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2015-09-26Update documentation for all Sample* classesRémi Verschelde1-69/+127
2015-09-26Fix return type of get_reverb_roomRémi Verschelde2-5/+5
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde5-7/+7
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26Fix default/filter/* parsing in _getRémi Verschelde1-2/+2
Closes #2542. The actual flaw was identified by @reduz. Also fix a typo.
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde2-7/+7
2015-09-26Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde3-12/+14
SamplePlayer2D
2015-09-26Clarify `BaseButton::is_pressed()` documentationeska1-1/+1
2015-09-26Fix BaseButtons remaining pressed when hiding them while pressing them downeska1-0/+10
2015-09-26Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska1-1/+1
2015-09-25Update documentation for TileSet and TimerRémi Verschelde2-14/+43
2015-09-25Sync classes reference template with current code baseRémi Verschelde1-12/+64
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky23-407/+611
2015-09-24added alignment to BoxContainerZher Huei Lee2-0/+53
Allows aligning contents of VBoxContainer and HBoxcontainer without having to insert expanding spacers.
2015-09-23Document TileMap classRémi Verschelde1-6/+52
2015-09-23Fix _xml_unescape, as suggested by @reduzBojidar Marinov1-2/+2
2015-09-23Flip < and > in String::xml_escape. Close #2511Bojidar Marinov1-2/+2
Before > referred to &lt; and < to &gt;, which is incorrect...
2015-09-23Update descriptions for Vector2 and Vector2ArrayBojidar Marinov1-2/+23
2015-09-23Regenerate docsBojidar Marinov1-462/+5366
2015-09-23Fix a bug with doctool (" >")Bojidar Marinov1-2/+2
Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-22Move the shape test to a little soonerGeorge Marques1-3/+4
2015-09-22Check if shape is valid before referencing itGeorge Marques1-0/+3
See the comment from @MartiniMoe at #2366.
2015-09-22Add missing `return` so Visual Studio compileseska1-1/+1
2015-09-21Fix typo in ItemList bindingsGeorge Marques1-1/+1
2015-09-21Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky4-1/+20
2015-09-21remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky2-2/+2
0, closes #2492
2015-09-20fixed stupid bug caused by accidentally removed line before commitJuan Linietsky1-0/+1
2015-09-18begin work on debugging collisions....Juan Linietsky4-0/+28
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz25-101/+434
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-13Set AnimationEditor UndoRedo reference on creationGeorge Marques1-0/+1
Fix #2418
2015-09-12fixed server breaking error in previous splash screen commitromulox_x2-0/+4
2015-09-12HTML5 exporter seems to be fully functionalJuan Linietsky6-12/+112
-user:// filesystem implemented -default template page could look prettier, help appreciated
2015-09-10fix to builtin freetype defines on linuxJuan Linietsky1-0/+6
2015-09-10fix to freetype detectionJuan Linietsky1-2/+5
2015-09-10more c++ include references removedJuan Linietsky1-2/+2
2015-09-10remotion of some c++ includes to avoid dependency on libstdc++Juan Linietsky3-6/+10
2015-09-10ios now displays splash screen between launch image and main scene, instead ↵steve5-0/+13
of a black screen
2015-09-10disabling theora for now (will be re-written, re-enabled later)Juan Linietsky2-0/+2
2015-09-10Removing locatime so this function compiles again.Juan Linietsky1-2/+2
I don't think it has any practical use anyway.
2015-09-10HTML5 exporter ImprovementsJuan Linietsky14-23/+2367
-Better template handling -Voice support -Stream support
2015-09-09Rewrite of the AudioStream APIJuan Linietsky21-467/+1394
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09fixed localtime thing for ios, not tested anywhere elseAriel Manzur1-1/+2
2015-09-09ios build with osxcrosspunto-2-5/+8
2015-09-09Fix HScrollBar of TextEdit, closes #2355Franklin Sobrinho1-5/+8
2015-09-08updated Label documentationZher Huei Lee1-3/+60
2015-09-08fix minsize-related issues with LabelZher Huei Lee1-10/+11
- fixed end of string adding to Label minsize - exposed set_clip_text() and is_clipping_text() to the script side - text would now never stick outside its boundaries - label min-height is now restricted by max_lines_visible
2015-09-07added get_visible_characters() to LabelZher Huei Lee2-1/+8
2015-09-07reworked Label classZher Huei Lee2-121/+168
- no longer inherits Range - instead, more sensible function names controlling lines visible - more accurate vertical alignment - percent_visible preserved even after setting new text
2015-09-05fix game window runs only 800x600volzhs1-1/+0
2015-09-03merged some stuff for okamJuan Linietsky38-216/+470
2015-09-02Fixes editor freezecrr00041-1/+5