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path: root/platform/javascript/os_javascript.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-222/+192
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Style: Prevent clang-format on JS codeRémi Verschelde2017-03-181-2/+14
| | | | (cherry picked from commit 39114178a0952e9f5efee08e23d73d70f3d8d3db)
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-181-1/+1
| | | | (cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
* Add window features in web exporteska2017-03-071-36/+151
| | | | | | | | - Add 'window' (canvas) resize, maximize and fullscreen - Implement get_screen_size - Fix fullscreen resolution (cherry picked from commit 3e1b437315778a99db669c28277352d7a4e86f36)
* Revert "Add fullscreen features in web export"eska2017-03-071-95/+36
| | | | This reverts commit 17422f1f8673ed242771032fd5dc43df89a3b387.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Add fullscreen features in web exporteska2016-12-041-36/+95
| | | | | - Implement fullscreen control, get_window_size, get_screen_size - Fix fullscreen resolution
* Fix some mouse bugs in WebAssembly/asm.jseska2016-12-031-2/+8
| | | | | - Emit mouse wheel release events - Set button masks, fixes #5092
* OS additions and fixes for WebAssembly/asm.jseska2016-12-031-44/+40
| | | | | | | - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
* Pass mouse position to Input singleton in web exporteska2016-07-081-0/+3
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* Add fallback to legacy KeyboardEvent in web exporteska2016-04-191-1/+21
| | | | | Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value.
* Reimplement key input events in Emscripten exporteska2016-04-191-8/+60
| | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
* html5: workaround for echo key events.hondres2016-03-041-1/+5
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* add mappings and increase max number of buttonshondres2016-01-221-1/+1
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* html5 gamepad supportHinsbart2016-01-211-1/+67
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-121-3/+40
| | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated
* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-5/+5
| | | | | | -Better template handling -Voice support -Stream support
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* wrong function, changing..Juan Linietsky2015-04-021-1/+1
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* javascript build fixJuan Linietsky2015-04-021-0/+6
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+1
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+593