index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
javascript
/
power_javascript.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2017-03-24
i-patch for Pirate language
Rémi Verschelde
32
-32
/
+32
2017-03-24
i18n: Sync templates and translations with current code
Rémi Verschelde
31
-86168
/
+85843
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
98
-182
/
+180
2017-03-24
Only assume HiDPI mode if DPI >= 192 and width > 2000
Rémi Verschelde
2
-6
/
+4
2017-03-24
ENet code cleanup and changes from review.
Fabio Alessandrelli
4
-9
/
+61
2017-03-24
Cleanup unused ENet files and updated thirdparty README
Fabio Alessandrelli
5
-1160
/
+8
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
7
-15
/
+73
2017-03-24
Update ENet module to support custom ENet lib
Fabio Alessandrelli
3
-9
/
+31
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
10
-166
/
+1888
2017-03-21
Export working (for linux at least)
Juan Linietsky
5
-17
/
+100
2017-03-21
Export template management dialog.
Juan Linietsky
12
-105
/
+543
2017-03-21
Fix random crashes when using yield()
Pedro J. Estébanez
1
-1
/
+1
2017-03-19
Travis: Run clang-format static check
Rémi Verschelde
2
-1
/
+53
2017-03-19
Fix linking order for builtin freetype
Rémi Verschelde
1
-18
/
+14
2017-03-19
Input: bind parse_input_event()
Andreas Haas
3
-1
/
+5
2017-03-18
InputMap: Rename joypad button "PS X" to "PS Cross".
Andreas Haas
1
-1
/
+1
2017-03-18
X11: Don't reset mouse cursor theme.
Andreas Haas
1
-2
/
+1
2017-03-18
Make Create New Node dialog resizable and burninate old dialog
Ray Koopa
6
-315
/
+35
2017-03-18
android: adding classpath and gradle plugins
Ramesh Mani Maran
4
-1
/
+21
2017-03-18
Editor: Fix "About" dialog
Andreas Haas
1
-6
/
+5
2017-03-17
Fixed typo in gdscript autocompletion.
mbalint12
1
-1
/
+1
2017-03-17
Some WebGL 2 and build fixes/clean-up
eska
2
-18
/
+14
2017-03-15
Update mouse position on touch and release events (Android)
denis
1
-0
/
+2
2017-03-15
Remove warning on owner re-assignment
Pedro J. Estébanez
1
-0
/
+3
2017-03-15
Fix redundant connections saved in sub-inheritance
Pedro J. Estébanez
2
-21
/
+28
2017-03-14
List Control::has_point as a virtual method
CrazyGuy108
2
-0
/
+10
2017-03-14
more html5 fixes
Juan Linietsky
2
-2
/
+6
2017-03-13
fixed ClassDB inconsistencies
Karroffel
8
-23
/
+23
2017-03-13
WindowDialog: Fix crash when running as ProjectManager
Andreas Haas
1
-2
/
+2
2017-03-13
Fix drag and drop on 2d viewport
volzhs
1
-16
/
+16
2017-03-13
Skip asserts on non-debug builds at compiler level
Pedro J. Estébanez
1
-0
/
+2
2017-03-12
fix remove_and_skip()
AlexHolly
1
-7
/
+8
2017-03-12
converted skeletons from uniform to texture
Juan Linietsky
4
-141
/
+189
2017-03-11
Fix connection errors when replacing node
Ignacio Etcheverry
1
-2
/
+5
2017-03-11
Improve directional shadow filtering by using linear interpolation
Hugo Locurcio
1
-2
/
+2
2017-03-10
Fixes for TouchScreenButton
Pedro J. Estébanez
2
-8
/
+16
2017-03-10
Fix web export build
eska
4
-7
/
+6
2017-03-09
Fix node duplication in scene sub-inheritance
Pedro J. Estébanez
3
-6
/
+26
2017-03-08
Convert ENetAddress host to 16 bytes to accomote IPv6
Fabio Alessandrelli
3
-13
/
+19
2017-03-08
Add godot socket implementation
Fabio Alessandrelli
2
-0
/
+238
2017-03-08
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
3
-2
/
+5
2017-03-06
Editor: Dim UI when a WindowDialog is shown.
Andreas Haas
4
-0
/
+74
2017-03-06
Fix build issue with MSVC
Rémi Verschelde
1
-1
/
+2
2017-03-06
Complement KinematicBody2D fix
Pedro J. Estébanez
1
-0
/
+2
2017-03-05
Make that Whole New World great again
Rémi Verschelde
2
-2
/
+5
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
1318
-165426
/
+139473
2017-03-05
Style: prevent bogus macro formatting by clang-format
Rémi Verschelde
3
-54
/
+60
2017-03-05
really fixed PTRCALL now
Karroffel
3
-6
/
+2
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
180
-120
/
+3787
2017-03-05
Added PowerState casting operator to Variant
Karroffel
2
-0
/
+7
[next]