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2016-10-11Sprite: Fix inspector not showing changes on "frame" property.Andreas Haas1-0/+1
2016-10-11Refresh TextureRegionEditor when region has been changed externally.Andreas Haas2-0/+9
2016-10-11Remove unnecessary parenthesesvolzhs1-2/+2
2016-10-10Fix #5959, contrasting texture for toggled buttonPawel Kowal1-0/+0
2016-10-10Fix Script Editor drawing over Dialogs.Andreas Haas2-2/+14
2016-10-10Revise serial naming behaviorPedro J. Estébanez1-9/+22
2016-10-10Allow step for integer propertiesPedro J. Estébanez1-6/+6
2016-10-10Make text column numbers one-basedPedro J. Estébanez3-3/+3
2016-10-10Refactor duplicated codePedro J. Estébanez4-67/+23
2016-10-10Add line length guideline to code editorsPedro J. Estébanez5-0/+39
2016-10-09Bindings: Fix missing default valueIgnacio Etcheverry1-1/+1
2016-10-09Fix Android build detection on WindowsGeorge Marques1-1/+1
2016-10-09i18n: Sync template and translations with current codeRémi Verschelde31-905/+6050
2016-10-09i18n: Fix string that broke msgmergeRémi Verschelde2-1/+2
2016-10-09i18n: Sync translations with WeblateRémi Verschelde13-653/+7219
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY2-4/+13
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez4-128/+81
2016-10-08Fix reparent undo not renaming backPedro J. Estébanez1-0/+3
2016-10-08Added simple check to viewport, if matrix32 is invesile (https://github.com/g...Mateusz Adamczyk2-1/+4
2016-10-07Better checks for Multiplayer API, prevent packet source spoofing.Fabio Alessandrelli1-1/+6
2016-10-07Attempt to fix travis builds for androidBojidar Marinov1-2/+2
2016-10-06Throw an error when exporting a resource classFabio Alessandrelli1-0/+10
2016-10-06Project manager: grab focus on ok button after path selection.Andreas Haas1-1/+2
2016-10-05fixes #6695 - MultiNodeEdit edit path in exported NodePathRăzvan Cosmin Rădulescu1-1/+8
2016-10-05Fix code completion drawing under other gui elements.Andreas Haas1-1/+5
2016-10-05Prevent crash on focus change when no valid next control has been found.Andreas Haas1-5/+5
2016-10-05bind method canvas_item_set_sort_children_by_yAriel Manzur1-0/+1
2016-10-05fix #6012 exposed setters and getters of Camera H/V offset to GDScriptAdham Zahran1-4/+8
2016-10-04Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli2-0/+8
2016-10-05Expose selected value of GraphNodevolzhs1-0/+3
2016-10-05Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs2-4/+7
2016-10-04Fix compile flags not getting to the Android buildPedro J. Estébanez1-3/+3
2016-10-04Add editor_only param to Light2DPedro J. Estébanez2-1/+37
2016-10-04Add warning when (pre)loading paths with leading / (#4280 - #3106)Fabio Alessandrelli2-1/+14
2016-10-04ConnectionDialog: Don't allow connecting to a Node without a script if target...Andreas Haas1-0/+8
2016-10-04fixes #6331, Variant::can_convertRăzvan Cosmin Rădulescu1-11/+3
2016-10-03Allow for linebreaks in function calls and definitions and yeild/signal.Bojidar Marinov1-2/+30
2016-10-03light: respect editor_only setting in release build and dont show the lightJ08nY1-2/+4
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli7-14/+15
2016-10-03Vector3: added angle_to(Vector3 other)J08nY2-5/+9
2016-10-03Vector3: format properly, fix indentsJ08nY2-97/+100
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2-3/+22
2016-10-03Fixes in Theora SCsubBłażej Szczygieł1-23/+21
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli1-1/+15
2016-10-02Fix "Save All" option in Script editor.Andreas Haas1-20/+1
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY6-8/+4
2016-10-01PopupMenu: added toggle_item_checked and exposed set_item_tooltip and get_ite...J08nY2-13/+27
2016-10-01Filled blanks and normalized documentation on RayCast[2D]Karol Walasek1-4/+33
2016-10-01Classref: Sync template with current sourceRémi Verschelde1-12/+249
2016-09-30Respect texture .flags files on exportPedro J. Estébanez4-75/+100