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2017-01-11Dehardcode version major in editor settingsRémi Verschelde2-4/+4
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky3-25/+127
2017-01-11removed stray hashJuan Linietsky1-1/+1
2017-01-11Editor settings file is now versionedJuan Linietsky1-2/+6
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky8-17/+36
2017-01-11using VariantParser to parse engine.cfgJuan Linietsky1-584/+36
2017-01-11Add information about dev communication channelsRémi Verschelde1-1/+16
2017-01-11remove shorteners for server types in scriptJuan Linietsky1-6/+0
2017-01-11fix code generation so it generates Transform2D instead of Matrix32Juan Linietsky1-4/+4
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky17-93/+50
2017-01-11Type renames:Juan Linietsky266-2468/+2466
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky20-44/+90
2017-01-10uses the global thread to protect the instacnes map in GDScript, closes #4615Juan Linietsky2-3/+45
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky15-57/+167
2017-01-10Various corrections in 2D math.Ferenc Arn8-116/+126
2017-01-10Detect bits when building with MinGWIgnacio Etcheverry1-1/+1
2017-01-10FileSystemDock: Collapse folders by default, add context menu with "Expand al...lonesurvivor2-2/+55
2017-01-10Few small fixes so tools=no and target=release compilesBastiaanOlij4-5/+13
2017-01-10Remove deprecated Vector2.floorf methodEmmanuel Leblond2-12/+0
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky48-101/+92
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky21-95/+481
2017-01-09Issue template: warn about known unstabilityRémi Verschelde2-10/+19
2017-01-09-Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky10-31/+72
2017-01-09-All types have editable script now in propertiesJuan Linietsky20-27/+64
2017-01-09Fix modulate property bind to Colorvolzhs1-2/+2
2017-01-09Windows: Workaround missing includes in MinGW-w64 < 4Rémi Verschelde1-1/+13
2017-01-09OSX: Revert back to kHIDUsage_GD_JoystickRémi Verschelde1-2/+2
2017-01-09Added resources iconsDaniel J. Ramirez97-163/+3206
2017-01-08Added missing node icons, plus some icon changesDaniel J. Ramirez14-24/+281
2017-01-09Add clamp and wrap loop modes for animation tracks.Juan Linietsky6-26/+122
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky10-49/+112
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf23-73/+356
2017-01-08Remove XML format, as promised, for 3.0Juan Linietsky3-3070/+0
2017-01-08Removed Musepack, it's a pretty obsolete format nowadays.Juan Linietsky6-670/+0
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky9-62/+201
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky20-57/+53
2017-01-08More fixes to Joypad renaming.Andreas Haas5-38/+36
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky7-137/+51
2017-01-08Swapped expand and fill flag bits, so scenes don't save this property by defaultJuan Linietsky2-4/+4
2017-01-08Rename "joypad_linux" class to "JoypadLinux"Andreas Haas4-26/+25
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky43-87/+89
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky4-4/+6
2017-01-08Move tests again from core to mainRémi Verschelde30-2/+3
2017-01-08Finish replacement of joystick by joypadRémi Verschelde17-15/+17
2017-01-08opus: Update to upstream opusfile 0.8Rémi Verschelde5-72/+111
2017-01-08Removed the "released" signal from button, it's pointless now that button_dow...Juan Linietsky1-2/+2
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...Juan Linietsky2-2/+5
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky49-416/+416
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde7-16/+9
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky117-224/+229