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2017-06-11Expose zstd and zlib compression levels as global config.Ferenc Arn2-5/+13
2017-06-12Fixed compilation on Windows + removed debug printMarc Gilleron2-4/+2
2017-06-11Restored everything related to information polling, and added information ↵Juan Linietsky10-34/+228
box for viewport.
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky16-202/+437
2017-06-11Multiple 3D viewports are not operational.Juan Linietsky3-77/+345
2017-06-11Added EditorPlugin.remove_import_plugin()Zher Huei Lee3-0/+8
Allows addons with import extensions to clean up properly on removal.
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky4-19/+15
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly42-298/+298
2017-06-08Add zstd compression support.Ferenc Arn38-10/+15735
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky33-586/+1552
-Restored resource previews!
2017-06-08Add settings to pan canvas editor with scrollingSean Bohan2-20/+50
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
2017-06-08Fix build error, commit bee81d5Poommetee Ketson1-2/+2
2017-06-08[GDnative] API consistency + missing propertiesEmmanuel Leblond20-632/+849
2017-06-08Fix unsaved scene not running after savePoommetee Ketson1-1/+1
2017-06-07TGA support based on SaracenOne's work.Juan Linietsky7-2/+491
2017-06-07Run project after selecting main scene. Fixes #9077Nuno Donato1-0/+1
2017-06-07Automatically open new project after creating it in project manager.Nuno Donato1-1/+2
Fixes #9075
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky27-548/+588
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07Fix: audio buses buttons hard to see if pressed or notGilles Roudiere1-3/+6
2017-06-07Fog is complete!Juan Linietsky8-0/+490
2017-06-07fixed overlapping of temp. colors (script editor)toger52-14/+18
+ added a little bit more spacing to the scripts in the script list. the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07Revert "Fix text warp in color blocks with CJK"Rémi Verschelde1-1/+1
This reverts commit cd778e00dc5362d00d4760c79fc301951f6f9b75. That commit introduced regressions for non-CJK languages are discussed in #8952. Fixes #9078.
2017-06-06added style for panel classtoger51-5/+8
2017-06-06Fix input event related android build issuesChris Serino2-9/+9
2017-06-06osx release right button event fixedtoger51-1/+1
RIGHT_MOUSE_BUTTON was not removed from the button mask (instead it was added...) fixes #9079
2017-06-07Fix Script Editor stealing focus on class search text changedPoommetee Ketson1-4/+3
2017-06-06GraphNode: Remove debug print.Andreas Haas1-2/+0
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky11-82/+234
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
2017-06-05Fix build errorPoommetee Ketson2-2/+1
2017-06-05added grow functions to Rect2toger52-0/+23
- grow_individual - grow_margin
2017-06-04Fix Variant::OBJECT token parsingCarter Anderson1-2/+6
2017-06-05Quick access list to subresources on RMBJuan Linietsky2-0/+70
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky5-11/+108
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky5-38/+194
2017-06-04Update window size property names for editor runGeorge Marques1-4/+4
2017-06-04project manager, fixed siing of sort buttontoger51-1/+1
2017-06-03subsurface scattering is fixed and working againJuan Linietsky6-19/+27
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly84-685/+685
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas51-282/+282
Make the naming consistent with other classes.
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky5-8/+10
2017-06-01GI probes working back againJuan Linietsky2-6/+9
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky10-28/+100
2017-06-01About: add contributors listPoommetee Ketson3-2/+67
2017-05-31stuff got modified :(Juan Linietsky1-2/+3
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky13-176/+114
2017-06-01fixed PowerState enum castKarroffel2-1/+2
Quite a while ago I made a commit (131631b) where I did a weird thing to fix compilation with PTRCALL_ENABLED. And I couldn't sleep because of this after all these months. So here is the proper version.
2017-05-31Fix GDNative PoolVector typossheepandshepherd1-8/+8
2017-05-31EditorHelp: Help>Class now switch to script editorPoommetee Ketson2-10/+4
2017-05-31Fix autoplay animation starts from last editor state #8976Poommetee Ketson1-0/+1
2017-05-31Fixed compiling on windows after .hdr supportzer0problem1-1/+1
Changed type to avoid casting.