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2017-03-24i-patch for Pirate languageRémi Verschelde32-32/+32
2017-03-24i18n: Sync templates and translations with current codeRémi Verschelde31-86168/+85843
2017-03-24Fix typos in source code using codespellRémi Verschelde98-182/+180
2017-03-24Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde2-6/+4
2017-03-24ENet code cleanup and changes from review.Fabio Alessandrelli4-9/+61
2017-03-24Cleanup unused ENet files and updated thirdparty READMEFabio Alessandrelli5-1160/+8
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli7-15/+73
2017-03-24Update ENet module to support custom ENet libFabio Alessandrelli3-9/+31
2017-03-23Several fixes to Android exporter and port.Juan Linietsky10-166/+1888
2017-03-21Export working (for linux at least)Juan Linietsky5-17/+100
2017-03-21Export template management dialog.Juan Linietsky12-105/+543
2017-03-21Fix random crashes when using yield()Pedro J. Estébanez1-1/+1
2017-03-19Travis: Run clang-format static checkRémi Verschelde2-1/+53
2017-03-19Fix linking order for builtin freetypeRémi Verschelde1-18/+14
2017-03-19Input: bind parse_input_event()Andreas Haas3-1/+5
2017-03-18InputMap: Rename joypad button "PS X" to "PS Cross".Andreas Haas1-1/+1
2017-03-18X11: Don't reset mouse cursor theme.Andreas Haas1-2/+1
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa6-315/+35
2017-03-18android: adding classpath and gradle pluginsRamesh Mani Maran4-1/+21
2017-03-18Editor: Fix "About" dialogAndreas Haas1-6/+5
2017-03-17Fixed typo in gdscript autocompletion.mbalint121-1/+1
2017-03-17Some WebGL 2 and build fixes/clean-upeska2-18/+14
2017-03-15Update mouse position on touch and release events (Android)denis1-0/+2
2017-03-15Remove warning on owner re-assignmentPedro J. Estébanez1-0/+3
2017-03-15Fix redundant connections saved in sub-inheritancePedro J. Estébanez2-21/+28
2017-03-14List Control::has_point as a virtual methodCrazyGuy1082-0/+10
2017-03-14more html5 fixesJuan Linietsky2-2/+6
2017-03-13fixed ClassDB inconsistenciesKarroffel8-23/+23
2017-03-13WindowDialog: Fix crash when running as ProjectManagerAndreas Haas1-2/+2
2017-03-13Fix drag and drop on 2d viewportvolzhs1-16/+16
2017-03-13Skip asserts on non-debug builds at compiler levelPedro J. Estébanez1-0/+2
2017-03-12fix remove_and_skip()AlexHolly1-7/+8
2017-03-12converted skeletons from uniform to textureJuan Linietsky4-141/+189
2017-03-11Fix connection errors when replacing nodeIgnacio Etcheverry1-2/+5
2017-03-11Improve directional shadow filtering by using linear interpolationHugo Locurcio1-2/+2
2017-03-10Fixes for TouchScreenButtonPedro J. Estébanez2-8/+16
2017-03-10Fix web export buildeska4-7/+6
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez3-6/+26
2017-03-08Convert ENetAddress host to 16 bytes to accomote IPv6Fabio Alessandrelli3-13/+19
2017-03-08Add godot socket implementationFabio Alessandrelli2-0/+238
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez3-2/+5
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas4-0/+74
2017-03-06Fix build issue with MSVCRémi Verschelde1-1/+2
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez1-0/+2
2017-03-05Make that Whole New World great againRémi Verschelde2-2/+5
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde1318-165426/+139473
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde3-54/+60
2017-03-05really fixed PTRCALL nowKarroffel3-6/+2
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde180-120/+3787
2017-03-05Added PowerState casting operator to VariantKarroffel2-0/+7