017-10-01Fix GraphEdit mouse scroll axis.jagt1-8/+8
maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit. maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01Ability to set a module enabled/disabled by default by adding is_enabled() ↵Juan Linietsky1-1/+11
to config.py
2017-09-30Fix environmental BRDF.Ferenc Arn1-6/+7
2017-09-30Fixes node2D not lockable/groupableGilles Roudiere1-2/+2
2017-09-30Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into ↵Indah Sylvia2-5/+5
NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30keep alpha when converting svg colors fixes #11289toger51-1/+1
2017-09-30near and far are reserved for near and far pointers in MSVRBastiaan Olij1-3/+3
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky3-54/+144
2017-09-29Properly allow completion on variable initializer arguments, closes #9359Juan Linietsky1-2/+1
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky11-50/+54
Closes #9186
2017-09-29EditorSettings: Move interface/ properties to interface/editorAndreas Haas7-41/+41
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
2017-09-29fixed coustom bg weired offset for code editortoger51-2/+1
2017-09-29Ensure that Lambert is energy conserving.Ferenc Arn1-2/+2
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
2017-09-29Vertical alignement (TabContainer menu button)toger51-2/+2
2017-09-28Fix Oren-Nayar diffuse.Ferenc Arn1-2/+3
2017-09-28fix not beeing able to open empty scriptsScayze1-5/+1
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia6-7/+7
2017-09-28fixed help bgtoger52-28/+15
2017-09-28 fixed bottom panel debugger exceptiontoger53-35/+29
- make it work in combination with the border for tabs - fixed updating when changing theme
2017-09-28[DOCS] Adds AudioEffects docJerome6700013-5/+138
2017-09-27Fixes to light shaders, should work now..Juan Linietsky4-2/+31
2017-09-27Fixed bug with clearing the stream in AudioPlayerStreamMarcelo Fernandez1-4/+5
2017-09-27Fix remove icon in autoload panelGuilherme Felipe1-1/+1
2017-09-26[DOCS] Update AnimatedSprite class refChris Bradfield1-3/+11
2017-09-26Avoid pow in Burley diffuse.Ferenc Arn1-4/+4
2017-09-27Fixed wrong break statement in GDFunction::callScayze1-1/+1
2017-09-26Fix toggle mode of BaseButton.Ferenc Arn1-1/+3
..which got broken with #11480.
2017-09-27Fixes set_anchors_and_margins_preset()Gilles Roudiere1-35/+65
2017-09-27Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere7-9/+1
2017-09-27Build MSVC safe_refcount in a separate compilation unitHein-Pieter van Braam2-86/+183
Including windows.h in a globally included header gives all kinds of issues. Move the MSVC implementation for safe_refcount back into a .cpp file to prevent this from happening.
2017-09-26CI: Disable MinGW build on Travis and add AppVeyor badgeRémi Verschelde3-11/+12
Now that AppVeyor handles testing Windows builds with MSVC, we can skip the need to test against Travis' old MinGW toolchain and have a faster CI process. Also try building X11 binaries against system OpenSSL, should speed up build.
2017-09-26Reduce gcc lto build time by telling the linker toFelix M. Cobos2-2/+8
use the number of jobs indicated by -j
2017-09-26Change OSX version from 2.2-dev to 3.0-devScott Beca1-2/+2