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2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky109-789/+847
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-GDScript support for accessing properties directlyJuan Linietsky9-69/+320
-Added code lookup and code completion support for properties too
2017-01-05Enabled code that requests an OpenGL 3 context.BastiaanOlij2-9/+3
2017-01-04First set of changes to fix compilation errors and initialise the gles3 ↵BastiaanOlij7-17/+49
renderer for Mac OS X. Still broken at this point.
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky105-1023/+1857
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn16-135/+211
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03Travis: Disable OSX and iOS temporarilyRémi Verschelde1-2/+2
They haven't been updated yet for GLES3 support, so they will fail all the time.
2017-01-03Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor1-1/+4
when both have the same y coordinate (prevents possible flickering). Reapplying #7241 to the 3.0 code.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky16-598/+128
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky751-7810/+8046
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Bump version to 3.0-alphaRémi Verschelde1-2/+2
WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch.
2017-01-02Revert "Bindings: Fix missing default value"Rémi Verschelde1-1/+1
This reverts commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e. Same rationale as previous reverts.
2017-01-02Revert "bind method canvas_item_set_sort_children_by_y"Rémi Verschelde1-1/+0
This reverts commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c. Same rationale as previous revert.
2017-01-02Revert "small improvement to y_sort: make clear which item has to be drawn ↵Rémi Verschelde1-4/+1
first when two have the same y-coordinate" This reverts commit 4118b21e43c59e6abfe4f45ccf236ee529626f4e. Same rationale as previous revert.
2017-01-02Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde5-9/+0
This reverts commit 753ba67d653c65239f0549313f3cca3330fd27f9, in preparation from the merge of the gles3 branch, as the VisualServer code changed too much to port this commit over during merge conflicts resolution. It could be readded afterwards.
2017-01-02Revert expression reduction from #7390Rémi Verschelde1-1/+1
Fixes #7412.
2017-01-02fix stupid bug in light downscaling for GI ProbeJuan Linietsky1-3/+6
2017-01-02Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵Bruno Ortiz1-16/+6
item_selected is now properly emitted
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz3-0/+14
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier2-0/+9
2017-01-02Add a metallic modeJuan Linietsky2-5/+82
2017-01-01WIP particle systemJuan Linietsky22-151/+664
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde1383-1389/+1389
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry1-3/+3
2016-12-31Added option to toggle bucket fill previewMarc Gilleron1-2/+3
2016-12-31Added bucket fill previewMarc Gilleron2-8/+87
2016-12-31Some fixes and clean upsJuan Linietsky11-25/+141
2016-12-30begin work on new particle systemreduz13-59/+832
2016-12-29Update DebugMesh when NavMesh changes ktksgit1-0/+5
Fixes #7371
2016-12-29Disallow assignment to constants and expressionsBojidar Marinov1-1/+10
Fixes #6221, fixes #6824
2016-12-28Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov1-0/+3
2016-12-28Show visual notice for visibility on Scene Dockvolzhs4-3/+28
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs2-20/+2
2016-12-27Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs1-6/+14
2016-12-26fix ColorPicker not correctly updating after pasting hex html colorchanon1-1/+1
2016-12-25now it really works on window for realreduz3-4/+45
2016-12-24Add new option to always open output on playGuilherme Felipe1-0/+3
2016-12-24Fix visibility of bottom panel when start playingGuilherme Felipe2-14/+2
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz8-16/+40
are no longer valid :(
2016-12-24Expose set_bone_name and get_bone_name to GDscriptElia Argentieri2-0/+7
2016-12-24Update libwebp to 0.5.2volzhs28-230/+311
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje4-4/+50
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23Fixed many more bugs reported by ValgrindJuan Linietsky5-1/+10
2016-12-23eliminated some crashes according to llvm address sanitizerJuan Linietsky1-0/+2
2016-12-23put some limits to max ubo sizes to avoid crashesJuan Linietsky3-4/+4
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky11-194/+194
2016-12-22Fix issue #7331REBELLIOUSX\Rebel_X1-1/+1
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22can bake for omni and spotlightJuan Linietsky14-91/+439
store normal when baking
2016-12-22Fix duplicated string on RichTextLabel if starts with '\n'volzhs1-1/+2
Fix #6212, #3773
2016-12-21Allows to start the scene with custom arguments within the editorbebae2-12/+9
fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args