| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-09-30 | Fix possible buffer overflow in NetworkedMultiplayerENet | Fabio Alessandrelli | 1 | -1/+1 | |
| NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets | |||||
| 2016-09-30 | Fix typo for word_wrap | volzhs | 4 | -5/+5 | |
| 2016-09-29 | Fix #6480, area duplicated param | Pawel Kowal | 2 | -4/+4 | |
| 2016-09-29 | Windows: prevent huge prints from crashing the engine | Marc Gilleron | 1 | -2/+5 | |
| 2016-09-28 | LineEdit long indicator, fix #6624 | Pawel Kowal | 1 | -3/+4 | |
| 2016-09-26 | Code completion for is_action_just_{pressed, released} | Andreas Haas | 1 | -1/+1 | |
| fixes #6621 | |||||
| 2016-09-26 | removed confusing "if(true)" statement with empty "else" block | syskrank | 1 | -9/+4 | |
| 2016-09-25 | Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty | Błażej Szczygieł | 1 | -0/+4 | |
| If "glFramebufferTexture2D()" fails on old drivers the Vector is empty. Don't allow to read from empty Vector (NULL pointer). | |||||
| 2016-09-25 | Add CC parameter to allow use of custom C compiler | Emmanuel Leblond | 1 | -1/+2 | |
| 2016-09-23 | Use pkgconfig to locate ALSA libs (#6119) | romeojulietthotel | 1 | -1/+1 | |
| * This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed. * The extra LIBS flag for alsa is not needed so removing. | |||||
| 2016-09-22 | expose GeometryInstance.get_aabb() etc fixes #6587 | yg2f | 2 | -0/+5 | |
| expose ``GeometryInstance.get_aabb();`` to gdscript expose ``VisualInstance.get_transformed_aabb();`` to gdscript and debug ``ImmediateGeometry::add_vertex()``; | |||||
| 2016-09-22 | x11: Fix event.is_action() for release of modifier keys | Andreas Haas | 1 | -0/+13 | |
| The bug was that the release events for these also had the modifier state set, so the event comparison failed. Fixes #5901 | |||||
| 2016-09-21 | Fix crash when disabling main screen plugin | George Marques | 1 | -0/+4 | |
| 2016-09-21 | Fix manifest generation bug in Android export | Pedro J. Estébanez | 1 | -6/+4 | |
| 2016-09-21 | removed redundant assign operation in mesh_add_surface: elem_count is ↵ | knd | 1 | -4/+0 | |
| reassigned a value before the old one has been used. | |||||
| 2016-09-20 | Change winrt build to be less dependent on ANGLE | George Marques | 2 | -7/+8 | |
| Now it does not try to build if the solution is not found. This way it's possible to provide a minimal package with includes and libs and make it build correctly. Also remove messages from detect.py since it is ran for every platform target. | |||||
| 2016-09-20 | Add function to get readable names for joystick events | Andreas Haas | 4 | -0/+72 | |
| Closes #6476 | |||||
| 2016-09-20 | More custom theme support for editor | Geequlim | 5 | -13/+19 | |
| 2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | 9 | -52/+39 | |
| 2016-09-19 | Show True/False tooltip in property editor for bool values | Pawel Kowal | 1 | -0/+2 | |
| 2016-09-19 | Add docs for XMLparser, VideoPlayer and most of Tree | George Marques | 1 | -0/+106 | |
| 2016-09-19 | Expose Vector2::clamped() to scripts | Andreas Haas | 1 | -0/+2 | |
| Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^ | |||||
| 2016-09-19 | Make the choosable default editor layout the same as the actual default one. | Andreas Haas | 1 | -3/+3 | |
| Fixes #6266 | |||||
| 2016-09-19 | Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode. | Andreas Haas | 2 | -12/+24 | |
| Fixes #6466 | |||||
| 2016-09-18 | New distraction free mode icon | Daniel J. Ramirez | 5 | -0/+104 | |
| 2016-09-17 | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal | 3 | -0/+36 | |
| 2016-09-17 | Expose bottom panel show/hide for plugins | George Marques | 2 | -0/+16 | |
| 2016-09-16 | Add a function to plugin get the main screen parent | George Marques | 4 | -1/+15 | |
| - Fix a bug where the main screen button did not disappear when the plugin was deactivated. | |||||
| 2016-09-16 | Fix for issue #6496 | Brickcaster | 1 | -19/+16 | |
| Canged order of NOTIFICATION_DRAW to update scrollbar before scrollbar is checked to see which list elements to display. | |||||
| 2016-09-16 | scons detects standalone MSVC on Windows | yg2f | 4 | -12/+25 | |
| Under Windows, Scons is now capable of detecting and compiling with standalone MSVC compilers (aka "Visual C++ Build Tools"). http://landinghub.visualstudio.com/visual-cpp-build-tools Tried with version 2015, and native x86 and x64 compilers under Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK provided by the "Visual C++ Build Tools" web-installer. Follow the same compiling instructions than for compiling with Visual Studio, except that Visual Studio is no more required. KNOWN ISSUES : - ``methods.detect_visual_c_compiler_version()`` will emit a warning message on computers where the ``VSINSTALLDIR`` environement variable is not present. But it should compile just fine and still automatically detects the 32 or 64 bits according to the compiler you picked. TODO : - eventually, update ``platform/winrt/dectet.py`` with function ``methods.msvc_is_detected()`` and try to compile winrt/UWP with these standalone compilers (if you did not select Win10 SDK when installing the standalone tools, you can run it again). - update doc to make users aware of "Visual C++ Build Tools" aka "stadalone MSVC". - eventually, update ``methods.detect_visual_c_compiler_version()`` | |||||
| 2016-09-16 | Update documentation on joystick vibration. | Andreas Haas | 1 | -1/+2 | |
| Added a note that long vibration durations are not recommended because of hardware limitations. For example, my ps4 controller can only vibrate for ~3s on linux. | |||||
| 2016-09-15 | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | 4 | -60/+8 | |
| fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. | |||||
| 2016-09-15 | Fix highlight current script when script temputure is disabled | Paulb23 | 1 | -15/+16 | |
| 2016-09-15 | Hacked a demo C# class parser for neikeq. | Juan Linietsky | 1 | -1/+399 | |
| 2016-09-15 | Center camera2D with the proper viewport size | Juan Linietsky | 1 | -4/+7 | |
| 2016-09-14 | Call run callback | Juan Linietsky | 2 | -0/+12 | |
| 2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | 5 | -2/+212 | |
| 2016-09-14 | Vorbis: Don't compile unnecessary encoder files | Błażej Szczygieł | 1 | -2/+2 | |
| 2016-09-14 | Added a few functions to make 2D split screen easier. | Juan Linietsky | 4 | -22/+110 | |
| 2016-09-14 | Restore viewport set_world_2d functionality | Fabio Alessandrelli | 2 | -22/+34 | |
| 2016-09-14 | Improve debug focus behavior | Pedro J. Estébanez | 9 | -1/+30 | |
| Fix focusing debugged game on Windows Add re-focusing editor on continue | |||||
| 2016-09-13 | Added a generic AStar implementation to Godot. | Juan Linietsky | 4 | -0/+509 | |
| It's pretty fast, use it for games where Navigation does not cut it. | |||||
| 2016-09-13 | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | 2 | -5/+21 | |
| single dock column like in 1.0 if that's the case. | |||||
| 2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | 10 | -41/+61 | |
| -Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||||
