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2017-06-26ConeTwistJoint: Initialize 'm_angularOnly'.dotquixote1-0/+1
2017-06-25style box margins for Inspector and list.toger51-5/+7
2017-06-25tree fix drawing order for header +toger51-16/+20
- the collapse arrow gets drawn after the background so its not hidden underneath anymore - custom_bg_color no offset anymore
2017-06-25Revert "Workaround for IME on Linux."Juan Linietsky3-129/+10
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke ↵Juan Linietsky7-13/+24
compatibility.
2017-06-25-Added folding to property editor, persistent on objects it editsJuan Linietsky9-22/+235
-Some changes to tree to support this properly
2017-06-25Fix crash with String copy from with NULL string parametergeequlim1-0/+12
2017-06-25i18n: Update template and sync translationsRémi Verschelde35-8571/+24958
2017-06-25i18n: Sync translations with WeblateRémi Verschelde34-11113/+11376
Adds Finnish translation.
2017-06-25Fixes method bindRamesh Ravone1-2/+2
2017-06-25Ability to restart particle system with a function callJuan Linietsky12-6/+115
2017-06-25Update freetype to 2.8volzhs474-5268/+20945
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson35-90/+93
2017-06-25Workaround for IME on Linux(fixes #29 #7106):Jia Wang3-10/+129
Workaround for supporting input method frameworks like SCIM, IBus, Fcitx, etc. The locale is set when the application starts. Workaround for input when the input context within the specified input method is not available.
2017-06-24GradientTexture now uses a GradientMarc Gilleron7-839/+33
- Added gradient property - Deleted duplicate code
2017-06-24Added 'blit_rect_mask' for 3.0 toodumitru-stama2-0/+58
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky5-307/+193
2017-06-24Capitalize template names in script dialog.Andreas Haas1-1/+1
2017-06-24Make the InputEvent device property get savedBojidar Marinov1-0/+2
Fixes #9299
2017-06-24-Restored support for Canvas BG mode on EnvironmentJuan Linietsky10-55/+152
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR!
2017-06-24Update some property names for animation keys.Nuno Donato1-10/+12
Added rect_rotation too. Fixes #9337
2017-06-24Environment: remove ssr_accel property, fix typoPoommetee Ketson1-2/+1
2017-06-24Add statements for script types of RichTextLabelgeequlim1-2/+2
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas ↵Juan Linietsky21-638/+501
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
2017-06-24Added Curve resourceMarc Gilleron10-623/+1149
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
2017-06-23Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky3-5/+16
makes completion cleaner and more close to the documentation.
2017-06-23Small fixes required to get platformer to work.Juan Linietsky9-12/+333
Added back CanvasItemMaterial
2017-06-23GdScript: Add signal autocompletion to emit_signal functionMariano Suligoy1-1/+1
2017-06-23Image: Fix wrong method DEFVALIgnacio Etcheverry1-1/+1
2017-06-22Fix shortcuts, make them visible again and work.Juan Linietsky3-1/+44
2017-06-22project and scene swapped, sorry could never get used to it :(Juan Linietsky1-31/+30
Also reorganized menus a bit.
2017-06-22Fixed bug regarding to two spatial 2d players not mixing properlyJuan Linietsky1-6/+6
2017-06-22Reimplement for..in range() so that it always results in intsBojidar Marinov2-22/+24
Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e
2017-06-22Fix possible crash in joy_axis (fixes #4944).Marcelo Fernandez1-0/+2
2017-06-23Reimplement export module for OSXBastiaanOlij2-312/+187
2017-06-22Order of 2D nodes in tree affects drawing properly again.Juan Linietsky2-0/+20
2017-06-22Properly exposed material types everywhere.Juan Linietsky6-6/+14
2017-06-22Fix tools=no buildRémi Verschelde1-0/+3
This house is falling apart when I'm not around...
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky5-63/+164
-Implemented missing stretch modes, now tile and tile fit work
2017-06-21highlight the correct error line in shader editorNuno Donato1-1/+1
2017-06-212D GPU Particles working..Juan Linietsky21-1268/+967
2017-06-20fixed ptrcall cast for const Ref<T>Karroffel1-1/+1
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor.
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas2-2/+2
Was missing a const...
2017-06-20Fix regresion on Texture Region Editor Plugin. Fixes#9282Mariano Suligoy1-1/+1
2017-06-20Make the Windows icon file smallerHugo Locurcio1-0/+0
This results in slightly more compact Godot Windows binaries.
2017-06-19Fixed a string class bugdumitru-stama1-1/+1
2017-06-19Remove Duplicate IncludeShockblast1-1/+0
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-20Fixed freelook conflict with text inputsMarc Gilleron1-0/+5
2017-06-20Add null-check to get_normal_frameBenjamin Dahse1-1/+1
2017-06-20ColorPicker: fix DPI, hue & color update issuesPoommetee Ketson2-24/+25