| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-04-29 | Fix HTML5 key events | L. Krause | 1 | -3/+3 | |
| Regression from 86f5ac3 | |||||
| 2017-04-28 | Update editor theme | volzhs | 9 | -3/+90 | |
| 2017-04-27 | AudioServer: Set singleton to NULL when destructed | Ignacio Etcheverry | 1 | -0/+1 | |
| 2017-04-27 | Fix theme_data.h formatting via make_header.py | Rémi Verschelde | 2 | -352/+232 | |
| Should make clang-format happy. | |||||
| 2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | 354 | -938/+8669 | |
| 2017-04-26 | Fix recognition of resource extensions. | Andreas Haas | 2 | -2/+1 | |
| Also removes a related debug print. | |||||
| 2017-04-26 | Tree: Ability to add tooltips to TreeItem buttons. | Andreas Haas | 4 | -22/+38 | |
| Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock. | |||||
| 2017-04-26 | Implement HTML5 touch events | L. Krause | 2 | -206/+109 | |
| 2017-04-26 | Changed indent type settings | Paulb23 | 5 | -5/+5 | |
| 2017-04-26 | Revert " 3.0 recompute_aabb on add_surface" | Ramesh Ravone | 1 | -2/+0 | |
| 2017-04-25 | added documentation for SurfaceTool | clayjohn | 1 | -1/+28 | |
| 2017-04-26 | 3.0 recompute_aabb on add_surface | Ramesh Ravone | 1 | -0/+2 | |
| 2017-04-26 | Fix wrong fallback for locale | volzhs | 1 | -1/+1 | |
| 2017-04-26 | Fix error or download again if use obb for Android | volzhs | 1 | -1/+5 | |
| 2017-04-25 | Reimplement HTML5 mouse input without GLUT | L. Krause | 3 | -93/+113 | |
| Fixes inverted scrolling on Chromium | |||||
| 2017-04-25 | Settings: Moving Poly Editor into Editors category | Ramesh Ravone | 2 | -1/+3 | |
| 2017-04-25 | Fix AudioPlayer.get_pos() always returns 0 | NNesh | 1 | -1/+7 | |
| 2017-04-25 | Fix auto_accept_quit option to work | volzhs | 1 | -2/+2 | |
| auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp after that it's reset to true in SceneTree:init() whatever value was. | |||||
| 2017-04-25 | Ability to Convert Case, issue 8079 | Paulb23 | 2 | -1/+74 | |
| 2017-04-25 | Honoring the Indent setting for gdscript | Ramesh Ravone | 1 | -10/+13 | |
| 2017-04-25 | Fix AudioPlayer.play() bug when music always starts from 0 pos | NNesh | 1 | -1/+1 | |
| 2017-04-24 | Right-clicking a folder in the FileSystem panel now gives the option Show in ↵ | Attilio Oliva | 2 | -1/+10 | |
| file manager | |||||
| 2017-04-24 | added descriptions for WorldEnvironment node in documentation | clayjohn | 1 | -0/+5 | |
| 2017-04-24 | fixed a bug where saving a GDScript file crashed the editor | Karroffel | 1 | -2/+5 | |
| I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both | |||||
| 2017-04-24 | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato | 1 | -4/+4 | |
| 2017-04-23 | [3.0] Fix bug in Image::_get_pixelb | iam13islucky | 1 | -1/+1 | |
| Fixes issue: https://github.com/godotengine/godot/issues/8158 | |||||
| 2017-04-24 | re-added MultiScript | Karroffel | 7 | -2/+1049 | |
| The very first Godot version (when it was open sourced) had "MultiScript" which lets you use multiple scripts on one object. With the addition of mulitple new scripting languages (VisualScript, soon C# and GDNative) it can be of use to combine scripts rather than delegating (with huge maintainance cost) or creating child nodes which could impact performance. I used the code from 0b806ee as the base and made it work with the current master. | |||||
| 2017-04-23 | Added a container to EditorNameDialog | Marco Melorio | 2 | -2/+5 | |
| 2017-04-23 | Update snake_case splitting | Marco Melorio | 1 | -1/+3 | |
| 2017-04-23 | Fixed convert indent and trim whitespace on save | Paulb23 | 1 | -7/+7 | |
| 2017-04-23 | Fix cursor position on indent convert | Paulb23 | 1 | -1/+14 | |
| 2017-04-23 | Fix property warnings and hide some debug prints | Rémi Verschelde | 13 | -36/+36 | |
| "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint. | |||||
| 2017-04-21 | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc | 2 | -0/+141 | |
| This version of the commit has the on_ceiling/on_wall fix without any explaination of that code, since apparently it wasn't complicated enough. As for the notes at the top of the function, they're still there. move_and_slide is rather useful for character-controllers, etc. It reduces the amount of boilerplate code. Not having move_and_slide makes the APIs somewhat inconsistent. (It might be nice to figure out a way to share the code between the two move_and_slide implementations, but that's for someone who knows what the policy is on shared code like that.) | |||||
| 2017-04-20 | i18n: Add more assetlib strings to translate | Rémi Verschelde | 36 | -1859/+6922 | |
| Fixes #8463. | |||||
| 2017-04-20 | i18n: Sync translation templates with current source | Rémi Verschelde | 34 | -800/+1940 | |
| 2017-04-20 | [GDNative] fixed msvc build | Karroffel | 1 | -2/+2 | |
| 2017-04-20 | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde | 5 | -12/+41 | |
| Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. (cherry picked from commit 3b687c5474113b64f186388883ca85cdfe6523d4) | |||||
| 2017-04-20 | gitignore: Add version_generated.h | Rémi Verschelde | 1 | -1/+1 | |
| 2017-04-20 | Clarification of degrees/radians in angle methods | Chris Bradfield | 1 | -7/+18 | |
| 2017-04-19 | [GDNative] explicit calling convention | Karroffel | 2 | -15/+29 | |
| 2017-04-18 | Added autocomplete for file paths in the script editor | mbalint12 | 4 | -0/+33 | |
| 2017-04-18 | Fixed that playing the project opens the project manager | Marco Melorio | 1 | -1/+1 | |
| Fixes #8445 | |||||
| 2017-04-18 | Convert indent on save | Paulb23 | 4 | -0/+47 | |
| 2017-04-18 | Added support for space indentation | Paulb23 | 9 | -40/+168 | |
| 2017-04-17 | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | 1 | -1/+0 | |
| It seems to give nightmares to Windows users. | |||||
| 2017-04-17 | Fix PRNG randomization. | Ferenc Arn | 3 | -6/+3 | |
| PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases). Use a large default seed, and also add a shift in Math::randomize. Fixes #8423. | |||||
| 2017-04-17 | [GDNative] added "new" method and fixed headers | Karroffel | 3 | -0/+54 | |
| 2017-04-17 | gdnative: Implement missing function for godot_basis. | Emmanuel Leblond | 2 | -32/+180 | |
| 2017-04-17 | gdnative: modify vector2&vector3 functions signature to use value passing ↵ | Emmanuel Leblond | 4 | -381/+431 | |
| instead of ptr. | |||||
| 2017-04-17 | Add godot_string_unicode_str to GDnative | Emmanuel Leblond | 2 | -0/+6 | |
