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Previously this would not explicitly say the export failed.
Sure you might see another error somewhere,
but that's not very reliable/obvious.
(cherry picked from commit 4954982b952f16ead758818d3769e2740f4cba6b)
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(cherry picked from commit 9590282ae8c72e7e5ad50f7a3fae18a665384fe3)
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(cherry picked from commit e7b9e2f97099bb37fc59dfc00affa04cee18a5d7)
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Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
(cherry picked from commit 10fa69285cc97bdb3cc0b842bd53edad34509b08)
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(cherry picked from commit cd63e699ca113ce2a45c3437c5430a06d51adf4d)
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Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar,
ScrollContainer and SplitContainer
(cherry picked from commit 0dd526e06273ee27696c9adf06aff4fb5384fb78)
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(cherry picked from commit 2dcd4997077e92550d5e635e16236f8cba87c1b8)
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(cherry picked from commit d4ce53b9b116ce0622f58cd53f3468e13d64e71b)
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(cherry picked from commit 6b797574a2a238968211daa6c731bae56e7bff05)
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(cherry picked from commit f05e24ed18575e2f48270025c4c2bb0705c667b5)
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Add descriptions for GroupCall flags
(cherry picked from commit 7eed3cc19924e7474f8b0c5db63014e1997dc30a)
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(cherry picked from commit 66714a3d296204eba3484be218125405e99f2217)
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(cherry picked from commit e83af5dfc66d55afc83f02a17c8f073cbbcdd792)
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(cherry picked from commit 89b9e8852eb4cd589bea98c86e565fe96eef7996)
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(cherry picked from commit a7f3933a51c55221bbe9184bb2b7b9fb0ccfc5cb)
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(cherry picked from commit bc66869d4c781d91a19a809b1a8bdcce385ddfe1)
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(cherry picked from commit 99110772c028a7625d39d229bf5179cac16295bb)
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Includes review comments from #17911 from @cbscribe and @Noshyaar
(cherry picked from commit 06c5a9ed5f728cff6e6460a67e4b14d3419d41fe)
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(cherry picked from commit d912e10c6550d9e7e30c4495c139053e5cd16a0b)
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(cherry picked from commit c05d12384a958d7b23a58a6977725e4f441f120c)
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(cherry picked from commit 41da1228754c97d458a45653dbcea68a3b22fff9)
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* [DOCS] Node: SceneSaver -> PackedScene
* [DOCS] PackedScene: Code example, resolve TODO
(cherry picked from commit 13d5ee01f9d62e8a4b867b46e902b5d9d25f9bd1)
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More clarification.
(cherry picked from commit 11aa330a6f4f1111d8b53abf4425f842f5bcae2b)
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(cherry picked from commit 5a3e841c60fa2b3cdbb44ec1012e67d2a0c71b92)
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(cherry picked from commit 22cb4a1cf95910a4e41f72010778e7f3651216b1)
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(cherry picked from commit ec3f5218e8a41a2e1ee268fd544bf3c4b9bb402b)
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Provides more information about each image format.
(cherry picked from commit 60f1f5815873e3b671aaf7cda6c30b78e4bd6557)
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(cherry picked from commit 9e2e6bb1e236e5d99d74dca0cd5d31d533b76c2e)
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(cherry picked from commit 22606a7becdbfcd88fd30e160eef90c183035e5c)
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- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
(cherry picked from commit fbc808012f0e9a0b977997aedcec705509970b96)
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(cherry picked from commit 6b611e64316ed91b89822a3b660cdedc087a1da9)
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(cherry picked from commit e59fad39245de82cb243da38ba149ccd0ed957e5)
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(cherry picked from commit 94edd92248b4742e7d7a8e283da44d505957c50e)
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(cherry picked from commit f0bf5532fac919fdb4bb6fa0ba088117aa223524)
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(cherry picked from commit 85787776a537e2b0ee3b116e0d7dd342e7276a11)
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(cherry picked from commit b765c051cb4e71b377fd5d653e77fc73d390c2b9)
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(cherry picked from commit 9097c71255c6e8edb0014c043562caffc84ee2cf)
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(cherry picked from commit 93dd59d763146938d59defe270f43091b5579a0a)
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(cherry picked from commit fdfc478c888db89c44c748f273ef7fe4466d5c89)
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(cherry picked from commit 0ef3e0577b4c3889d19e6f301e06fba39e8187d5)
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(cherry picked from commit 9b4d23e898fb5f1cdfb537dece00336f7381d46f)
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This error wasn't affecting the bindings generation process.
(cherry picked from commit ff7fe9e771c0146b79aea7fa23a7bf262397992c)
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Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
(cherry picked from commit f8ce412560ed3061340f4b0b9e0457a1249fb528)
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(cherry picked from commit 89e84185e8cbd08531ae33554cf78ffba692cf7a)
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(cherry picked from commit 09f79cde69a08ccefd4cf241d1d21f9b3e8d606e)
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(cherry picked from commit a1cfc89108b1905311c83227ae6d8016c9b496ba)
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(cherry picked from commit fefee533ae0e55882bbb1a7c42e1da5dc6adb24b)
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Fix #18177
(cherry picked from commit 3ecf8eef37db55e50b2fd70a376cd60787f54203)
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Fix #18229
(cherry picked from commit af0d547c020c8035842f6d0954e4040689e5b09b)
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Also, make it clear that day is 0-based. This might cause very slight differcies in existing games.
Fixes #18221
(cherry picked from commit 4b9cf93338984612bbb7c15c03906ba4b24d035b)
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