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* Pass mouse position to Input singleton in web exporteska2016-07-081-0/+3
| | | | (cherry picked from commit 4beeff94335938ba0249aea69c4e47024b08bf64)
* Add fallback to legacy KeyboardEvent in web exporteska2016-04-271-1/+21
| | | | | | | Fallback to KeyboardEvent property `charCode` is absence of both `key` and `char` for retrieval of unicode value. (cherry picked from commit 45b90f16ca080c601e6bf7038979eabb6b7eaa3e)
* Reimplement key input events in Emscripten exporteska2016-04-271-8/+60
| | | | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations. (cherry picked from commit 0e9eefb7d4d3d3b10558ade0fea5ea9656a7cace)
* html5: workaround for echo key events.hondres2016-03-051-1/+5
| | | | (cherry picked from commit 352db6b17eaed84fef930723a67c6fba40a4b099)
* add mappings and increase max number of buttonshondres2016-01-221-1/+1
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* html5 gamepad supportHinsbart2016-01-211-1/+67
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-121-3/+40
| | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated
* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-5/+5
| | | | | | -Better template handling -Voice support -Stream support
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* wrong function, changing..Juan Linietsky2015-04-021-1/+1
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* javascript build fixJuan Linietsky2015-04-021-0/+6
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* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+1
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+593