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2017-05-22fixed osx input eventtoger51-135/+141
2017-05-21fixed crash when dragging to change color in color pickertoger51-1/+1
2017-05-21Fix 2d path editor controls.Zaven Muradyan1-85/+53
Fixes #502. This appears to have been broken due to a merge conflict after the InputEvents changes.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky206-9039/+8419
this might cause bugs I haven't found yet..
2017-05-20GDScript can now tell if the wheel is in contact with the ground; change ↵Zireael072-0/+23
roll influence of the wheel in editor
2017-05-20Add recent contributors to AUTHORSRémi Verschelde1-1/+4
2017-05-20Fix crash when saving AudioPlayer without stream.Andreas Haas1-0/+1
Guards against calling this setter with invalid input.
2017-05-20Removing rasterizer from iphoneBastiaanOlij3-3467/+0
2017-05-20Added texture_get_texidBastiaanOlij5-0/+12
2017-05-20Doing a little bit of cleanupBastiaanOlij6-518/+2
2017-05-19Fix #8819. Adds _import_node() that, when used in conjunction with ↵Jon Ross2-12/+15
_import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19Finish implementation of GDnative builtins bindingsEmmanuel Leblond43-2284/+2467
2017-05-19Added bool to allow astar points to be connected in one direction onlyFabian Mathews2-4/+6
2017-05-19Fix android payment logical errorvolzhs1-24/+23
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details. referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19Detect newer Visual Studio compilers correctly like VS2017.Aren Villanueva1-0/+27
2017-05-18GDScript bindings for various missing Mesh functions.Ferenc Arn1-0/+5
Fixes #8041.
2017-05-18Editor: Make "open 2d/3d/script editor" shortcuts configurable.Andreas Haas3-23/+52
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-18Make MessageQueue::flush() reentrantPedro J. Estébanez1-6/+9
2017-05-18Add column_title_pressed signal to Tree nodeyanorax1-0/+21
The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699
2017-05-17Adapt tutorials (Godot Docs) icon to new designRémi Verschelde8-169/+174
2017-05-17Use new Godot icon consistently everywhereRémi Verschelde12-155/+329
2017-05-17Fix two typos from previous commitRémi Verschelde10-107/+42
Also cleanup comments on variant types.
2017-05-17Add extended check option to GDFunctionState::is_valid()Pedro J. Estébanez3-4/+20
2017-05-17MFI gamepad support for iPhoneBastiaanOlij3-80/+451
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky110-3203/+690
2017-05-17fix varying in 3.0 shaderPanPan1-1/+1
2017-05-16Particles potential crash fix 2honix1-0/+2
2017-05-16Add trim_trailing_whitespace to .editorconfigBojidar Marinov1-0/+3
2017-05-16Upgrade Android build tools to the latestPedro J. Estébanez1-1/+1
2017-05-15Revert "Particles potential crash fix"Andreas Haas1-2/+0
2017-05-15Particles potential crash fixhonix1-0/+2
2017-05-14fixed typo 'one short connection' to 'one shot'Christian Winter1-1/+1
2017-05-14Fixed #8526, popup menu width now responds to submenu iconAlexHoratio1-0/+5
2017-05-14docs: ERR_EOF -> ERR_FILE_EOFhonix1-1/+1
2017-05-14New logo, in SVG formatJuan Linietsky2-102/+158
2017-05-14AssetInstaller: fix toggling dir bug, scan after installPoommetee Ketson1-0/+2
2017-05-13[GDNative] fixed a reload bugKarroffel1-7/+7
When there was no terminate function defined in the library the exported variables would not update. This fixes that.