| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | 19 | -1/+317 | |
| should work faster, and even faster if exported.. as textures have been optimized. | |||||
| 2015-03-10 | increase minimum range in property editor a bit | Juan Linietsky | 1 | -1/+1 | |
| 2015-03-10 | New Demo, Screen Space Shaders | Juan Linietsky | 17 | -8/+76 | |
| -Fixes to screen space shaders. -Fixes to isometric light demo. | |||||
| 2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | 2 | -6/+7 | |
| 2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | 214 | -283/+1067 | |
| added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||||
| 2015-03-03 | merges from okam repo | Juan Linietsky | 28 | -233/+458 | |
| 2015-03-02 | time was not being set properly with the rest of the uniforms. | Juan Linietsky | 1 | -5/+7 | |
| 2015-03-02 | support for 2D shadow casters | Juan Linietsky | 43 | -268/+2583 | |
| Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||||
| 2015-03-01 | changed the blending function when using a transparent render target so that ↵ | romulox_x | 1 | -9/+54 | |
| it blends properly | |||||
| 2015-02-25 | fix get joystick name from registry on some systems | Hinsbart | 1 | -3/+8 | |
| 2015-02-21 | changed viewport clearing to use the alpha value of the clear color, and ↵ | romulox_x | 2 | -2/+7 | |
| made the transparent bg option of viewport force a clear color of 0,0,0,0 | |||||
| 2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x | 6 | -2/+72 | |
| 2015-02-19 | restored @ for nodepaths/stringnames | Juan Linietsky | 1 | -2/+5 | |
| 2015-02-19 | Changed the tooltip message for instancing a scene. | Nathan Warden | 1 | -1/+1 | |
| - Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | |||||
| 2015-02-19 | -fix compilation of godot server | Juan Linietsky | 2 | -2/+2 | |
| 2015-02-19 | -improved pathfinding accuracy | Juan Linietsky | 2 | -1/+39 | |
| (i hope?) | |||||
| 2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | 20 | -286/+952 | |
| 2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | 1 | -1/+1 | |
| 'CGPoint'” build error on OS X | |||||
| 2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 7 | -1/+349 | |
| 2015-02-15 | Fix a shadow declaration. | Felix Laurie von Massenbach | 1 | -2/+2 | |
| 2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky | 2 | -2/+56 | |
| Changed linked listed sort to use auxiliary memory this fixes user interface performance issues. | |||||
| 2015-02-15 | fix return value of slide and reflect | Juan Linietsky | 1 | -2/+2 | |
| closes #1311 | |||||
| 2015-02-15 | begin new serialization framework | Juan Linietsky | 13 | -206/+729 | |
| also got rid of STL dependency on triangulator | |||||
| 2015-02-14 | fixes to mouse warp | Juan Linietsky | 7 | -4/+44 | |
| -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||||
| 2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | 1 | -52/+62 | |
| 2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | 26 | -2/+3932 | |
| -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||||
| 2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | 4 | -72/+75 | |
| Revert 2D Platformer demo's moving platforms to sprite plus body. | |||||
| 2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | 9 | -223/+339 | |
| physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||||
| 2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | 4 | -24/+28 | |
| intuitive for flipping transposed tiles. | |||||
| 2015-02-12 | fix get_joy_name() on windows | Hinsbart | 2 | -1/+52 | |
| 2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson | 4 | -11/+12 | |
| 2015-02-11 | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵ | Carl Olsson | 5 | -14/+20 | |
| set_cell. | |||||
| 2015-02-11 | fixes to HTTPClient | Juan Linietsky | 2 | -10/+39 | |
| -small unchunked files should work properly -blocking mode should work properly | |||||
| 2015-02-11 | added missing set_shader_param functions | Juan Linietsky | 3 | -2/+25 | |
| also added code completion hint for shader params | |||||
| 2015-02-10 | customizable content margin in styleboxes | Juan Linietsky | 1 | -0/+6 | |
| 2015-02-10 | add support for CADisplayLink | Rhody Lugo | 2 | -0/+40 | |
| 2015-02-10 | remove make.bat | Juan Linietsky | 1 | -1/+0 | |
| 2015-02-10 | ignore make.bat | Juan Linietsky | 1 | -0/+1 | |
| 2015-02-10 | fixes to skinned buffer | Juan Linietsky | 3 | -7/+17 | |
| should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings. | |||||
| 2015-02-10 | Added the default arguments to the binding for ↵ | Jeffrey Steward | 1 | -1/+1 | |
| ResourceImportMetadata::add_source to match the c++ version | |||||
| 2015-02-10 | fix typo in script template | Hinsbart | 1 | -1/+1 | |
| 2015-02-10 | Added get_gui_base to the EditorNode class to allow for import plugins to ↵ | Jeffrey Steward | 1 | -1/+1 | |
| create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing. | |||||
| 2015-02-09 | Added the ability to add and remove editor import plugins. | Jeffrey Steward | 4 | -10/+62 | |
| 2015-02-09 | ability to customize max render elements | Juan Linietsky | 2 | -6/+29 | |
| should close #1339 | |||||
| 2015-02-04 | io_scene_dae: fixed invalid variable name | Segey Lapin | 1 | -2/+2 | |
| 2015-02-03 | Forgot to update tile transform buttons when picking tiles. | Carl Olsson | 2 | -4/+6 | |
| 2015-02-02 | Finish GUI for tile transform. | Carl Olsson | 1 | -1/+43 | |
| 2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson | 16 | -89/+110 | |
| 2015-02-01 | Completed more complex formatting. | Bil Bas (Spooner) | 2 | -65/+423 | |
| 2015-02-01 | Completed implementing standard formatting. | Bil Bas (Spooner) | 2 | -40/+135 | |
