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2017-04-29Fix HTML5 key eventsL. Krause1-3/+3
Regression from 86f5ac3
2017-04-28Update editor themevolzhs9-3/+90
2017-04-27AudioServer: Set singleton to NULL when destructedIgnacio Etcheverry1-0/+1
2017-04-27Fix theme_data.h formatting via make_header.pyRémi Verschelde2-352/+232
Should make clang-format happy.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez354-938/+8669
2017-04-26Fix recognition of resource extensions.Andreas Haas2-2/+1
Also removes a related debug print.
2017-04-26Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas4-22/+38
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-26Implement HTML5 touch eventsL. Krause2-206/+109
2017-04-26Changed indent type settingsPaulb235-5/+5
2017-04-26Revert " 3.0 recompute_aabb on add_surface"Ramesh Ravone1-2/+0
2017-04-25added documentation for SurfaceToolclayjohn1-1/+28
2017-04-26 3.0 recompute_aabb on add_surfaceRamesh Ravone1-0/+2
2017-04-26Fix wrong fallback for localevolzhs1-1/+1
2017-04-26Fix error or download again if use obb for Androidvolzhs1-1/+5
2017-04-25Reimplement HTML5 mouse input without GLUTL. Krause3-93/+113
Fixes inverted scrolling on Chromium
2017-04-25Settings: Moving Poly Editor into Editors categoryRamesh Ravone2-1/+3
2017-04-25Fix AudioPlayer.get_pos() always returns 0NNesh1-1/+7
2017-04-25Fix auto_accept_quit option to workvolzhs1-2/+2
auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25Ability to Convert Case, issue 8079Paulb232-1/+74
2017-04-25Honoring the Indent setting for gdscriptRamesh Ravone1-10/+13
2017-04-25Fix AudioPlayer.play() bug when music always starts from 0 posNNesh1-1/+1
2017-04-24Right-clicking a folder in the FileSystem panel now gives the option Show in ↵Attilio Oliva2-1/+10
file manager
2017-04-24added descriptions for WorldEnvironment node in documentationclayjohn1-0/+5
2017-04-24fixed a bug where saving a GDScript file crashed the editorKarroffel1-2/+5
I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both
2017-04-24Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato1-4/+4
2017-04-23[3.0] Fix bug in Image::_get_pixelbiam13islucky1-1/+1
Fixes issue: https://github.com/godotengine/godot/issues/8158
2017-04-24re-added MultiScriptKarroffel7-2/+1049
The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master.
2017-04-23Added a container to EditorNameDialogMarco Melorio2-2/+5
2017-04-23Update snake_case splittingMarco Melorio1-1/+3
2017-04-23Fixed convert indent and trim whitespace on savePaulb231-7/+7
2017-04-23Fix cursor position on indent convertPaulb231-1/+14
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde13-36/+36
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-21Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc2-0/+141
This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.)
2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde36-1859/+6922
Fixes #8463.
2017-04-20i18n: Sync translation templates with current sourceRémi Verschelde34-800/+1940
2017-04-20[GDNative] fixed msvc buildKarroffel1-2/+2
2017-04-20Move VERSION_MKSTRING logic to version.hRémi Verschelde5-12/+41
Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4)
2017-04-20gitignore: Add version_generated.hRémi Verschelde1-1/+1
2017-04-20Clarification of degrees/radians in angle methodsChris Bradfield1-7/+18
2017-04-19[GDNative] explicit calling conventionKarroffel2-15/+29
2017-04-18Added autocomplete for file paths in the script editormbalint124-0/+33
2017-04-18Fixed that playing the project opens the project managerMarco Melorio1-1/+1
Fixes #8445
2017-04-18Convert indent on savePaulb234-0/+47
2017-04-18Added support for space indentationPaulb239-40/+168
2017-04-17Drop EXEC PATHP?? super verbose info messageRémi Verschelde1-1/+0
It seems to give nightmares to Windows users.
2017-04-17Fix PRNG randomization.Ferenc Arn3-6/+3
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases). Use a large default seed, and also add a shift in Math::randomize. Fixes #8423.
2017-04-17[GDNative] added "new" method and fixed headersKarroffel3-0/+54
2017-04-17gdnative: Implement missing function for godot_basis.Emmanuel Leblond2-32/+180
2017-04-17gdnative: modify vector2&vector3 functions signature to use value passing ↵Emmanuel Leblond4-381/+431
instead of ptr.
2017-04-17Add godot_string_unicode_str to GDnativeEmmanuel Leblond2-0/+6