| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -34/+28 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Add window features in web export | eska | 2017-03-07 | 1 | -2/+10 |
| | | | | | | | | | - Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution (cherry picked from commit 3e1b437315778a99db669c28277352d7a4e86f36) | ||||
| * | Revert "Add fullscreen features in web export" | eska | 2017-03-07 | 1 | -6/+2 |
| | | | | | This reverts commit 17422f1f8673ed242771032fd5dc43df89a3b387. | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Add fullscreen features in web export | eska | 2016-12-04 | 1 | -2/+6 |
| | | | | | | - Implement fullscreen control, get_window_size, get_screen_size - Fix fullscreen resolution | ||||
| * | Fix some mouse bugs in WebAssembly/asm.js | eska | 2016-12-03 | 1 | -0/+1 |
| | | | | | | - Emit mouse wheel release events - Set button masks, fixes #5092 | ||||
| * | OS additions and fixes for WebAssembly/asm.js | eska | 2016-12-03 | 1 | -9/+8 |
| | | | | | | | | - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript | ||||
| * | Reimplement key input events in Emscripten export | eska | 2016-04-19 | 1 | -3/+0 |
| | | | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations. | ||||
| * | html5: workaround for echo key events. | hondres | 2016-03-04 | 1 | -1/+3 |
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| * | html5 gamepad support | Hinsbart | 2016-01-21 | 1 | -0/+8 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-24 | 1 | -1/+6 |
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| | * | HTML5 exporter seems to be fully functional | Juan Linietsky | 2015-09-12 | 1 | -1/+6 |
| | | | | | | | | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated | ||||
| * | | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 1 | -0/+1 |
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| * | HTML5 exporter Improvements | Juan Linietsky | 2015-09-10 | 1 | -3/+3 |
| | | | | | | | -Better template handling -Voice support -Stream support | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | wrong function, changing.. | Juan Linietsky | 2015-04-02 | 1 | -1/+1 |
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| * | javascript build fix | Juan Linietsky | 2015-04-02 | 1 | -0/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+164 |
