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2017-06-24Added 'blit_rect_mask' for 3.0 toodumitru-stama2-0/+58
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky5-307/+193
2017-06-24Capitalize template names in script dialog.Andreas Haas1-1/+1
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky10-55/+152
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
2017-06-24Update some property names for animation keys.Nuno Donato1-10/+12
Added rect_rotation too. Fixes #9337
2017-06-24Environment: remove ssr_accel property, fix typoPoommetee Ketson1-2/+1
2017-06-24Add statements for script types of RichTextLabelgeequlim1-2/+2
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas ↵Juan Linietsky21-638/+501
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
2017-06-24Added Curve resourceMarc Gilleron10-623/+1149
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
2017-06-23Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky3-5/+16
makes completion cleaner and more close to the documentation.
2017-06-23Small fixes required to get platformer to work.Juan Linietsky9-12/+333
Added back CanvasItemMaterial
2017-06-23GdScript: Add signal autocompletion to emit_signal functionMariano Suligoy1-1/+1
2017-06-23Image: Fix wrong method DEFVALIgnacio Etcheverry1-1/+1
2017-06-22Fix shortcuts, make them visible again and work.Juan Linietsky3-1/+44
2017-06-22project and scene swapped, sorry could never get used to it :(Juan Linietsky1-31/+30
Also reorganized menus a bit.
2017-06-22Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky1-6/+6
2017-06-22Reimplement for..in range() so that it always results in intsBojidar Marinov2-22/+24
Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez1-0/+2
2017-06-23Reimplement export module for OSXBastiaanOlij2-312/+187
2017-06-22Order of 2D nodes in tree affects drawing properly again.Juan Linietsky2-0/+20
2017-06-22Properly exposed material types everywhere.Juan Linietsky6-6/+14
2017-06-22Fix tools=no buildRémi Verschelde1-0/+3
This house is falling apart when I'm not around...
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky5-63/+164
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21highlight the correct error line in shader editorNuno Donato1-1/+1
2017-06-212D GPU Particles working..Juan Linietsky21-1268/+967
2017-06-20fixed ptrcall cast for const Ref<T>Karroffel1-1/+1
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor.
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas2-2/+2
Was missing a const...
2017-06-20Fix regresion on Texture Region Editor Plugin. Fixes#9282Mariano Suligoy1-1/+1
2017-06-20Make the Windows icon file smallerHugo Locurcio1-0/+0
This results in slightly more compact Godot Windows binaries.
2017-06-19Fixed a string class bugdumitru-stama1-1/+1
2017-06-19Remove Duplicate IncludeShockblast1-1/+0
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-20Fixed freelook conflict with text inputsMarc Gilleron1-0/+5
2017-06-20Add null-check to get_normal_frameBenjamin Dahse1-1/+1
2017-06-20ColorPicker: fix DPI, hue & color update issuesPoommetee Ketson2-24/+25
2017-06-19Add documentation to compression functionsGeorge Marques1-0/+42
2017-06-19Add compression support for File objectGeorge Marques2-0/+32
2017-06-19Add basic compression functions to PoolBaseArrayGeorge Marques1-0/+41
2017-06-19Update HTML5 platform for new InputEventsL. Krause1-95/+96
2017-06-19Fix ColorPicker's screen pick functionalityMariano Suligoy3-19/+23
2017-06-19Fix image lock on preview image generatingKonrad Nowakowski1-1/+2
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky14-41/+92
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky9-54/+680
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18Added two new methods to 3.0 'blend_rect_mask' and 'fill'd3-0/+164
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky4-2/+49
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky18-155/+306
support in Sprite so far.
2017-06-18[GDNative] added GDN_EXPORT macro for librariesKarroffel1-0/+7
Up until now there only was GDAPI which was used for the procedures Godot exposes.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky5-6/+12
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-17Fix transparent background rendering, closes #8703Juan Linietsky6-8/+23
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
2017-06-17Particles properly update the shadow maps, closes #8815Juan Linietsky4-0/+55
2017-06-17Added option to not save a scene when played.Kryptocron1-3/+4