| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-01-31 | fixed math in Camera::project_position | jaromirhribal | 1 | -1/+1 | |
| 2015-01-27 | Adjust x11/detect.py | sambler | 1 | -17/+11 | |
| Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address | |||||
| 2015-01-27 | fix build on freebsd | sambler | 2 | -2/+25 | |
| Add some needed includes Provide freebsd variation of get_executable_path Provide variation of execv so that either full path or appname to be found within $PATH can be used | |||||
| 2015-01-27 | Show a confirmation for the revert action. | Felix Laurie von Massenbach | 1 | -1/+8 | |
| 2015-01-26 | Move the Revert Scene menu item to be less intrusive. | Felix Laurie von Massenbach | 1 | -2/+2 | |
| 2015-01-25 | Add a revert menu item. | Felix Laurie von Massenbach | 2 | -0/+15 | |
| 2015-01-22 | begin work on lighting system for 2D | Juan Linietsky | 6 | -1/+180 | |
| nothing functional yet, just experimenting with API | |||||
| 2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky | 3 | -9/+9 | |
| 2015-01-20 | Fixed bug in 3D material | Juan Linietsky | 1 | -3/+6 | |
| textures that failed to load should now load again properly | |||||
| 2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | 2 | -6/+17 | |
| 2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | 12 | -29/+137 | |
| Editing 2D shaders with visual editor seems to work now. | |||||
| 2015-01-20 | Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵ | Nathan Warden | 1 | -5/+9 | |
| dependency. | |||||
| 2015-01-20 | Fix filter options not works in render target texture | sanikoyes | 1 | -2/+10 | |
| 2015-01-20 | Add InputEvent::ACTION get/set support for variant | sanikoyes | 2 | -0/+26 | |
| Add action_press/action_release method bind | |||||
| 2015-01-19 | Fixed a bug where a user could add a cyclical dependency, causing a crash. | Nathan Warden | 2 | -1/+29 | |
| 2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 9 | -10/+1240 | |
| Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||||
| 2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | 5 | -4/+25 | |
| broken, sorry :( | |||||
| 2015-01-17 | Fix whitespace on previous commit | Manuel Lagang | 1 | -1/+1 | |
| Choose tabs or spaces, not both! | |||||
| 2015-01-17 | Modifiers are unset on events for the modifier key itself | Manuel Lagang | 1 | -3/+4 | |
| This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event. | |||||
| 2015-01-17 | ignore and remove .fscache files. closes #1249 | Dana Olson | 3 | -37/+1 | |
| 2015-01-18 | Fix mingw windows build error | marynate | 1 | -0/+4 | |
| 2015-01-17 | Wrapped duplicated CellOp generation code in a function and added TileMap ↵ | Carl Olsson | 2 | -39/+46 | |
| tile picking with Ctrl+LMB. | |||||
| 2015-01-16 | Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)." | Nathan Warden | 1 | -1/+1 | |
| 2015-01-17 | added nvidia optimus enablement | the_mech | 1 | -0/+3 | |
| 2015-01-16 | When overwriting a file with an auto added extension the file name is now ↵ | Nathan Warden | 1 | -1/+1 | |
| set correctly. | |||||
| 2015-01-16 | remove useless code | quabug | 1 | -16/+2 | |
| 2015-01-16 | fix bug | quabug | 1 | -2/+2 | |
| running into infinite loop if distance between two adjacent points in curve are too short. | |||||
| 2015-01-15 | Export Manager Fixes | Andreas Esau | 1 | -15/+50 | |
| - fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported. | |||||
| 2015-01-15 | Set the default Linux extension to nothing. | Nathan Warden | 1 | -1/+1 | |
| 2015-01-15 | Add current_line_color ediotr setting for script and shader editor | marynate | 3 | -0/+3 | |
| 2015-01-15 | Only show Close Tab confirmation when script has unsaved change;Update Close ↵ | marynate | 1 | -4/+7 | |
| Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console | |||||
| 2015-01-15 | Restore checkbutton margin to origin value, fixed issue in code search dialog | marynate | 1 | -2/+2 | |
| 2015-01-15 | Minor code formatting | marynate | 1 | -6/+5 | |
| 2015-01-15 | Tweak Button margins & small fix for ToolButton | Ralf Hölzemer | 1 | -2/+2 | |
| 2015-01-15 | fix background alpha in dropdown arrows | Ralf Hölzemer | 3 | -2/+2 | |
| 2015-01-15 | Fixed the progressbar to only require 16px in height | Ralf Hölzemer | 1 | -2/+2 | |
| 2015-01-15 | More desaturated icons | Ralf Hölzemer | 4 | -0/+0 | |
| 2015-01-15 | Missing files and Tab changes | Ralf Hölzemer | 4 | -6/+6 | |
| 2015-01-15 | More Theme fixes | Ralf Hölzemer | 27 | -215/+366 | |
| - some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp | |||||
| 2015-01-15 | Fix visual glitch in Progressbar | Ralf Hölzemer | 2 | -1/+1 | |
| 2015-01-15 | New iteration of the theme | Ralf Hölzemer | 56 | -115/+116 | |
| - try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||||
| 2015-01-15 | New neutral default theme | Ralf Hölzemer | 164 | -72/+72 | |
| - desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||||
| 2015-01-14 | File path in save dialog automatically appended with correct extension if ↵ | Nathan Warden | 1 | -1/+8 | |
| not manually added by the user. | |||||
| 2015-01-14 | Cleaned up formating in gd_compiler.h | Wim Vander Schelden | 1 | -63/+47 | |
| 2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | 2 | -5/+5 | |
| -fix z order issue in new 2D engine | |||||
| 2015-01-14 | Fix canvas shader not registered when disabled_3d=yes | sanikoyes | 1 | -3/+4 | |
| 2015-01-14 | Fixed typo in message | Luke Picciau | 1 | -1/+1 | |
| 2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 14 | -29/+813 | |
| -Solve drawing order bug introduced in previous commit: solves #1214 | |||||
| 2015-01-14 | Add missing shader function: refract | sanikoyes | 2 | -0/+2 | |
| 2015-01-13 | fixes | Juan Linietsky | 7 | -11/+26 | |
