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2016-05-21i18n: Second pass at proofreadingRémi Verschelde38-320/+272
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Sync template with previous commitRémi Verschelde1-840/+476
2016-05-21i18n: Proofreading of all stringsRémi Verschelde66-425/+427
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-20Added 'fat' option for bits param on scons for osx, this will produce a fat ↵marcelofg552-2/+7
binary that contains both 32 bits and 64 bits binaries
2016-05-20Document the FileDialog and partial OS methodsGeequlim1-0/+14
2016-05-20Fix for tooltip blinking (#4713)captainwasabi1-2/+2
Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
2016-05-20Fix a XML error with the documentationBojidar Marinov1-1/+1
2016-05-19Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU2-1/+110
2016-05-19Multiline duplication, issue #4661Paulb231-6/+25
2016-05-19Android buildsystem: Drop obsolete NDK_TOOLCHAIN argumentRémi Verschelde1-1/+0
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-18Check the save path before importing a 3D MeshWilhem Barbier1-9/+9
2016-05-18Add 'Show In System' option into filesystem RMB menuGeequlim2-2/+18
2016-05-18fix compile failure when tools=novolzhs1-2/+2
2016-05-17i18n: Sync template with sourceRémi Verschelde1-64/+152
2016-05-17CanvasModulate: fix build issue with GCCRémi Verschelde1-1/+1
Bug from c195c0d.
2016-05-17i18n: Make .pot paths hopefully platform-independentRémi Verschelde2-1411/+1411
2016-05-17-Added configuration warning system for nodesJuan Linietsky63-145/+530
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17i18n: Simple extract.py improvementsRémi Verschelde2-435/+531
Also sync the template with current source.
2016-05-17Removing round from int interpolationpunto-1-1/+1
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17Scenetree Nodes drag and drop visual representationvolzhs1-7/+14
fixes #4684
2016-05-17use case insensitive for searching nodes in Scene tree dockvolzhs1-1/+1
fixes #4674
2016-05-17remove old bind for add_frame of SpriteFramesvolzhs1-2/+0
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-17GDScript: Fix method info for is_nan and is_infRémi Verschelde1-2/+2
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-16Default editing popup for LineEdit and TextEditJuan Linietsky4-24/+205
2016-05-16Missing translatable stringsJuan Linietsky1-14/+14
2016-05-16Contextualized Scene Tree menuJuan Linietsky8-11/+129
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-15Experimental Right Mouse Button menu for SceneTreeJuan Linietsky6-7/+108
Will eventually replace the buttons of that dock, so please test it!
2016-05-15Changes to FileSystem DockJuan Linietsky5-261/+549
-Replaced buttons for file actions fo RMB menu -Added a split mode, if the dock is not sharing vertical space with anything else -imroved drag and drop support
2016-05-15Filling in documentation.CowThing1-0/+38
AABB, Color, Rect2, Transform, Vector2, and Vector3.
2016-05-14New reworked AnimatedSprite!Juan Linietsky23-155/+1362
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-15Fixed hex notation highlightingPaulb231-7/+23
2016-05-13Node duplication positions under duplicated node, issue 964Paulb233-1/+14
2016-05-13Save member information in docdataBojidar Marinov1-0/+2
Closes #4609
2016-05-13Add SpinBox to Lossy Quality on Image Groupsvolzhs1-2/+9
fixes #3653
2016-05-13Travis: Filter out another string, still noisyRémi Verschelde1-1/+1
That should leave only the `extracting:` lines of the verbose unzip, should be enough to keep Travis awake.
2016-05-13Travis: Filter verbose output of ndk installRémi Verschelde1-1/+5
Screw you travis... Timeout after 10 minutes without log output, but build killed once the log reaches 4 MB...
2016-05-13Travis: Install android *DKs in verbose modeRémi Verschelde1-1/+1
Builds tend to fail due to the 10 min limit for stalled builds. Most likely because the download is done silently and takes more than 10 min depending on the Travis connection.
2016-05-12Fix some errors in some rotation functions, also clarify that certain ↵Daniel J. Ramirez1-7/+8
parameters are expressed in radians
2016-05-13open directory or file when double clickvolzhs1-1/+1
fixes #4607
2016-05-12Remove nocpuid.c from builtin OpenSSLeska2-8/+0
Since opensslconf.h no longer defines OPENSSL_CPUID_OBJ, OpenSSL defines OPENSSL_cpuid_setup itself (with the same empty definition)
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV3-6/+6
2016-05-12classref: Directory and ConfigFileRémi Verschelde3-32/+74
2016-05-12classref: Sync with current sourceRémi Verschelde1-2/+62
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky8-71/+181
2016-05-11OpenSSL buildsystem: actually apply the flag on gcc/clangRémi Verschelde1-3/+3
Commit 972b0f7 was bogus.
2016-05-11Updated caret blink method documentationPaulb231-0/+28
2016-05-11Windows: Fix MinGW argument being passed to MSVCRémi Verschelde1-3/+5
Fixes #4620
2016-05-11Bind caret blink to gdscript and propertiesPaulb231-1/+6
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky20-37/+1120
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-11OS.get_screen_size now returns the correct value on OSXmarcelofg552-2/+2