| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-12-26 | small optimization improvement to rich text label tables | reduz | 1 | -4/+14 | |
| 2015-12-26 | Added reload icon to FileDialog's default theme | Ignacio Etcheverry | 4 | -2/+11 | |
| 2015-12-26 | -Added table support to RichTextLabel | reduz | 4 | -159/+467 | |
| -Made help more readable, closes #2851 | |||||
| 2015-12-26 | Fix joystick hotplugging on windows, using right indices now | Hondres | 1 | -8/+16 | |
| 2015-12-24 | Colorize Rect2 and NodePath in script editor | hondres | 1 | -0/+2 | |
| 2015-12-23 | upgrade .travis.yml | Marqin | 1 | -11/+45 | |
| Now it test 6 builds: * Ubuntu 14.04 - x11 (g++) * Ubuntu 14.04 - x11 (clang++) * Ubuntu 14.04 - windows (via MinGW) * OS X - osx (g++) * OS X - osx (clang++) * OS X - android * OS X - iphone Instead of just g++ on Ubuntu 12.04... | |||||
| 2015-12-23 | removed -ffast-math on ios, compiler bug? | Ariel Manzur | 1 | -7/+7 | |
| 2015-12-23 | redundant TAB removed | mrezai | 1 | -1/+1 | |
| 2015-12-23 | Fix ios libpng link error | mrezai | 1 | -4/+5 | |
| 2015-12-22 | New area space override modes documented. Also, PhysicsBody2D, Area2D, and ↵ | Ovnuniarchos | 1 | -15/+114 | |
| CollisionObject2D. | |||||
| 2015-12-22 | threads | Ariel Manzur | 2 | -1/+8 | |
| 2015-12-22 | missing? | Ariel Manzur | 1 | -0/+7 | |
| 2015-12-22 | testing patch for aligned reads by webp in javascript | Ariel Manzur | 3 | -0/+17 | |
| 2015-12-21 | Check pkg-config for libudev and enable gamepad code only if found. Linux ↵ | hondres | 5 | -12/+18 | |
| only for now | |||||
| 2015-12-21 | thread | Ariel Manzur | 1 | -2/+1 | |
| 2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky | 3 | -27/+20 | |
| 2015-12-21 | -fixed build system to use pkg-config for evdev | Juan Linietsky | 2 | -3/+8 | |
| 2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky | 3 | -11/+23 | |
| 2015-12-21 | too early to rename thread | Ariel Manzur | 1 | -1/+2 | |
| 2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | 8 | -22/+56 | |
| -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||||
| 2015-12-21 | audio threads | Ariel Manzur | 1 | -3/+7 | |
| 2015-12-21 | Fix libpng link errors on android | mrezai | 3 | -2/+236 | |
| 2015-12-20 | windows resource version thing | Ariel Manzur | 1 | -2/+2 | |
| 2015-12-20 | this failed on mingw on linux (but not on msvc) with 2 problems: | Ariel Manzur | 1 | -3/+3 | |
| 1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes. | |||||
| 2015-12-20 | this failed in msvc, didn't in linux and mingw | Ariel Manzur | 2 | -5/+2 | |
| 2015-12-20 | fix debouncing in axis buttons | Ariel Manzur | 1 | -1/+6 | |
| 2015-12-19 | Update to libpng 1.5.26 | Rémi Verschelde | 24 | -2594/+1776 | |
| Includes numerous security fixes compared to the previous version which was around 1.5.7 or so. Fixes #2787 | |||||
| 2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | 6 | -1000/+1000 | |
| 2015-12-18 | thread can't rename itself on initialization :( | Ariel Manzur | 1 | -2/+3 | |
| 2015-12-18 | naming the audio thread from within itself | Ariel Manzur | 1 | -2/+2 | |
| 2015-12-18 | thread renaming by core_bind | Ariel Manzur | 1 | -3/+7 | |
| 2015-12-18 | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | 3 | -1/+20 | |
| 2015-12-18 | Better gamepad support | hondres | 15 | -531/+1715 | |
| 2015-12-17 | thread set name | Ariel Manzur | 7 | -1/+35 | |
| 2015-12-16 | -fix function calls in animationtree, closes #2789 | Juan Linietsky | 1 | -1/+1 | |
| 2015-12-16 | compile thing | Ariel Manzur | 1 | -1/+1 | |
| 2015-12-16 | small fix for undo redo | Juan Linietsky | 3 | -5/+20 | |
| 2015-12-16 | added labels to sections and properties | Juan Linietsky | 1 | -3/+16 | |
| 2015-12-15 | -split view of property editor and editor settings | Juan Linietsky | 11 | -26/+251 | |
| 2015-12-15 | Fix Remove Item option in TileSet plugin | Ignacio Etcheverry | 2 | -14/+40 | |
| 2015-12-15 | Add editor setting for display mode on file dialog and filesystem dock | Franklin Sobrinho | 6 | -7/+29 | |
| 2015-12-15 | -fixes to theora video ending sooner than expected, fixes #3066 | Juan Linietsky | 2 | -5/+13 | |
| 2015-12-15 | Prevent deleting input presets as it does not work | Rémi Verschelde | 1 | -2/+3 | |
| Follow-up of #3076. Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI. | |||||
| 2015-12-14 | Forbid renaming input presets | Ignacio Etcheverry | 3 | -1/+16 | |
| 2015-12-14 | Added input actions renaming | Ignacio Etcheverry | 6 | -39/+122 | |
| 2015-12-14 | Avoid project manager from processing gamepad input | Franklin Sobrinho | 2 | -0/+8 | |
| 2015-12-14 | Add GDScript export hint for named bit flags | eska | 1 | -2/+40 | |
| Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags` | |||||
| 2015-12-14 | Fix editor layouts broken after 9a7ff65 | Ignacio Etcheverry | 1 | -2/+1 | |
| 2015-12-14 | no need to revert this actually | Ariel Manzur | 1 | -2/+2 | |
| 2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | 5 | -4/+141 | |
