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2016-10-07Attempt to fix travis builds for androidBojidar Marinov1-2/+2
Using travis_wait command
2016-10-06Throw an error when exporting a resource classFabio Alessandrelli1-0/+10
"export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729
2016-10-06Project manager: grab focus on ok button after path selection.Andreas Haas1-1/+2
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^
2016-10-05fixes #6695 - MultiNodeEdit edit path in exported NodePathRăzvan Cosmin Rădulescu1-1/+8
2016-10-05Fix code completion drawing under other gui elements.Andreas Haas1-1/+5
Raises the z-index of the Script editor when the completion is shown. fixes #1257 fixes #6690
2016-10-05Prevent crash on focus change when no valid next control has been found.Andreas Haas1-5/+5
Fixes the crash discussed in #6714.
2016-10-05bind method canvas_item_set_sort_children_by_yAriel Manzur1-0/+1
2016-10-05fix #6012 exposed setters and getters of Camera H/V offset to GDScriptAdham Zahran1-4/+8
2016-10-04Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli2-0/+8
The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166
2016-10-05Expose selected value of GraphNodevolzhs1-0/+3
2016-10-05Fix GraphEdit grab random node when delete or deselect by clicking empty spacevolzhs2-4/+7
2016-10-04Fix compile flags not getting to the Android buildPedro J. Estébanez1-3/+3
2016-10-04Add editor_only param to Light2DPedro J. Estébanez2-1/+37
2016-10-04Add warning when (pre)loading paths with leading / (#4280 - #3106)Fabio Alessandrelli2-1/+14
2016-10-04ConnectionDialog: Don't allow connecting to a Node without a script if ↵Andreas Haas1-0/+8
target method is invalid. Shows a warning now. Fixes #6656
2016-10-04fixes #6331, Variant::can_convertRăzvan Cosmin Rădulescu1-11/+3
2016-10-03light: respect editor_only setting in release build and dont show the lightJ08nY1-2/+4
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli7-14/+15
2016-10-03Vector3: added angle_to(Vector3 other)J08nY2-5/+9
2016-10-03Vector3: format properly, fix indentsJ08nY2-97/+100
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl2-3/+22
* Shadow fadeout exponent hardcoded for now, should be user configurable. * optimization - skip shadows outside visible range
2016-10-03Fixes in Theora SCsubBłażej Szczygieł1-23/+21
- properly pass x86 assembly define to the compiler, - don't compile unnecessary/encoder files.
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli1-1/+15
In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file.
2016-10-02Fix "Save All" option in Script editor.Andreas Haas1-20/+1
Also removes some old code. fixes #6667
2016-10-01PCKPacker: moved from tools into core, fixes #4129J08nY6-8/+4
2016-10-01PopupMenu: added toggle_item_checked and exposed set_item_tooltip and ↵J08nY2-13/+27
get_item_tooltip
2016-10-01Filled blanks and normalized documentation on RayCast[2D]Karol Walasek1-4/+33
2016-10-01Classref: Sync template with current sourceRémi Verschelde1-12/+249
2016-09-30Respect texture .flags files on exportPedro J. Estébanez4-75/+100
2016-09-30Fix possible buffer overflow in NetworkedMultiplayerENetFabio Alessandrelli1-1/+1
NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets
2016-09-30Use 2 different ENet channels for reliable/unreliable packetsFabio Alessandrelli2-16/+27
This avoids stalling other sequenced but unreliable packets (i.e. UNRELIABLE_ORDERED) when sending RELIABLE packets.
2016-09-30Fix typo for word_wrapvolzhs4-5/+5
2016-09-30Fix error when using 2 or more slashes on resource pathvolzhs1-0/+5
2016-09-29Fix #6480, area duplicated paramPawel Kowal2-4/+4
2016-09-29Add inline ColorPicker to Script text editor.Andreas Haas4-6/+132
Adds an option to the script editor context menu that lets you open a ColorPicker in order to easily edit `Color()` constructors. To do this, right click on the word `Color` and select `Pick Color`. A side effect of this change is that the script editor now has its own context menu instead of re-using the one from TextEdit. It's now possible to indent left/right and to toggle comments via this menu. I also felt free to make it more context-sensitive than before: Now "Cut" and "Copy" will only be shown if text has actually been selected. I also added default shortcuts for indent left/right. (alt + left/right) Closes #6232
2016-09-29Windows: prevent huge prints from crashing the engineMarc Gilleron1-2/+5
2016-09-28LineEdit long indicator, fix #6624Pawel Kowal1-3/+4
2016-09-28Don't crash when video is stopped and played againBłażej Szczygieł1-1/+2
2016-09-26Now ignoring remaining collision shapes.Victor Seiji Hariki1-0/+3
2016-09-26Code completion for is_action_just_{pressed, released}Andreas Haas1-1/+1
fixes #6621
2016-09-26removed confusing "if(true)" statement with empty "else" blocksyskrank1-9/+4
2016-09-25Tween reset/stop/resume/remove for all object properties at oncePawel Kowal2-18/+21
2016-09-25Throw error when trying to emit a non-existing signal.Andreas Haas1-0/+9
closes #6017
2016-09-25Don't crash in "_process_hdr()" if "framebuffer.luminance" is emptyBłażej Szczygieł1-0/+4
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty. Don't allow to read from empty Vector (NULL pointer).
2016-09-25Don't crach when OpenGL version is unsupportedBłażej Szczygieł1-2/+3
2016-09-25Add compatibility with old OpenGL 2.1 driversBłażej Szczygieł1-1/+39
If ARB_framebuffer_object is not supported, try to fall-back to EXT_framebuffer_object if present. In current version of godot, the way framebuffers are used is backward compatible with the older EXT_framebuffer_object extension. Fixes #6591 Done with SuperUserNameMan
2016-09-25Add CC parameter to allow use of custom C compilerEmmanuel Leblond1-1/+2
2016-09-23AnimationEditor: zoom using ctrl+wheelAndreas Haas1-2/+10
closes #6585
2016-09-23Use pkgconfig to locate ALSA libs (#6119)romeojulietthotel1-1/+1
* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed. * The extra LIBS flag for alsa is not needed so removing.
2016-09-22expose GeometryInstance.get_aabb() etc fixes #6587yg2f2-0/+5
expose ``GeometryInstance.get_aabb();`` to gdscript expose ``VisualInstance.get_transformed_aabb();`` to gdscript and debug ``ImmediateGeometry::add_vertex()``;