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2016-07-21Remove "SMOOTH BEGIN?" messagevolzhs1-2/+0
2016-07-21Fix compile error if use android_stl=yesvolzhs1-7/+7
2016-07-20Fixed reloading of tool scripts within editor, they should work much better ↵Juan Linietsky2-2/+22
now, closes #3194
2016-07-21Implement missing ShortCuts in CanvasItemEditorIgnacio Etcheverry2-11/+10
2016-07-21Fix the rotation not updating in the inspector with ControlsJohan Manuel1-0/+1
2016-07-20Implement get_screen_dpi() on AndroidMario Schlack5-3/+37
2016-07-19put text formats for resources and scenes as priorityJuan Linietsky5-8/+26
2016-07-19Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky6-31/+36
closes #5656
2016-07-19WIP bugfix for existing connectionsJuan Linietsky4-15/+140
2016-07-19classref: WIP improved docs for NodeRémi Verschelde1-37/+53
Also clarified the purpose of Input.get_mouse_speed (see #1355)
2016-07-19classref: Sync classes with sourceRémi Verschelde1-74/+103
2016-07-19Fix main scene not being saved when set via Play buttonRémi Verschelde3-3/+6
Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene.
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde4-15/+19
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48.
2016-07-18Always soft reload editor plugins. Closes #5273Juan Linietsky1-1/+3
2016-07-18Keep selected section in Editor Settings when reopening the dialogFranklin Sobrinho1-8/+23
2016-07-18Fix Editor Settings dialog range editing by dragging and using the sliderFranklin Sobrinho2-2/+14
2016-07-18Label: Added `get_visible_line_count` methodIgnacio Etcheverry2-0/+17
2016-07-18Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky2-3/+7
2016-07-18MenuButton: Fix event propagation with dialogsIgnacio Etcheverry1-0/+4
2016-07-18remove GLU dependency, closes #3787Juan Linietsky1-1/+1
2016-07-18Properly transform sub-viewport input, closes #3580Juan Linietsky1-4/+31
2016-07-18properly fixed notificaitons for theme changed, closes #5774Juan Linietsky3-3/+42
2016-07-18Fix multichar character constant warningRémi Verschelde1-5/+5
Multi-character character constants are implementation defined, and therefore they are risky to use for use when trying to be compatible with so many different platforms. Fixes #2540.
2016-07-18Revert "Change default extension to .tscn when import 3d scene"Rémi Verschelde1-1/+3
Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803.
2016-07-18Fix crash when dropping scene as a sibling of the root nodeFranklin Sobrinho2-15/+14
2016-07-18Script Editor: adding close all docs menu optionSiyuan Gao2-1/+27
2016-07-18Add icon for root node in Create DialogGeorge Marques1-0/+3
Close #5766
2016-07-18Fix ScriptEditor don't saving the layout when opening a help pageFranklin Sobrinho2-9/+19
- Use ScriptEditor::_update_script_names just once when re-creating the layout
2016-07-18Change default extension to .tscn when import 3d scenevolzhs1-1/+1
2016-07-18Fixed caret width on tabsPaulb231-2/+3
2016-07-18Add a function to notify font users that the font changed. Closes #5774Juan Linietsky3-0/+12
2016-07-18OS: Add get_engine_version methodRémi Verschelde4-3/+38
Fixes #5693.
2016-07-18Revert "Make editor compatible with Windows high contrast themes"Rémi Verschelde2-27/+0
This reverts commit 85a5290ee8a4c95be19f086181379330baf0deed. The patch itself is good and it could maybe be readded in the future, but right now Microsoft forced its Windows 10 "update" on people with older Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers, and such users seem to get Godot crashing due to this patch. Sorry :( Closes #5452.
2016-07-17Fix editor states saving, and remove related error messagesFranklin Sobrinho1-2/+9
2016-07-17Could not use pre multiply alpha for material in editorKyle Luce1-1/+1
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time a blend mode is added
2016-07-17Forgot to clear signals on recompile, closes #5729Juan Linietsky1-0/+1
2016-07-17Fix empty reference pages after restarting GodotFranklin Sobrinho1-1/+3
2016-07-17Remove some noisy debug printsRémi Verschelde5-30/+1
Part of #5031
2016-07-17Keep debugger selected tab open when pressing the pause buttonFranklin Sobrinho1-1/+2
2016-07-16Fix signals/group button on Scene dockFranklin Sobrinho1-2/+10
2016-07-16TreeItem.set_button exposed.Ovnuniarchos1-0/+1
2016-07-16MenuButton: Fix regressionIgnacio Etcheverry1-1/+1
2016-07-16MenuButton: Avoid event propagation if handled as hotkeyIgnacio Etcheverry1-1/+2
2016-07-16i18n: Add missing locale identifiers for Bengali and UrduRémi Verschelde1-0/+12
Fixes errors showing up since the addition of those WIP translations.
2016-07-16Fonts: add missing license informationRémi Verschelde2-0/+107
Droid Sans is under Apache 2.0, Source Code Pro under SIL OFL 1.1.
2016-07-15LineEdit: Fix rtl scrolling with mouse drag selectionIgnacio Etcheverry1-3/+6
2016-07-15CanvasItemEditor: Changed Frame Selection shortcutIgnacio Etcheverry1-1/+1
2016-07-15Added documentation for color picker raw modeDaniel J. Ramirez1-2/+2
2016-07-15Color picker fixes:Daniel J. Ramirez2-19/+27
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396 - fixed HS bars going outside the control area - fixed color text field changing to hex mode even if script mode was selected
2016-07-16Added gyroscope support to Godot and AndroidJamil Halabi12-1/+73