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2015-01-15More Theme fixesRalf Hölzemer27-215/+366
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp
2015-01-15Fix visual glitch in ProgressbarRalf Hölzemer2-1/+1
2015-01-15New iteration of the themeRalf Hölzemer56-115/+116
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
2015-01-15New neutral default themeRalf Hölzemer164-72/+72
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky2-5/+5
-fix z order issue in new 2D engine
2015-01-14Fixed typo in messageLuke Picciau1-1/+1
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky14-29/+813
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-14Add missing shader function: refractsanikoyes2-0/+2
2015-01-13fixesJuan Linietsky7-11/+26
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky19-37/+191
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate1-1/+1
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky11-35/+81
-ability for shader to use parent shader and params, closes #1198
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky11-7/+115
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
2015-01-112D shader progressreduz10-59/+95
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky20-196/+583
fixed later. -fixed issue of opacity not working
2015-01-11Fixes #1160BenH1-2/+2
Fixed curve handles not taking current zoom level into consideration when being dragged
2015-01-102D Rewrite Step [1]Juan Linietsky35-7694/+653
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson2-2/+3
2015-01-09mergable version of ndee's pull requestDana Olson2-22/+488
2015-01-09Fix compile error when tools=nomarynate1-4/+2
2015-01-08Fix process being debugged has exited pop up #1128Maximillian1-2/+0
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo1-3/+1
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo4-2/+100
2015-01-08Fixes to GraphEdit:Juan Linietsky11-46/+292
-Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2-15/+36
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky2-2/+5
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky40-152/+397
2015-01-06fix little mistake that made the project run each saveMaximillian1-1/+0
2015-01-06Prompt save dialog if running a unsaved scene. Solution for #966Maximillian2-5/+26
2015-01-06Fix invaild path error text in project manager when no path is enteredMaximillian1-2/+2
2015-01-06fixes CurveXD::interpolatef()UsernameIsAReservedWord1-3/+3
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06-Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky3-2/+22
2015-01-05-CCD in 3D physics was not working (code was not even there!) re-added, ↵Juan Linietsky3-2/+63
fixes 1067
2015-01-05Changes to 2D physics engineJuan Linietsky13-42/+188
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky7-102/+202
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky5-1/+25
-fix with non working removal of collision exception in 3D physics
2015-01-04Remove compiler flag LIBYUV_NEON from iOS release buildRhody Lugo1-1/+1
2015-01-04Fix issue #1113Rhody Lugo1-2/+2
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky4-16/+68
-Fixed how translation fallbacks works, fixes #1011
2015-01-03-Obscure bug in popups solved, fixes #1008Juan Linietsky1-1/+14
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky13-35/+35
2015-01-03-removed empty controlJuan Linietsky2-107/+0
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky51-1835/+4250
2015-01-03removed printJuan Linietsky1-2/+0
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky5-2/+84
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03-add *.flags as a filter automatically when exporting, solves #1029Juan Linietsky1-2/+10
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky9-37/+141
-moved commandline fix to mingw-only, should fix #1064
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky7-8/+60
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-02Changed texturebutton scale from float to Size2romulox_x2-8/+11
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky3-4/+58
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)