aboutsummaryrefslogtreecommitdiff
path: root/platform/javascript/os_javascript.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2017-10-02missing PI division on vertex shaderJuan Linietsky1-1/+2
2017-10-02[GDnative] Add active_library_path to init options structEmmanuel Leblond2-0/+2
2017-10-02[GDnative] Add binding to GDNativeLibrary::get_active_library_pathEmmanuel Leblond1-0/+1
2017-10-02Use primary WebAssembly.instantiate overloadLeon Krause1-3/+3
Previously WebAssembly.compile was used along with the secondary WebAssembly.instantiate overload. Using only the primary overload is recommended to get best performance.
2017-10-02[DOCS] Adds JSON and JSONParseResult docJerome670002-0/+18
2017-10-02[DOCS] Write member, signals and constants in the Control classNathan1-34/+103
I left the following properties and constants out: - rect_clip_content, I think it should let me resize the node below the content's size, but even with the minimum size set to (0,0) Godot won't let me - mouse_filter, grow_horizontal and grow_vertical, same issue, after testing I don't know when they're necessary, so can't document them. - GROW_DIRECTION_BEGIN, GROW_DIRECTION_END, MOUSE_FILTER_STOP, MOUSE_FILTER_PASS, MOUSE_FILTER_IGNORE, constants that correspond to the member variables above For the mouse_filter, I couldn't see what it does in 3.0 alpha 1. For the grow_direction, I can see they might change the size calculation when the node's size changes, but in practice, with containers, I couldn't see a difference. If you know when to use it, please tell me and I'll add them to the PR.
2017-10-02Indentation Error neogaston1-4/+4
TabError: inconsistent use of tabs and spaces in indentation was fixed
2017-10-01Slight proposed fixes to PBR.Juan Linietsky1-2/+2
2017-10-01Using advise from Matias, left the 0-1 range for lights, divisiom by PI, and ↵Juan Linietsky2-16/+14
multiplied lights by PI internally.
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵Juan Linietsky3-7/+10
compatibility.
2017-10-01Fix bones draw on viewportGabriel1-0/+1
2017-10-01Replace a OPCODE_BREAK with break in opcode 31Hein-Pieter van Braam1-1/+1
This was a mistake made in 520d84e. There are no more other looping structures left in this function.
2017-10-01Add missing N.L factor to Burley's contribution to radiance.Ferenc Arn1-1/+1
2017-10-01Fix GraphEdit mouse scroll axis.jagt1-8/+8
maps BUTTON_WHEEL_UP/DOWN to vscroll of GraphEdit. maps KEY_SHIFT + BUTTON_WHEER_UP/DOWN to hscroll of GraphEdit.
2017-10-01Ability to set a module enabled/disabled by default by adding is_enabled() ↵Juan Linietsky1-1/+11
to config.py
2017-10-01Fix zoom button not zooming on the screen centerGilles Roudiere2-44/+22
2017-09-30Fix environmental BRDF.Ferenc Arn1-6/+7
2017-09-30VisualScript crashfix when returns are too fewMarcelo Fernandez1-2/+8
2017-09-30Fixes node2D not lockable/groupableGilles Roudiere1-2/+2
2017-09-30Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into ↵Indah Sylvia2-5/+5
NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30keep alpha when converting svg colors fixes #11289toger51-1/+1
2017-09-30Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez15-301/+68
2017-09-30Added VehicleWheel::get_skidinfo().Lucas Eriksson2-0/+9
2017-09-30near and far are reserved for near and far pointers in MSVRBastiaan Olij1-3/+3
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky3-54/+144
2017-09-30Editor: Run validation on every text change, not only insertsmhilbrunner1-1/+2
2017-09-29Properly allow completion on variable initializer arguments, closes #9359Juan Linietsky1-2/+1
2017-09-29Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵Juan Linietsky11-50/+54
Closes #9186
2017-09-29EditorSettings: Move interface/ properties to interface/editorAndreas Haas7-41/+41
Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
2017-09-29fixed coustom bg weired offset for code editortoger51-2/+1
2017-09-29Ensure that Lambert is energy conserving.Ferenc Arn1-2/+2
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
2017-09-29Vertical alignement (TabContainer menu button)toger51-2/+2
2017-09-28Prevent a possible crash when exporting to MeshLibraryMarcelo Fernandez1-1/+3
2017-09-28Fix Oren-Nayar diffuse.Ferenc Arn1-2/+3
2017-09-28fix not beeing able to open empty scriptsScayze1-5/+1
2017-09-29Fixed typo: 'texure' to 'texture'Indah Sylvia6-7/+7
2017-09-28fixed help bgtoger52-28/+15
2017-09-28 fixed bottom panel debugger exceptiontoger53-35/+29
- make it work in combination with the border for tabs - fixed updating when changing theme
2017-09-28[DOCS] Adds AudioEffects docJerome6700013-5/+138
2017-09-28Allow using wildcards to filter docstatus class namesBojidar Marinov1-5/+8
[ci skip]
2017-09-28Fix crash when unsharing a range that is not sharedDylan Enloe1-4/+6
Added a guard to Range::_unref_shared to prevent it from doing anything in the event that shared is null. Fixes Issue: #11521
2017-09-27Fixes to light shaders, should work now..Juan Linietsky4-2/+31
2017-09-27Fixed bug with clearing the stream in AudioPlayerStreamMarcelo Fernandez1-4/+5
2017-09-27Fix remove icon in autoload panelGuilherme Felipe1-1/+1
2017-09-26[DOCS] Update AnimatedSprite class refChris Bradfield1-3/+11
2017-09-26Avoid pow in Burley diffuse.Ferenc Arn1-4/+4
2017-09-27Fixed wrong break statement in GDFunction::callScayze1-1/+1
2017-09-26Fix toggle mode of BaseButton.Ferenc Arn1-1/+3
..which got broken with #11480.
2017-09-27Fixes set_anchors_and_margins_preset()Gilles Roudiere1-35/+65
2017-09-27Remove unecessary anchors&margins set causing bad display (sons of containers)Gilles Roudiere7-9/+1