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2017-09-05MeshLibrary: remove duplicated linePoommetee Ketson1-1/+0
2017-09-04Improve guessing of what editor to switch to, fixes #10405Juan Linietsky1-10/+22
2017-09-04Remove NULL check from Object::cast_to()Hein-Pieter van Braam1-12/+0
After discussing this with @reduz on IRC we agreed to remove these checks. We now consider cast_to() to be NULL safe
2017-09-04Don't compare float to intHenrik Andersson1-1/+1
2017-09-04documented StyleBoxFlattoger51-2/+42
2017-09-04fixed copy on osx + help selection colortoger52-1/+17
2017-09-04changed tree font color to be more saturatedtoger51-1/+1
2017-09-04fixed hover line for menu buttontoger53-8/+24
2017-09-04Fixed theme (chagnes introduced in light theme)toger51-5/+7
- adapted contrast color intensity (to make buttons less bright) - added missing border for lineEdit - removed unnecassary code for option button
2017-09-04EditorAbout: fix names being selectablePoommetee Ketson1-1/+1
2017-09-04-Changed KinematicBody API yet again to make it friendlierJuan Linietsky7-118/+197
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04ProjectSettings: enhance add action error, fix confirm dialogPoommetee Ketson2-18/+38
- Disable add action button if name is invalid - Fix dialog being ConfirmationDialog instead of AcceptDialog
2017-09-042DEditor: enhance viewport cursor shapePoommetee Ketson2-0/+47
2017-09-03Add note to Array#sort_custom about the dangers of using random return valuesJared A. Scheel1-1/+1
2017-09-03Fixes language overridden external editorsIgnacio Etcheverry5-4/+20
2017-09-03Fix. resizeable -> resizable.Daniel J. Ramirez3-14/+14
(not actually a typo, but the rest of the API uses resizable)
2017-09-03-Added an optimization so physics shapes are configured later, speeds up ↵Juan Linietsky9-14/+65
grid map loading and editing
2017-09-04EditorAbout: add donors tabPoommetee Ketson3-35/+110
2017-09-03Searchable Key-Bindings in editorScayze1-1/+1
2017-09-03[GDNative] added singleton GDNativeLibrariesKarroffel3-1/+177
A GDNativeLibrary now has a field "gdnative_singleton" which can be used to let the `godot_gdnative_singleton` procedure be executed on Godot's startup. In future this can be used to register new scripting languages or resource importer types.
2017-09-03Donors: Add a missing nameRémi Verschelde1-1/+1
Xananax and Thomas/karroffel make a joint donation. [ci skip]