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2015-03-10small optimizations to isometric light demoJuan Linietsky19-1/+317
should work faster, and even faster if exported.. as textures have been optimized.
2015-03-10increase minimum range in property editor a bitJuan Linietsky1-1/+1
2015-03-10New Demo, Screen Space ShadersJuan Linietsky17-8/+76
-Fixes to screen space shaders. -Fixes to isometric light demo.
2015-03-09Fix compie error in TileMap::_fix_cell_transform(...)marynate2-6/+7
2015-03-09lot of work on 2D lighting and isometric mapsJuan Linietsky214-283/+1067
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
2015-03-03merges from okam repoJuan Linietsky28-233/+458
2015-03-02time was not being set properly with the rest of the uniforms.Juan Linietsky1-5/+7
2015-03-02support for 2D shadow castersJuan Linietsky43-268/+2583
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
2015-03-01changed the blending function when using a transparent render target so that ↵romulox_x1-9/+54
it blends properly
2015-02-25fix get joystick name from registry on some systemsHinsbart1-3/+8
2015-02-21changed viewport clearing to use the alpha value of the clear color, and ↵romulox_x2-2/+7
made the transparent bg option of viewport force a clear color of 0,0,0,0
2015-02-21added option to disable automatic clearing of viewport render bufferromulox_x6-2/+72
2015-02-19restored @ for nodepaths/stringnamesJuan Linietsky1-2/+5
2015-02-19Changed the tooltip message for instancing a scene.Nathan Warden1-1/+1
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
2015-02-19-fix compilation of godot serverJuan Linietsky2-2/+2
2015-02-19-improved pathfinding accuracyJuan Linietsky2-1/+39
(i hope?)
2015-02-18support for light and normal mapping in 2DJuan Linietsky20-286/+952
2015-02-17fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵greay1-1/+1
'CGPoint'” build error on OS X
2015-02-16-Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz7-1/+349
2015-02-15Fix a shadow declaration.Felix Laurie von Massenbach1-2/+2
2015-02-15Godot UI is quick and snappy again!Juan Linietsky2-2/+56
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues.
2015-02-15fix return value of slide and reflectJuan Linietsky1-2/+2
closes #1311
2015-02-15begin new serialization frameworkJuan Linietsky13-206/+729
also got rid of STL dependency on triangulator
2015-02-14fixes to mouse warpJuan Linietsky7-4/+44
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14-resolved shader set parameter bug, closes #1361Juan Linietsky1-52/+62
2015-02-14New Navigation & Pathfinding support for 2DJuan Linietsky26-2/+3932
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
2015-02-14Replace body_mode property with use_kinematic flag.Carl Olsson4-72/+75
Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-13Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson9-223/+339
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson4-24/+28
intuitive for flipping transposed tiles.
2015-02-12fix get_joy_name() on windowsHinsbart2-1/+52
2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson4-11/+12
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵Carl Olsson5-14/+20
set_cell.
2015-02-11fixes to HTTPClientJuan Linietsky2-10/+39
-small unchunked files should work properly -blocking mode should work properly
2015-02-11added missing set_shader_param functionsJuan Linietsky3-2/+25
also added code completion hint for shader params
2015-02-10customizable content margin in styleboxesJuan Linietsky1-0/+6
2015-02-10add support for CADisplayLinkRhody Lugo2-0/+40
2015-02-10remove make.batJuan Linietsky1-1/+0
2015-02-10ignore make.batJuan Linietsky1-0/+1
2015-02-10fixes to skinned bufferJuan Linietsky3-7/+17
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings.
2015-02-10Added the default arguments to the binding for ↵Jeffrey Steward1-1/+1
ResourceImportMetadata::add_source to match the c++ version
2015-02-10fix typo in script templateHinsbart1-1/+1
2015-02-10Added get_gui_base to the EditorNode class to allow for import plugins to ↵Jeffrey Steward1-1/+1
create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing.
2015-02-09Added the ability to add and remove editor import plugins.Jeffrey Steward4-10/+62
2015-02-09ability to customize max render elementsJuan Linietsky2-6/+29
should close #1339
2015-02-04io_scene_dae: fixed invalid variable nameSegey Lapin1-2/+2
2015-02-03Forgot to update tile transform buttons when picking tiles.Carl Olsson2-4/+6
2015-02-02Finish GUI for tile transform.Carl Olsson1-1/+43
2015-02-02Working TileMap tile transpose transform.Carl Olsson16-89/+110
2015-02-01Completed more complex formatting.Bil Bas (Spooner)2-65/+423
2015-02-01Completed implementing standard formatting.Bil Bas (Spooner)2-40/+135